Update March 27th - v0.9.5
[p]Hello, dreamers![/p][p]Today's major update took a while to prepare! Let's have a look at what's in store:[/p]
- [p]Void Incarnate Velprima descends as a new super boss in The Singularity! Immortal Queen Alice isn't falling behind either, as her fight has been completely revamped![/p]
- [p]DROP FEVER has been added as a new battle mechanic! Make it rain those rare drops! [/p]
- [p]TRUE versions of rare armor and the elusive SUPREME spirits![/p]
- [p]Refinement of mining, casino and café minigames![/p]
- [p]And so much more![/p]
Combat
- [p]Added new mechanic: DROP FEVER!![/p]
- [p]Drop Fever activates when defeating a Lumen[/p]
- [p]While active, all drop rates are multiplied by 3x[/p]
- [p]Drop Fever ends at the end of battle[/p]
- [p]Battle events now occur after the current action concluded[/p]
- [p]It no longer is possible to target or damage the Zodiac Spirit[/p]
- [p]Improved visuals and sound of phase transitions in Twilight Incarnate fight[/p]
The Singularity
- [p]Added new quest: Void Wing[/p]
- [p]Reworked the quest: Velvet Queen[/p]
- [p]Reduced health of Immortal Queen Alice by approx. 20%[/p]
- [p]Reduced health of King Consort by 50%[/p]
- [p]Reduced ATK of King Consort by 10%[/p]
- [p]Added a new ability to Immortal Queen Alice:[/p]
- [p]Royal Sacrifice: Sacrifice 30% of own HP to resurrect all fallen allies[/p]
- [p]Crimson Pact now is an instant ability[/p]
- [p]Added a visual indicator to highlight which party member is afflicted by Crimson Pact[/p]
- [p]Renamed Sanguine Wisdom -> Sovereign Wisdom[/p]
- [p]Renamed Sovereign Offering -> Queen’s Decree[/p]
- [p]Changed boss health percentage at which Acolyte’s Curse is triggered[/p]
- [p]Old: 15%[/p]
- [p]New: 33%[/p]
- [p]Increased rare drop rate[/p]
Tutorial
- [p]Added new dialogue[/p]
- [p]Added a cinematic feel to the tutorial fight[/p]
Characters
[p]Player[/p]- [p]Replaced the term “Mark” with “Sigil” (e.g. Repeat Sigil)[/p]
- [p]Renamed Mark Exilium -> Final Exile[/p]
- [p]Singularity Record now can be upgraded to level 3[/p]
Coaching
- [p]When at 100% sympathy, selecting the gifting option now automatically increases the sympathy level of the character without the need to use a gift first[/p]
- [p]Completing quests can no longer increase a character’s sympathy past 100%[/p]
Items
[p]Note: below item price adjustments do not affect equipment already obtained[/p]- [p]Equipping or unequipping fashion items no longer closes the party menu[/p]
- [p]Added new socket pieces:[/p]
- [p]DELAY/VOID: Reduce enemy readiness by 5/7/10% when attacking. Socket effect does not stack[/p]
- [p]Rare armor now can drop with the “TRUE” prefix, increasing its upgrades from 10 to 20[/p]
- [p]The “TRUE” prefix now raises sell price of weapons and armor by 50%[/p]
- [p]Socket types now raise the sell price of armor[/p]
- [p]Per silver socket: +10%[/p]
- [p]Per gold socket: +25%[/p]
- [p]Spirits now can drop with the “Supreme” prefix at low rates[/p]
- [p]Supreme: Combines stat boni of all spirit personalities[/p]
- [p]Reworked item sorting within the item menu, equip menu and shop sell menu[/p]
- [p]Sorting priority for weapons:[/p]
- [p]Rarity -> Category -> Alphabetically -> Equipped[/p]
- [p]Sorting priority for armor:[/p]
- [p]Rarity -> Category -> Alphabetically -> Equipped -> Sockets[/p]
- [p]Sorting priority for spirits:[/p]
- [p]Rarity -> Category -> Alphabetically -> Equipped[/p]
- [p]Sorting priority for minerals:[/p]
- [p]Rarity -> Category[/p]
- [p]Sorting priority for weapons:[/p]
- [p]Added prefix “Crude” to the lowest tier of minerals and updated their description accordingly[/p]
- [p]Updated description of Socket Carbon[/p]
Status Effects
- [p]Changed the duration of meal buffs acquired in the casino[/p]
- [p]Old: 20 turns[/p]
- [p]New: until quest end[/p]
Enemies
- [p]Added new boss-type enemy: Void Incarnate Velprima[/p]
- [p]Added new enemy: Infinity[/p]
- [p]Renamed Waterdancer -> Wavedancer[/p]
- [p]Renamed Death’s Fruit -> D-Fruit[/p]
- [p]Renamed Twilight Blade -> Twilight[/p]
Casino
- [p]Reworked the matchcard minigame[/p]
- [p]Improved the user interface[/p]
- [p]Added wager tiers: 10, 20, 50, 100 Play Token[/p]
- [p]Adjusted meal counter dialogue[/p]
Café Minigame
- [p]Using a speed pad no longer puts that specific speed pad on a longer cooldown than the other speed pads[/p]
- [p]Added 4 additional speed pads[/p]
- [p]Added 4 potential timer flame positions[/p]
- [p]Reduced probablity of having a large number of customers in one corner[/p]
- [p]Increased customer cooldown time[/p]
- [p]Old: 5 seconds[/p]
- [p]New: 15 seconds[/p]
- [p]Adjusted Sakia’s dialogue[/p]
General
- [p]Reworked the name input window visually and to allow for keyboard input[/p]
- [p]Name input now has to be confirmed twice to be final[/p]
- [p]Drastically improved image loading across the board[/p]
- [p]Improved game performance in various areas[/p]
- [p]Updated version number[/p]
Bug Fixes
- [p]The line drawn to highlight the Provoke state now appears on the correct layer[/p]
- [p]Implemented several fixes related to mining mode[/p]
- [p]Fixed issue that caused the Dragon not to disappear after being defeated[/p]
- [p]Fixed all issues with the magical gate[/p]
- [p]Fixed inconsitency with mined mineral collision[/p]