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Survivors of the Dawn News

New Rarity, Upgrade & Armory Systems

[h3]Hey there guys and gals!![/h3]

We are back again with another Major Update full of ENDLESS POSSIBILITIES!

[h2]THE UPDATE IS UPDATIN[/h2]



[h3]Armory System[/h3]
Contrary to the pre-existing linear system, changes have been made to plan a defense mechanism with a variety of up to 40 Weapon Modifiers to balance their strengths with subtle or not-so-subtle drawbacks.

[h3]Rarity and New Upgrade System[/h3]
Rarity system in the Weapon Upgrades is here with endless possibilites! Besides, the newly rennovated Upgrade System now enables you get the same upgrades in different ways PLUS multiple times. Whatever Rarity drops to your chance, your Weapons can be upgraded into that, along with changing the Weapon Stats based on its Rarity.



[h3]Updated Models[/h3]
The ones who might have been struggling to which terminal to swing by not sure of what they give or take, this one’s for you! We’ve remodeled the terminals to help you get the gist of what it leads to easier. What else? XPs, Credits, Boosters, Bounty Chests and much more look more fresh than ever...

[h3]Character Selection Screen[/h3]
Decision-making made easy! Now, you can get a grasp of who you’re gonna fight as in an easier way to be sent right into the throes of combat through the depths of outer space.

You’ve now only scratched the surface. There’s a lot more hidden beneath this new update, with numerous more still to be revealed as you play a run or two. Get ready to surpass the tip of the iceberg!



[h3]Coming Up Next[/h3]
Since Day 1 we have released a whole lot of updates with content, systems, remodels, UI/UX improvements etc. throughout the Early Access. NOW a New Game Mode is next in line and packed with new content to challenge all you have!


Wish you a gut-wrenching run! 🐸 🦀 🌀
‘till next time,
your friends at indieGiant

Major Update ⚙️ Playtest ⚙️ - We Need Your Help!

[h3]Hello there Guys and Gals!![/h3]

The next Major Update is almost here and coming in the end of August! However, this time it brings along some drastic changes in the core mechanics of the game.

[h2]Beta Playtest[/h2]

While we are gettng everything perfectly ready for you, we’ve got a little favor to ask. We have a ready-to-play Playtest, and we would love to hear the opinion of each and everyone of you and find out if there are any issues we can avoid before we let the rest of the world play it.

[h2]How to Switch to the Beta Playtest?[/h2]

1. Select the game in your library. Then click on the ⚙️gear icon, then click Properties.



2. Now click on BETAS tab, and then select: playtest - playtest



Your game will update to the Beta Playtest where only the Playtest version will be available.

You can always go back to the original game by doing the same and selecting the None branch which will bring you back to the previous version's normal Early Access game mode.

Head to our Discord for any bugs faced.

Wish you a gut-wrenching run! 🐸 🦀 🌀

‘till next time,
your friends at indieGiant🤟🏻

Balance, HotFix & MacOS Version

[h3]Howdy Partner![/h3]

We have realized that with the latest updates, first-time players struggle quite a lot, therefore in V0.412 some balances have been made specifically aimed toward first-time players.

We hear you always and develop accordingly sooo,
  • MacOS update is finally here!
  • Core improvements for new characters have been done.
  • Item purchase points with the Select option have been added!

[h2]Patch Notes: [/h2]

🪖Kandahar
⚙️[BALANCE] Attack Damage increased.
⚙️[BALANCE] Experience Income increased.
⚙️[BALANCE] Max HP increased.
⚙️[BALANCE] Credit Income increased.
⚙️[BALANCE] Movement Speed increased.

🐸Lotus
⚙️[BALANCE] Credit Income increased.
⚙️[BALANCE] Pickup Range increased.
⚙️[BALANCE] Movement Speed increased.
⚙️[BALANCE] Magazine Capacity increased.
⚙️[BALANCE] Reload time decreased.
⚙️[BALANCE] Cooldown decreased.
⚙️[BALANCE] Attack Damage increased.

🌌Blondie
⚙️[BALANCE] Armor increased.
⚙️[BALANCE] Max HP increased.
⚙️[BALANCE] Critical Damage increased.

🧑‍🚀Goliath
⚙️[BALANCE] Armor increased.
⚙️[BALANCE] Pickup Range increased.
⚙️[BALANCE] Movement Speed increased.

🦧Malatian
⚙️[BALANCE] Experience Income increased.
⚙️[BALANCE] Credit Income increased.

🤖FC-SK5
⚙️[BALANCE] Attack Damage increased.
⚙️[BALANCE] Armor increased.
⚙️[BALANCE] Max HP increased.
⚙️[BALANCE] Pickup range increased.

[h2]🤖⚙️🦧⚙️🧑‍🚀⚙️🌌⚙️🐸⚙️🪖[/h2]

⚙️[BALANCE] S.O.S terminal spawn rate increased.
⚙️[BALANCE] The duration of the S.O.S terminal was reduced by 1 sec.
⚙️[BALANCE] Single random item shop price decreased.
⚙️[BALANCE] Weapon modifier prices decreased.
⚙️[BALANCE] Healer spider bot activation time decreased by 1 sec.
⚙️[BALANCE] The chance of spawning a source crystal has increased.
⚙️[BALANCE] The duration of the source crystal has increased.
⚙️[BALANCE] XP dropped by terminals in the following minutes has been increased.
⚙️[BALANCE] Increased rewards in Kill in Circle terminals.
⚙️[BALANCE] Increased rewards in Salvage terminals.
⚙️[BALANCE] Increased rewards in Sacrifice terminals.
⚙️[BALANCE] Increased Movement, Attack Damage, and Fire Rate boost rates that drop on Kill in Circle terminals.
⚙️[BALANCE] Inferno 5th floor enemy frequency decreased.
⚙️[BALANCE] Inferno 4th floor enemy frequency decreased.
⚙️[BALANCE] Wasteland Boss floor enemy frequency decreased.
⚙️[BALANCE] New weapons have been added to starting weapons.
⚙️[BALANCE] Bounty drop rate by Elite enemies has been increased.
⚙️[BALANCE] HP rate required for the Sacrifice terminal has been decreased.
⚙️[BALANCE] Single item purchase point spawn rate has increased.
⚙️[BALANCE] Enemy HP on Easy mode has been decreased.
⚙️[BALANCE] Enemy damage on Easy mode has been decreased.
⚙️[BALANCE] Player route Shop spawn possibility increased.
⚙️[BALANCE] Inferno main Boss rotation speed changed: 90 ➝ 105
⚙️[BALANCE] Meta Upgrades Credit Booster price increased.
⚙️[BALANCE] Item purchase point with 3 different options has been added.
⚙️[BALANCE] Reflex and Looter item spawn possibility has been increased.
⚙️[BALANCE] All terminals spawn possibility and frequency have been increased.
⚙️[BALANCE] All weapon modifier purchase limits have been increased.
💥[FIX] Bug on the "Insatiable" achievement.
💥[FIX] The issue with only the weapons icons appearing in the Pause Menu.
💥[FIX] "Lorem Ipsum" bug on the Shop screen.

[h2]🎁FYI, we are 40% OFF for Steam Summer Sale!🎁 [/h2]



https://store.steampowered.com/app/2285630/Survivors_of_the_Dawn/

New Survivors, Terminals & Objectives, Weapons & Items

[h3]Howdy Partner! [/h3]

The fresh new Content Update is OUT NOW! Please welcome the Newbies: 🪖Kandahar & 🐸Lotus!

The unfathomable chaos brews as quintillions upon quintillions of grotesque hordes continue to rise from the abyss, the renovated rigorous training regimen is designed to ensure each of the Newbies is prepared for the merciless front line where there is no pause, no respite…

Since the last time you heard from us which was a Maaajor Content Update, we wanted to invite you over to delve deeper into seeing what’s cooking and we wanted to find another excuse to offer some fresh new additions from Survivors of the Dawn, which will be ready to play in about… NOW!

[h2]Then and Beyond[/h2]
We’ve transitioned from broad content updates to focusing on game mechanics and systems. As Survivors of the Dawn is being made based on Endless Replayability: the feeling of playing a whole another game in each run, now these updates are in progress which will highlight the game’s unique features.



[h2]New Drip: Characters, Items, and More![/h2]
In the meantime, the game's existing system undergoes evolution, enhancing the way you mix and match your items to your weapons, exploring rewarding terminals, and upgrading your character with power-ups behind the scenes.



Without further ado, let us convince you why you should taste this new mouthful of an update:

[h3]2 New Survivors[/h3]
🪖Kandahar: Once a lone mountain combatant, now a survivor full of hatred who lost all his team in a treacherous ambush, only hungry for blood
🐸Lotus: A former mutated scientist, offers his expertise in bio-engineering to build synergies.

[h3]10 Different Items[/h3]
Dashes are smooooth operators now, you are free to loot your way out by boosted drops. The duty awaits, DESTROY comfortably under the blessed protection of both large and small 2 new shields, and finally we’re RICH with generous Factory-es FYI.

[h3]2 New Tracks[/h3]
Cause the extinction of the ugly alien races to sick beats.
2 more on the way… (Coming Soon!)

[h3]4 Additional Terminal Tasks[/h3]
You are invited to not only test your mettle amidst chaos but also earn yourself some extra Credits, skills, XPs or even HP regen. Max your HP on the Spider Bot, let the S.O.S terminal run to the rescue, and taste the defeat on Sacrifice terminals; because you know, no pain no gain.

[h3]2 New Weapons[/h3]
Synergies? Synergies. Harvest your bullet domination and yeah, the knives are out so, equip your Split Blades.

[h3]Various Map Objectives[/h3]
Map out your route, each step in all destinations brings you closer to domination, don’t leave your earned Bounty Bits behind afterwards. More detailed info on Result screens, you can now see how many Bounty Bits earned, and what effects these in a more elaborate way.

[h3]2 New Meta Upgrades (HP regen is here!)[/h3]
You know what they say “Victory is not always about winning the battle but rising every time you fall.

[h3]A New Armor Upgrade[/h3]
Snatch when you see them on the level-up screen, cause it lowers the flat damage by those ugly creatures.

[h3]Language Improvements:[/h3]
  • Localization (Chinese, English & Turkish)
  • Typo fixes (more than additions…)

[h3]Community-Driven Updates:[/h3]
  • 2 New Tracks (2 more on the way… Coming Soon!)
  • Controller improvements
  • New Characters (It was your call… New Survivors are about to join!)
  • More Defensive items and upgrades.


Please mix and match reasonably.

[h2]Patch Notes:[/h2]

🎮 [FEATURE] In some runs, the Bounty Chest open amount can reach up to more than 50, and the Bounty Chest drop rate has been increased. Items drop randomly, The Selection screen is removed now. It was an improvement to fasten the game flow, to prevent the gameplay from getting cut off so often.
🎮 [FEATURE] New Map Objectives, earn Bounty Bits when completed.
🎮 [FEATURE] The number of items and upgrades with defensive qualities have been increased: 2 new Meta Upgrades, 1 Upgrade, and 3 Defensive Items.
🎮 [FEATURE] New achievements have been added while the ones that required too much grind and the ones that are related to features not available in the game anymore have been removed.
🎮 [FEATURE] New explosive enemies with wider damage areas.
⚡️[QOL] Map camera speed on Mac increased.
⚡️[QOL] Localization Improvements.
⚡️[QOL] Barbarous is the new Brutal weapon class.
⚙️[BALANCE] Blight weapon buffed.
⚙️[BALANCE] Troop Booster has been changed: +1 HP regeneration per 20 enemy killed. (-1 enemy per stack)
⚙️[BALANCE] Beast Muffler start and stack rate decreased: Kill any enemy on hit if its HP is lower than 4%. (+2% per stack)
⚙️[BALANCE] Terminal rewards now scale with time
⚙️[BALANCE] Terminals not only drop movement boosts but also damage and fire rate boosts now.
⚙️[BALANCE] Into Inferno, an advanced frog run has been added.
⚙️[BALANCE] Projectile speed thrown by enemies in Bleumer decreased by %30.
⚙️[BALANCE] Projectile size thrown by enemies in Bleumer increased by %10.
✨ [UI/UX] Improvements on Meta Upgrade UI on the Main Menu.
✨ [UI/UX] More detailed info on Result screens, you can now see how many Bounty Bits are earned, and what effects these more elaborately.
✨ [UI/UX] Meta-upgrade descriptions have been improved.
👀 [VISUAL] Boomtrap VFX emissions reduced.
👀 [VISUAL] Detonator item exploding VFX changed.
👀 [VISUAL] Advanced XP drops color changed to purple.
👀 [VISUAL] Wasteland lightning has gotten more yellowish.
💥[FIX] Fixed dead enemies respawning when Leveling Up.
💥[FIX] Fixed some bullets pierced through map props.
💥[FIX] Enemies that spawn from the ground and attack with the tail are prevented from attacking before the spawn animation ends on the Bleumer 3rd floor.
💥[FIX] Enemies that spawn from the ground and attack with the tail are prevented from attacking before the spawn animation ends on the Bleumer 3rd floor.
💥[FIX] Enemies that spawn from the ground and attack with the tail are prevented from spawning closer to the player in the Bleumer 3rd floor.
💥[FIX] Laser Strikes did not disappear when turning back.
💥[FIX] Achievement notification localization issues.
💥[FIX] Camera going into the void in Map issue fixed.
💥[FIX] The issue with nothing appearing when going into yellow Unknown Calls.
💥[FIX] When the HP regen pick-up is taken, the problem of gaining HP above the maximum HP.
💥[FIX] Auto-aim aiming at blank points.
🗑️ [REMOVED] Kill them all terminals have been removed due to getting mistaken with Kill in Circle.

⚠️LOCALIZATION DISCLAIMER:⚠️ If you are fluent in any language, please don’t hesitate to help a solo dev out to improve the game experience to the max, we’d be more than grateful to have you help us!


Wish you a gut-wrenching run! 🐸 🦀 🌀

‘till next time,
your friends at indieGiant

Hotfix macOS V0.401

Howdy partner!

- The macOS build issues have been resolved.
- Some props in the Bleumer biome could not be included in the macOS build due to shader errors.
- Achievement unlock issue on macOS versions resolved.

Thank you for your patience!