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TerraScape News

TERRASCAPE IS NOW AVAILABLE ON STEAM EARLY ACCESS



With great excitement, Bitfall Studios and publisher Toplitz Productions announce that TerraScape is now available in Steam Early Access.

We would like to take this opportunity to thank all of our supporters who participated in the recent playtest and beta for TerraScape.

In addition to the current feedback, we eagerly await further feedback, which we can use to enhance the game during Early Access. We believe that your input is essential to help us build momentum, improve the gameplay experience, and identify those aspects of the game that should be expanded. We look forward to your ideas to make TerraScape even better.

During Early Access, you will be able to play challenges, scenarios, and the multiplayer mode, which we will continue to expand as we move through Early Access. A note: To get started, we recommend the tutorial in free-to-play mode to get tips on general gameplay.

TerraScape features procedural world generation, which allows you to always have new gameplay experiences. Place your buildings strategically to earn points, and look for opportunities to earn bonus points by gathering positive influences depending on the environment in which you've placed your buildings. But also watch out for negative influences and have fun strategizing and building to increase your score and thus earn medals!

We are convinced that TerraScape is a very entertaining and relaxing game that combines the ideas of a city builder with those of a puzzle game, while challenging the player.





If you decide to participate in Early Access, please keep in mind that the game is not finished yet and may contain some bugs. We will do our best to fix them as soon as possible. We would love to have you join us as we develop TerraScape.

We can't wait to hear what you think about TerraScape, and we're sure you'll have a lot of fun as you explore your creative side and build your worlds. If you have any questions, comments or feedback, please don't hesitate to contact us. We look forward to your input and appreciate your help in getting the most out of TerraScape.

We thank you for your support and look forward to hearing from you!


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A big thank you to your TerraScape Playtest participation!



Well, friends!

Last weekend, our playtest came to an end with lively participation. We would like to thank all players for their participation and feedback. We’re happy to see you again at the start of Early Access!

Thank you very much!

TerraScape will go into Early Access on 5 April 2023!

Fare thee well and see you soon!

Your teams from Bitfall Studios and Toplitz Productions

TerraScape - Playtest extended!



Well, builders!

First of all, we would like to thank all playtesters for their participation, input, and feedback!

Thank you very much!

Additionally, we want to give you the opportunity to playtest a little longer, until next Sunday, 26 March 2023.

Please use the opportunity to try out the challenges, expand your island or find unexpected combos; recommend the playtest and the game to your friends if you know that the genre is just right for them.
Please don't forget to fill out the survey if you haven't already (you'll find it linked in the game's main menu)!

TerraScape will go into Early Access on 5 April 2023!

Fare thee well!

Your teams from Bitfall Studios and Toplitz Productions

TerraScape - The Playtest starts today!



Hello, friends!

Here we are! Our playtest begins! You may be asking yourselves, how is this going to work?

We have prepared a small FAQ for you:


Does the playtest cost anything? No.

Who can participate? Anyone with a Steam user account.

Where does the playtest take place? On Steam, right here.

Where do I leave my feedback? On the TerraScape Steam forum.

Do I have to abide by one of those famous non-disclosure agreements? No. You don't have to.

What are you actually testing in this playtest? The game. Do you like it? Do you find bugs? Does it crash? Did you complete the challenges? Please send us your feedback on anything related to the game and help us make it better for launch.

Can I still register while the playtest is already running? Yes, we would be happy about that!

What else should I know about the playtest? You can find all the important information about the playtest feature in the Steamworks documentation here.


Important: The playtest starts today and ends on 23 March 2023. You can sign up here

We are looking forward to your feedback! Write to us here, or on our social media channels. You can find us on:

Instagram

Twitter

Facebook

Discord



TerraScape will go into Early Access on 5 April 2023!



Fare thee well!

Your teams from Bitfall Studios and Toplitz Productions

Patch 0.5.1 - Now available

New Features
  • Added loading screen with hints
  • Added History log can now be opened / closed by click
  • Added window modes (full screen, borderless, windowed)
  • Added that Steam language is now used by default (if not overridden in settings)
  • Added mouse wheel scrolling to Challenge Map menu
  • Added assemble animation VFX for Merged Buildings
Visual Changes
  • Added a fish pond decal to Fishery
  • Added a new City deck Houses variant
  • Added more fishes to Fish feature
  • Improved Iron Mine (carts are now black, added iron load)
  • Improved City deck textures
  • Improved tooltip font (smaller size, more spacing, better legibility)
  • Improved map high score panel
  • Improved map rating panel (Button behaviour, new button styles)
  • Fixed Quarry clipping through cliffs
  • Fixed Iron Mine clipping through cliffs and colliders
  • Fixed Chapel decal
Sound
  • Added new map rating sounds (bronze/silver/gold map rating)
  • Added new sounds when selecting or loading a map/challenge
  • Added an additional main theme
  • Improved waterfall SFX
Balancing
  • Adjusted balancing of Fishing Boat
  • Adjusted balancing of Houses
Misc
  • Adjusted camera move speed on right mouse button drag
  • Added social media and feedback buttons
  • Updated welcome screen
Bugfixes
  • Fixed height calculation for keep and merged buildings 'terraforming'
  • Fixed locking cursor to window
  • Fixed missing influences in card tooltip in challenge maps
  • Fixed/changed points and progress bar behaviors
  • Fixed issue with map holes (transitions) when destroying Mining buildings next to Merged Buildings
  • Fixed tab buttons in main menu screens
  • Fixed trees and props reappearing when previewing buildings or reloading maps
  • Fixed cell biomes on 'Oh my cod' challenge