FBC: Firebreak’s First Major Update Arrives September 29
[p]FBC: Firebreak is about to get its first free Major Update on September 29th across all platforms. Update is scheduled to land approximately at 10 AM PT / 1 PM ET / 18:00 BST / 20:00 EEST. [/p][p][/p][p]This update, named Breakpoint, is packed with systemic overhauls, new content, and quality-of-life improvements - all aimed at making FBC: Firebreak more fun, varied, and rewarding to play. [/p][p][/p][p]We have taken a lot of feedback to heart. Over the summer, we have worked hard on releasing updates to the game. Still, Breakpoint is only the first major step, we know we need a few more, bringing significant improvements and new systems, as well as content, into the game, incorporating community feedback alongside our own ideas. [/p][p][/p][p]We will publish the full patch notes on September 29th. [/p][p][/p][p]This is a lot of words thrown at you, but ultimately, we know, that the proof is in playing the game once the Major Update is released. However, here is everything that is new and changing. [/p][p][/p][h2]Our Goals with the Major Update [/h2][p][/p][p]With Breakpoint, we want to: [/p]
[/p][p][/p][h2]Crisis Board – A New Way to Play [/h2][p][/p][p]Let’s revisit what we wrote back on July 18th when we laid out our plans for our first Major Update: [/p][p][/p][p]“Firebreak (initiative) was formed to manage an ongoing crisis, and as a first responder, you should be reacting to dynamic, unpredictable dangers, not being asked to create danger for yourself. “ [/p][p][/p][p]To better serve this fantasy (which many of you did bring up) and give more variety to our players, we are introducing the Crisis Board, which replaces the current Job selection screen. It shows Crises that appear at different levels (what we formerly would call Jobs) around the Oldest House. [/p][p][/p][p]We want the game to show you the fun rather than ask you to hunt for it. [/p][p][/p][p]There are currently three types of crises: [/p]![]()
From the Crisis Board, you can quickly see the types of Crises available and their modifiers. You can get a detailed look at what the Crisis contains by clicking it. [/p][p][/p]
[/p][p]Following a series of devastating House shifts across the Research Sector, the Mold has begun to evolve and spread at a rapid rate, transforming Hiss and Firebreakers alike into dangerous new enemies. Your mission? Descend into what's left of Research, analyze any spores you find, then brew a custom poison to eliminate all Mold from the area. Just remember: Do as you're told... don't eat the Mold! [/p][p][/p][p]Crisis Details: [/p]
Gun Mods have modifiers that enhance the power or alter the functionality of guns. [/p][p][/p][p]Each gun has three mod slots, giving you new options for customizing your arsenal. Some Perks have been reconfigured into Gun Mods, mainly the ones related to bullets or ammunition. [/p][p][/p][p]Some examples of the Gun Mods are Recoil Accelerator, which causes the bullets to push back enemies and increases damage at close range (but decreases it at long range), and Burst Accelerator, which increases damage with every bullet fired (and resets after reloading). [/p][p][/p][p]There are 27 Gun Mods at the launch of Breakout: [/p]
[/p][p][/p][h2]More Content [/h2][p][/p][p]Breakpoint Major Update also comes with just more…stuff. [/p]
- [p]Improve everything about the FBC: Firebreak experience [/p]
- [p]Inject more variety into Jobs and reduce repetition [/p]
- [p]Deliver on the fantasy of being a first-responder facing unpredictable crises [/p]
- [p]Improve onboarding and make the game more welcoming for new players [/p]
- [p]Add more depth and build variety with guns, grenades, perks, and the new Gun Mod system [/p]
- [p]Crisis Board - Replacing the Job Board and presenting curated playable content, making the game feel more dynamic, less predictable, and closer to the first-responder fantasy at the heart of the game. We want the game to show you the fun rather than ask you to hunt for it. [/p]
- [p]”Orientation” – A new tutorial level accompanied by onboarding improvements across the game [/p]
- [p]Outbreak – A brand-new Crisis (formerly known as Jobs) bringing a new location, enemies, and gameplay [/p]
- [p]Gun Mods – Brand new gun customization system bringing modifiers that make guns more powerful or change their functionality. [/p]
- [p]New guns, grenades, cosmetics, and enemies [/p]
- [p]Systemic improvements to harmful conditions, objectives, devices, and more! [/p]
- [p]Economy & Progression Overhaul (covered in our previous blog post) [/p]
- [p]Jobs (full runs) [/p]
- [p]Quick Jobs (1-2 Zones) [/p]
- [p]Corrupted Jobs (Jobs with Corrupted Items in them) [/p]
- [p]Each Crisis is currently a curated version of one of the existing five (six with the update) Jobs with randomized rewards, objectives, and length. [/p]
- [p]The Crisis Board refreshes every 30 minutes, always giving you something new to play. [/p]
- [p]At any given time, 4–6 Crises are active. These are the same for every player globally. [/p]
- [p]Corruption and Clearance levels have been removed, but you still choose the Threat level (difficulty) you want. [/p]
- [p]You can choose a specific Crisis to play and start matchmaking for it. [/p]
- [p]There is also a Quick Reinforce option that will put you into the next active Crisis-in-progress to help a crew in need. [/p]
- [p]A twisted brand-new environment broken into three distinct zones. [/p]
- [p]New objective gameplay of transporting fragile spores by hand or by train into research machinery. [/p]
- [p]Two new dynamic enemies. [/p]
- [p]Mold Walkers - bullet-resistant, slow-moving enemies that you'll want to use your Tools to take down. And be careful! If normal enemies get too Moldy, they'll change into Mold Walkers themselves, adding to the horde! [/p]
- [p]Mold Turrets - Stationary turrets that fire large projectiles that Firebreak will need to avoid. They can be stunned but not killed, so do your best to avoid making more of them. And speaking of that... [/p]
- [p]A new harmful condition, Moldy, which can turn you or your crewmates into a Mold Walker! [/p]
- [p]“Orientation” tutorial level – A playable tutorial level with voiceover and tooltips that teaches the basics by doing. [/p]
- [p]“Welcome to Firebreak” video – An introduction to who you are, where you are, and what you’re fighting for. [/p]
- [p]This was added to the game back in July, but now you can rewatch the video in-game from the Media Viewer. [/p]
- [p]Job overview videos – Available in the Main Menu under the option Media Viewer to help you understand each Crisis. [/p]
- [p]New onboarding flow – A smoother introduction when you boot up the game for the first time. [/p]
- [p]Immediate access to the full Crisis Kit and all tools [/p]
- [p]Improved visual communication of Harmful Conditions (Burning, Papered, Cold, Moldy, and so on) [/p]
- [p]Harmful Conditions no longer spread between players [/p]
- [p]Closest healing shower always signposted with a healing icon [/p]
- [p]Improved visual feedback when you are healing yourself [/p]
- [p]Ejector (the water cannon), the Splash Kit’s tool will now remove all harmful conditions from players (with the exception of the Moldy) [/p]
- [p]Hot Fix: Removed ambient heat damage (except on Extreme Threat level) and made the visual effect of the heatwaves more dangerous looking [/p]
- [p]Ground Control: Radiation damage -50% [/p]
- [p]Freezer Duty: Frost Anomalies now have health bars to show the heater's progress [/p]
- [p]Two additions that we got a lot of requests from the community: players can now slide and move while downed. [/p]
- [p]Nine universal mods that fit any gun type [/p]
- [p]Six category-specific mods that only fit guns of the same category (Blast, Precision, Spray) [/p]
- [p]Blast guns are your shotguns meant for close-quarters combat [/p]
- [p]Precision guns, like the Bolt-action rifle, are the opposite, meant for accurate long-range combat [/p]
- [p]Spray guns, like the Submachine gun or the new Rotary Cannon, rely on rapid-fire to mow down groups of enemies [/p]
- [p]All Augments now also charge from using the Kit’s Tools against enemies, making them usable more often [/p]
- [p]All Improvised Devices refill faster from Ammo Stations, so you have access to them more often [/p]
- [p]Fix Kit Piggy Bank Augment: [/p]
- [p]Deals a lot more damage to enemies upon the first impact. The coin vortex also gets thrown forward from where you hit an enemy. [/p]
- [p]Splash Kit Teapot Augment: [/p]
- [p]Deals more damage to enemies than before. [/p]
- [p]Fix Kit Swivel Cannon Improvised Device: [/p]
- [p]Deadlier than before. Previously, the cannon’s projectile almost never hit airborne enemies, and the projectile unintentionally broke up after traveling five meters. As a result, while the cannon tried to shoot enemies further away, it had no effect. We have now fixed this buggy implementation. [/p]
- [p]You can now also deploy up to three cannons at a time. [/p]
- [p]Jump Kit BOOMbox Device: [/p]
- [p]Now attracts enemies much more… attractively. BOOMbox was actually quite broken before and didn’t attract any enemies that spawned after the player had placed the BOOMbox. This is not how it was intended to work, and we have resolved this issue. [/p]
- [p]Also makes a bigger boom when it explodes (=more dead enemies). [/p]
- [p]You can now also carry two BOOMboxes. [/p]
- [p]Splash Kit Humidifier Device: [/p]
- [p]Reworked visual healing effect to make it more readable that players are being healed. [/p]
- [p]You can also now carry two Humidifiers. [/p]
- [p]You now unlock all new gear (guns, grenades, level 1 perks) by leveling up your Firebreaker [/p]
- [p]You keep all your previously unlocked gear, guns, and perks [/p]
- [p]All gear starts at maximum power, so no need to upgrade them [/p]
- [p]Level cap is raised to 200. (The previous level cap was 49) [/p]
- [p]All the old currencies (Lost Assets and the different Research Samples) are removed from the game [/p]
- [p]There are three types of new Lost Assets and one special currency [/p]
- [p]New Lost Assets are Intel, Parts, and Samples [/p]
- [p]Use these to upgrade perks and unlock cosmetics [/p]
- [p]Your existing currencies are converted into these three, split evenly [/p]
- [p](UPDATE) Currency cap for these is 200 each. If you happened to have more than 600 of the old currencies in total, the rest is lost.[/p]
- [p]New special currency is Trace [/p]
- [p]Used to unlock special cosmetics in the new Exotics Requisition [/p]
- [p]Essentials Requisitions will be removed, as you no longer need to buy gear or their upgrades [/p]
- [p]Expressions Requisitions stays as it is and includes unlockable cosmetics and now also gun skins, with the costs updated to use the new currencies [/p]
- [p]Firestarter Deluxe Requisition will stay as it is, but with the costs updated to use the new currencies [/p]
- [p]Breakpoint Requisition contains new unlockable cosmetics themed around the update [/p]
- [p]Exotics Requisition is a new free collection of weird and cool cosmetics and voice packs for players to unlock [/p]
- [p]This requisition uses the new special currency, Trace, which can drop from Powerful Enemies and Corrupted items [/p]
- [p]More Hank & Jerry dialogue exchanges in the Main Menu for those who want more revealing office chatter [/p]
- [p]2 new voice packs [/p]
- [p]New armor sets, exotic helmets, gun skins, and sprays [/p]
- [p]3 new heavy weapons: Semi-automatic rifle, Scattergun, Rotary Cannon [/p]
- [p]3 new grenades: Freeze, Healing, Black Rock [/p]
- [p]5 new enemies: [/p]
- [p]2 new mold enemies exclusive to Outbreak Crisis: Mold Walker and Mold Turret. [/p]
- [p]3 new Hiss enemies (with variants) across the experience: Corrupted Ranger, Corrupted Ranger (Airborne), Demolition Expert. [/p]
- [p]The next Major Update is planned to be released in late November. Tentatively it’s called “Rogue Protocol” and will contain the much-requested cross-platform voice chat and a brand-new game mode to go alongside it. [/p]
- [p]The next Major Update after that is planned to come out in March 2026. We’ll have high-level details of what this update contains soon. [/p]
- [p]There will be downtime just before the update starting at 9 AM PT / 12 PM ET / 17:00 BST / 19:00 EST, lasting about 45 minutes. [/p]