1. Super Fantasy Kingdom
  2. News

Super Fantasy Kingdom News

Patch #09: Caravans from the other kingdoms!

[p]Hey everyone 👑[/p][p][/p][p]I slept for a whole day, went for a big walk with Mio and had a great dinner with my family. Then I wanted to fix one small thing and just could not stop again. It is hard to see you having problems that I can easily solve and just do nothing. But I had a blast! And it is much easier to work when nobody expects anything from you 😂[/p][p][/p][p]The big change is that the caravan feature gets unlocked after beating the second boss now. Each time you select your fate, you gain reputation with one of the other kingdoms. Once you have enough reputation they send a caravan with items. The feedback was very clear that build variety was lacking early, and items are a great way to give agency to the player. [/p][p][/p][p]Two often requested features were a catalog of bosses to see which ones still need to be beaten, and healthbars for mini-bosses. I'm happy I could implement that so fast. The resource UI was also improved to always display the current stars, and display the amount of super metal in overlays. The gamepad support has also been improved.[/p][p][/p][p]Most of the other changes are related to clarity, tutorials, and descriptions again. It is good to see fewer and fewer questions coming up, and I also got some great tips on how to explain things better from the community. One of those was to add help messages to the death screen. One could be "You can build the bonfire multiple times", shown after 400 glory. But of course it should start much simpler. Please share your ideas in the comments! What hint would have helped you?[/p][p][/p][p]And then we have a myriad of bug fixes. The balance adjustments also become a lot smaller. All together, a really good update, I hope.[/p][p][/p][h3]Steam Reviews[/h3][p]Please make sure to leave a Steam review, sharing your thoughts and feedback about Super Fantasy Kingdom. They're a powerful way to let me know what you think and help out quite a bit! I'll continue to look through them as more patches come out.[/p][p][/p][p]Now back to my break![/p][p][/p][p]Feryaz[/p][p][/p][p][/p][p][/p][h3]New features/QoL:[/h3]
  • [p]The caravans get unlocked after defeating the second boss now[/p]
  • [p]Added a catalog of all bosses to the unlocks menu[/p]
  • [p]Added a tutorial for the first time a unit goes hungry[/p]
  • [p]Added hint that you need to give items to units[/p]
  • [p]The elemental tower can be clicked to read the tutorial again[/p]
  • [p]Removed the word stars from evolution description to prevent confusion[/p]
  • [p]Improved boss chest description to include that you get relics based on your units[/p]
  • [p]Improved black market description to state it can only be used once per cycle[/p]
  • [p]Improved relic tutorial to explain that every unit has one relic[/p]
  • [p]Human road builder improved description to include how he targets[/p]
  • [p]Human forager overlay displays amount of thickets[/p]
  • [p]Undead improved thieves description[/p]
  • [p]Undead Candy shop improved description[/p]
  • [p]Undead Library improved description[/p]
  • [p]Throne room canceling crafting opens the armory[/p]
  • [p]UI minibosses have a health bar now[/p]
  • [p]UI moved stars and banish amounts[/p]
  • [p]UI added super metal to top bar where stars were before[/p]
  • [p]UI Markers are white now[/p]
  • [p]UI gamepad middle of the screen is not weirdly preselected anymore[/p]
  • [p]Disabled resolutions below 720p[/p]
  • [p]Disabled pause menu after game over[/p]
[p]
[/p][h3]Balancing:[/h3]
  • [p]Undead Candy shop increased candy capacity[/p]
  • [p]Undead start with one bonepile less[/p]
  • [p]Undead start with one rock more[/p]
  • [p]Undead trader reduced coins received 10 > 9[/p]
[p] [/p]
  • [p]Item Overshield can only be given to units with shield[/p]
  • [p]Qhela reduced poison stack potency effect[/p]
  • [p]Abomination increased base damage 10 > 13[/p]
  • [p]Bone Golem does not apply fatigue anymore[/p]
  • [p]Book Bloat increased cooldown 2.5s > 3s[/p]
  • [p]Miner has learned to aim[/p]
  • [p]Swordsman reduced min range 10m > 5m[/p][p][/p]
  • [p]Villain Butcher does not come as close[/p]
[h3]
Fixes:[/h3]
  • [p]Fixed tutorials freezing the game if they display a button that was rebound to numpad[/p]
  • [p]Fixed scientist eating a unit does not reduce count of hungry units[/p]
  • [p]Fixed minimizing scientist and sending unit to dungeon before giving it to him[/p]
  • [p]Fixed wizard cards to select not being shown if you did not finish a run with them yet[/p]
  • [p]Fixed scientist and wizard choice resetting on entering unlock screen[/p]
  • [p]Fixed scientist and wizard choice resetting when exiting throne room[/p]
  • [p]Fixed planter growing wild wheat[/p]
  • [p]Fixed upgrading a unit before selecting slot[/p]
  • [p]Fixed moving a unit when fate overlay pops up[/p]
  • [p]Fixed selection of middle option with gamepad[/p]
  • [p]Fixed siege shop grayed out cards[/p]
  • [p]Fixed evolution buildings vanishing[/p]
  • [p]Fixed caravan not visiting on day 16[/p]
  • [p]Fixed two caravans on the same day[/p]
  • [p]Fixed midday caravan counting as reroll if there was one on the morning[/p]
  • [p]Fixed empty save files being backed up (and overwriting the real backups)[/p]
  • [p]Fixed throne room being able to click during kingdom leveling[/p]
  • [p]Fixed Undead thieves hut only being upgradeable once[/p]
  • [p]Fixed Undead thieves hut not clickable after canceling[/p]
  • [p]Fixed Undead edge of map visual bug[/p]
  • [p]Fixed Undead graveyard task[/p]
  • [p]Fixed Undead bloat hunters not going for the same one[/p]
  • [p]Fixed Humans thicket icon in hunter's hut is not updated[/p]
  • [p]Fixed Humans watermill being clickable before reaching it[/p]
  • [p]Fixed Humans watermill being called village[/p]
  • [p]Fixed Archer evo attach description stating wrong amount of arrows[/p]
  • [p]Fixed Banshee evo passive displaying wrong stat[/p]
  • [p]Fixed Bee upgrades increased cooldown[/p]
  • [p]Fixed Bee upgrades piercing stat not increasing[/p]
  • [p]Fixed Endboss avatar[/p]
  • [p]Fixed Crimson Heart relic[/p]
  • [p]Fixed Kraken being stingy[/p]
  • [p]Fixed Thorny Whip being displayed as belonging to Dryad instead of Treant[/p]
  • [p]Fixed barrier causing an error sometimes maybe[/p]
  • [p]Fixed something else but never wrote it down[/p]
[p][/p][p][/p][h3]Join the Super Fantasy Kingdom Community[/h3][hr][/hr][p]Come be part of the Super Fantasy Kingdom community. Join us on Discord to talk with other players, share your kingdoms, and see what others are building. You can also find updates and discussions on Reddit, follow news and posts on Bluesky and Twitter, and YouTube.[/p][p][/p][p]If you'd like to get a leg up on ruling your kingdom, we do have a beginner's guide for you to check out and a free community wiki updated by members like you.[/p][p][/p][p][dynamiclink][/dynamiclink][/p]

Patch #08: Skip the Tavern, Equipment slots and Lategame Balance

[p]Hey everyone 👑[/p][p][/p][p]this is the final patch of the release week frenzy. Some great quality of life stuff this time:[/p][p][/p][p]The tavern animation has annoyed people after a while, so you can skip it now by clicking on the "Enter Tavern" banner. Then I further improved the armory chances, so you do not gain duplicates as often. And the auto-disabling of special jobs has been removed. It was not necessary anymore now that the descriptions are more clear.[/p][p][/p][p]One great idea came from Caidryn in the steam forums. Hero equipment slots are unlocked with total glory now, which should make it a lot more motivating to try another hero. He has the slots you unlocked already, and it helps you to unlock more of them for all other heroes as well.[/p][p][/p][p]And then we have the usual improvements in clarity: A new tutorial for fate and the undead graveyard function, the markers are more noticable, and multiple descriptions have been improved.[/p][p][/p][p]It does also seem like the balance is finally getting into a better spot. I am so happy to see more of you having fun with the game now, and there also seems to be a lot less frustration. Looking back at this week, I think the progress has been phenomenal. Eight patches with substantial changes in seven days. Also, how we had no big or game-breaking bugs. I rarely talk about it, but this is my first game. I should be proud about that.[/p][p][/p][p]I'd love to take this energy and determination into the whole early access period, but I will need your help on the next steps. Please come into Discord and help with suggestions for new and existing content. Do not forget to leave a review, that helps so much. Or share the game on any other way.[/p][p][/p][p]But, due to popular demand, I will take it a bit slower now 😅 After all his patience with me, I do want to take Mio on some trips. And I do have a few "I'll do that after release" appointments next week.[/p][p][/p][p]Hope you have a great weekend! :sfk_mio:[/p][p]Feryaz [/p][p][/p][p][/p][p][/p][h3]New features/QoL:[/h3]
  • [p]Clicking on the "Enter Tavern" banner skips the tavern animation[/p]
  • [p]Hero equipment slots are unlocked by total glory now[/p]
  • [p]Further improved armory chances so it's more likely to get one of each first[/p]
  • [p]All siege engines have individual coin costs now[/p]
  • [p]Added a tutorial for fate selection[/p]
  • [p]The graveyard gets explained during the undead tutorial[/p]
  • [p]The markers are a lot more noticable[/p]
  • [p]Evolution building vanishes if the evolved unit is gone[/p]
  • [p]Item Rejuvenation cannot be equipped by mana units[/p]
  • [p]Added targeting mode for units that attack a fixed position[/p]
  • [p]Curse requirement description a little more clear[/p]
  • [p]Undead Hunter upgrade improved description[/p]
  • [p]Humans reduced some star requirements[/p]
  • [p]Thickets removed flowers so it looks even less like a bush[/p]
  • [p]Removed the special job auto-disable thing[/p]
[p][/p][h3]Balancing:[/h3]
  • [p]Paladin increased base damage[/p]
  • [p]Bone Golems are slightly slower[/p]
[p] [/p]
  • [p]Demon Spider reduced damage slightly[/p]
  • [p]Dragon's fireball does not apply burning anymore[/p]
  • [p]Dragon's fireball vanishes on his death now[/p]
  • [p]Gyrocopters's bomb vanishes on his death now[/p]
  • [p]Magister reduced damage very slightly[/p]
  • [p]Phoenix comes 10m closer now[/p]
[p][/p]
  • [p]A lot of monster adjustments in the last week[/p]
[p][/p][h3]Fixes:[/h3]
  • [p]Fixed Mort last quest step[/p]
  • [p]Fixed negative faith maybe[/p]
  • [p]Fixed pause menu corpse keyword[/p]
  • [p]Fixed training grounds not clickable[/p]
  • [p]Fixed experience scroll not clickable[/p]
  • [p]Fixed flag mode button vanishing when hovering lumberyard or farm[/p]
  • [p]Fixed Crossbowman not displaying pierce stat[/p]
  • [p]Fixed Dryad applying water damage instead of plant damage[/p]
  • [p]Fixed inactive swarms being hoverable[/p]
  • [p]Fixed Humans geologist hut description[/p]
  • [p]Fixed fate selection cards border[/p]
[p][/p][h3]Join the Super Fantasy Kingdom Community[/h3][hr][/hr][p]Come be part of the Super Fantasy Kingdom community. Join us on Discord to talk with other players, share your kingdoms, and see what others are building. You can also find updates and discussions on Reddit, follow news and posts on Bluesky and Twitter, and YouTube.[/p][p][/p][p]If you'd like to get a leg up on ruling your kingdom, we do have a beginner's guide for you to check out and a free community wiki updated by members like you.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p]

Build and defend your little time-looping castle town in Super Fantasy Kingdom




Slick little roguelike city-build-and-defend game Super Fantasy Kingdom hit early access this week, asking you to time loop your ever-growing kingdom to victory against a mysterious foe that sends waves of enemies against you each night. To win you'll have to build up a base of resources to keep a collection of valiant heroes fed and armed...
Read more.

Patch #07: Pause menu glossary, Balance and Fixes

[p]Hey everyone 👑[/p][p][/p][p]here are the patch notes for yesterday's patch. Sorry for the delay this time.[/p][p][/p][p]The big change is that all deposits are explained in the pause menu glossary now. That should help with multiple questions that came up repeatedly, such as how to get more thickets and especially how the undead economy works. The mini-boss fight and the upgradable buildings in the world are also more clear now.[/p][p][/p][p]The balance finally seems to be becoming better as well. I see a lot more of you are having fun with the game now and are not as stuck anymore. That is more like the game was meant to be played. Of course, it's still not perfect and I'll keep working on it.[/p][p][/p][p]But the big focus of this patch was fixing bugs. I've tried to fix the ones with the most influence on your runs. When you get a relic and it does not work, that can potentially doom a run. So this should also help with balance of course.[/p][p][/p][p]Next patch is already in testing and should be released later today.[/p][p][/p][p]Feryaz[/p][p][/p][p][/p][p][/p][h3]New features/QoL:[/h3]
  • [p]Added all deposits (trees, fields or rocks) to the pause menu dictionary in both kingdoms[/p]
  • [p]Added another early super metal to both kingdoms[/p]
  • [p]Added another shard chest to both kingdoms[/p]
  • [p]Miniboss improved description to include the rules of the fight[/p]
  • [p]Upgraded buildings in the world explain what they do[/p]
  • [p]Undead increased natural spawn limit of bloats to 2 to support Big Daddy[/p]
[p][/p][h3]Balancing:[/h3]
  • [p]Cadus increased speed[/p]
  • [p]Bone Golem cannot be sacrificed anymore[/p]
  • [p]Bloat Book cannot be sacrificed anymore[/p]
  • [p]Bone Golem cannot be buried anymore[/p]
  • [p]Bloat Book cannot be buried anymore[/p]
  • [p]Scarecrow is categorized as Support now[/p]
[p] [/p]
  • [p]Demon Spider reduced damage slightly[/p]
  • [p]Dragon's fireball vanishes on combat end[/p]
  • [p]Gyrocopters's bomb vanishes on combat end[/p]
  • [p]Gyrocopter reduced speed slightly[/p]
  • [p]Phoenix reduced self-heal[/p][p][/p]
  • [p]Monster Ghost reduced damage[/p]
  • [p]Monster Devil reduced armor 33 -> 0[/p]
  • [p]Monster Headless reduced speed slightly[/p]
  • [p]Monster Qilin reduced speed slightly[/p]
  • [p]Monster Rogue reduced speed slightly[/p]
  • [p]Monster Shaman reduced damage slightly[/p]
[p][/p][h3]Fixes:[/h3]
  • [p]Fixed workers refusing to stop working a job (mostly on the first day)[/p]
  • [p]Fixed Humans geologists not working without flag[/p]
  • [p]Fixed Humans cannot build kingdom buildings multiple times[/p]
  • [p]Fixed Humans dialogue with Merchant missing actor[/p]
  • [p]Fixed Undead upgrade buildings being clickable before reaching them[/p]
  • [p]Fixed Undead pirates could be sent out before unlocking them, but never came back[/p]
  • [p]Fixed Undead Mort task at hospital not working[/p]
  • [p]Fixed training grounds wanting to train sacrificed units[/p]
  • [p]Fixed hospital reviving sacrificed units[/p]
  • [p]Fixed hospital reviving units in graveyard[/p]
  • [p]Fixed unit sheet not displaying the right damage type[/p]
  • [p]Fixed unit sheet hover damage of units without attacks[/p]
  • [p]Fixed Amulet of the Dead not working at all[/p]
  • [p]Fixed Banshee attack description not mentioning fear[/p]
  • [p]Fixed Big Daddy only working if there are more than 13 rats[/p]
  • [p]Fixed Brazier not applying the burn effect every time[/p]
  • [p]Fixed Cadus one upgrade not stating what about minions gets buffed[/p]
  • [p]Fixed Selene upgrade description not using passive form of freeze effect[/p]
  • [p]Fixed Werewolf attack rank description being incorrect on rank 0[/p]
  • [p]Fixed staying in the undead kingdom after resetting save data[/p]
  • [p]Fixed quest progress being rounded up in some cases[/p]
[p][/p][p][/p][h3]Join the Super Fantasy Kingdom Community[/h3][hr][/hr][p]Come be part of the Super Fantasy Kingdom community. Join us on Discord to talk with other players, share your kingdoms, and see what others are building. You can also find updates and discussions on Reddit, follow news and posts on Bluesky and Twitter, and YouTube.[/p][p][/p][p]If you'd like to get a leg up on ruling your kingdom, we do have a beginner's guide for you to check out and a free community wiki updated by members like you.[/p][p][/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p]

Patch #06: Undead tweaks, Armory chances and QoL

[p]Hey everyone 👑[/p][p][/p][p]here is the sixth update for Super Fantasy Kingdom![/p][p][/p][p]The armory chances were reworked to reduce the chance for duplicate items, which did not work properly before. The game also does not revert your zoom level anymore, and the outposts that spawn items do so directly on the battlefield now.[/p][p][/p][p]Then we have a lot of changes aimed at making the experience better in the undead kingdom. Assigning workers and carriers should be clearer now, and their reliance on stone has been reduced.[/p][p][/p][p]The shard outpost is unlocked earlier now, giving you a bit more agency early to gain more shards. But that will not be enough. It seems like the ritual in the church is not clear and rewarding enough. So I would like to rework or replace the function. If you have any ideas for improving the shard balance, please share them below or in the forums.[/p][p][/p][p]Of course, the balance was also further improved, and a lot of bugs were fixed as well. [/p][p][/p][p]And thank you very much for the kind words under the last post. Waking up to so many supportive comments was a very pleasent surprise. Your support means the world to me. [/p][p][/p][p]Feryaz
[/p][p][/p][p][/p][h3]New features/QoL:[/h3]
  • [p]Armory reduced chances for duplicates greatly[/p]
  • [p]The game does not reset your zoom level daily[/p]
  • [p]The tooltip when assigning workers differentiates between worker and carrier jobs[/p]
  • [p]Outposts that spawn items do so directly onto the battlefield[/p]
  • [p]The shard outpost gets unlocked much earlier[/p]
  • [p]Added multiple checks before saving kingdom data to prevent data losses due to crashes in that moment[/p]
  • [p]Geologist and Graverobber doubled the radius they work in
    [/p]
[h3]Balancing:[/h3]
  • [p]Undead Quarry upgrade costs ooze instead of blocks[/p]
  • [p]Undead Blood Bank costs 7 coins to build instead of stone[/p]
  • [p]Undead Blood Bank costs 5 faith to upgrade instead of stone[/p]
  • [p]Undead Library has more storage capacity for books[/p]
[p] [/p]
  • [p]Abomination increased base damage by 2[/p]
[p][/p]
  • [p]Boss Phoenix reduced health[/p]
  • [p]Boss Phoenix reduced damage but it scales with time[/p]
  • [p]Villain Vagabond reduced damage[/p]
  • [p]Monsters reduced damage overall[/p]
  • [p]Monster Leech stops more often[/p]
  • [p]Monster Banshee is a bit slower[/p]
  • [p]Monster Colossus reduced health[/p]
  • [p]Monster Colossus removed armor 20 -> 0[/p]
  • [p]Monster Minotaur reduced health[/p]
[p][/p][h3]Fixes:[/h3]
  • [p]Fixed monster Crossbowman never appearing[/p]
  • [p]Fixed keyword dictionary being visible in settings and unlocks[/p]
  • [p]Fixed world upgrades tooltip showing too early[/p]
  • [p]Fixed retry button in pause menu visual bug[/p]
  • [p]Fixed witch tooltip error[/p]
  • [p]Fixed hungry status color[/p]
  • [p]Fixed pinned status color[/p]
  • [p]Fixed Alarics trade quest requirement being too high[/p]
  • [p]Fixed Undead dialogue with Gevald wrong order[/p]
  • [p]Fixed Undead dialogue with Amaya missing actor[/p]
  • [p]Fixed Bloat Book bleed keyword[/p]
  • [p]Fixed Dark Pylon poison keyword[/p]
  • [p]Fixed Druid radiance keyword[/p]
  • [p]Fixed Cole displayed damage[/p]
  • [p]Fixed Mort displayed damage[/p]
  • [p]Fixed Qhe'la displayed damage[/p]
  • [p]Fixed Thea displayed damage[/p]
  • [p]Tried to improve behavior on application exit for some players[/p]
[p][/p][h3]Join the Super Fantasy Kingdom Community[/h3][hr][/hr][p]Come be part of the Super Fantasy Kingdom community. Join us on Discord to talk with other players, share your kingdoms, and see what others are building. You can also find updates and discussions on Reddit, follow news and posts on Bluesky and Twitter, and YouTube.[/p][p][/p][p]If you'd like to get a leg up on ruling your kingdom, we do have a beginner's guide for you to check out and a free community wiki updated by members like you.[/p][p][/p][p][dynamiclink][/dynamiclink][/p]