Bi-Weekly build 11-06-2025
[h2]Survival Mode[/h2][p]* Get your bearings! A new tutorial NPC, Decker, spawns near the player.[/p][p]* Added carpentry workbench which can be used to craft base-building items. Release your inner decorator![/p][h2]Procedural Generation[/h2][p]* General tuning pass to reduce excessive POIs and overabundant loot chests, and to make better use of beach and underwater spawning; don your diving helmets![/p][p]* Clay appears much more frequently in the world.[/p][p]* Improved placement for many POIs.[/p][p]* Adjusted monster levels in many POIs to more accurately reflect their respective biome difficulties.[/p][p]* Improved copper and iron ore POIs.[/p][p]* Bog: Added pumpkin patches and a new tower.[/p][p]* Grasslands: Added new mimic variants and a kiln.[/p][p]* Barrens: Added a new boss arena, as well as new rubbish dumps and a kiln. [/p][p]* Snow: Added new supply sheds.[/p][p]* Ocean: Added many new watercraft POIs.[/p][h2]Monsters[/h2][p]* Take aim! Headshots do 150% damage, and can interrupt a monster's attack.[/p][p]* Monster footsteps are now more audible.[/p][p]* Fixed some cases where a monster would interrupt its behavior when attacked.[/p][p]* Monsters will immediately de-aggro when there are no more targets, stop hunting when aggro is zero, and remove target when it dies.[/p][p]* Fixed a bug in hitscan attacks where a monster would automatically miss because they moved.[/p][p]* Improved monster navigation when in the ocean.[/p][p]* Monsters now play idle sounds when not aggro.[/p][p]* Mossbeard Treeant is now much more formidable with higher HP, attack range, and speed.[/p][p]* The Red Roc bird is now a bit easier to fight.[/p][p]* The Gun Skeleton has been tuned and has new animations and sound effects.[/p][p]* Mush Man and Monster Mush enemies now feature a new distinct voice.[/p][h2]Multiplayer[/h2][p]* Monster player damage scales 15% with every extra player.[/p][p]* Improved network bandwidth and monster sync.[/p][p]* Players can now set their nickname.[/p][p]* Other players' dots will be drawn on the compass on top of other dots and at 125% size.[/p][p]* Player names are no longer rendered on the map.[/p][h2]Editor[/h2][p]* Fixed a group select bug where selecting an object that is already part of a group would not include all other objects in that group.[/p][p]* Fixed group select bug where objects/entities may end up in multiple groups.[/p][p]* Action editor search now finds all matching conditions and effects too.[/p][p]* Show the number of matching items in the "Find Item" UI.[/p][h2]Tutorials & Campaign[/h2][p]* Lifton's Rest has been overhauled to support new glove functionality, as well as adding visual, narrative, and gameplay improvements. [/p][p]* Grotto, Zen Garden, Old Wayland Ruins, and Great Basin Temple have been updated and had fixes to correct for recent gameplay tweaks.[/p][h2]General[/h2][p]* New main menu UI with buttons instead of tabs.[/p][p]* Weak weapons now break fewer blocks in the environment, while strong ones break more.[/p][p]* You can now pin crafting recipes as part of your quest list.[/p][p]* Repair tool now highlights repairable items in a building plan.[/p][p]* HUD shows when you have more health than your current max health.[/p][p]* Fixed crash caused by holding objects with gloves during savegame.[/p][p]* Fixed bug where objects would delay falling for a long time.[/p][p]* New bloodied bag drops when NPCs are killed, replacing a debug asset.[/p][p]* Armor recipes have been updated to better support survival gameplay.[/p][p]* Added new crate harvestables which leave behind the empty crate.[/p][p]
[/p]