1. ETERNAL DREAMERS -RISING-
  2. News

ETERNAL DREAMERS -RISING- News

Update March 27th - v0.9.5

[p]Hello, dreamers![/p][p]Today's major update took a while to prepare! Let's have a look at what's in store:[/p]
  • [p]Void Incarnate Velprima descends as a new super boss in The Singularity! Immortal Queen Alice isn't falling behind either, as her fight has been completely revamped![/p]
  • [p]DROP FEVER has been added as a new battle mechanic! Make it rain those rare drops! [/p]
  • [p]TRUE versions of rare armor and the elusive SUPREME spirits![/p]
  • [p]Refinement of mining, casino and café minigames![/p]
  • [p]And so much more![/p]
[p]If you are enjoying the game, please consider leaving a review! Sans commissions from my amazing artists, this is a one-man project! That can get lonely, but your support means the world![/p][p]And as always, feel free to join our Discord for exclusive giveaways, updates and to discuss among fellow dreamers! [/p][p]https://discord.gg/DQuU4haBDH[/p][p] [/p]
Combat
  • [p]Added new mechanic: DROP FEVER!![/p]
    • [p]Drop Fever activates when defeating a Lumen[/p]
    • [p]While active, all drop rates are multiplied by 3x[/p]
    • [p]Drop Fever ends at the end of battle[/p]
  • [p]Battle events now occur after the current action concluded[/p]
  • [p]It no longer is possible to target or damage the Zodiac Spirit[/p]
  • [p]Improved visuals and sound of phase transitions in Twilight Incarnate fight[/p]
The Singularity
  • [p]Added new quest: Void Wing[/p]
  • [p]Reworked the quest: Velvet Queen[/p]
    • [p]Reduced health of Immortal Queen Alice by approx. 20%[/p]
    • [p]Reduced health of King Consort by 50%[/p]
    • [p]Reduced ATK of King Consort by 10%[/p]
    • [p]Added a new ability to Immortal Queen Alice:[/p]
      • [p]Royal Sacrifice: Sacrifice 30% of own HP to resurrect all fallen allies[/p]
    • [p]Crimson Pact now is an instant ability[/p]
    • [p]Added a visual indicator to highlight which party member is afflicted by Crimson Pact[/p]
    • [p]Renamed Sanguine Wisdom -> Sovereign Wisdom[/p]
    • [p]Renamed Sovereign Offering -> Queen’s Decree[/p]
  • [p]Changed boss health percentage at which Acolyte’s Curse is triggered[/p]
    • [p]Old: 15%[/p]
    • [p]New: 33%[/p]
  • [p]Increased rare drop rate[/p]
Tutorial
  • [p]Added new dialogue[/p]
  • [p]Added a cinematic feel to the tutorial fight[/p]
Characters
[p]Player[/p]
  • [p]Replaced the term “Mark” with “Sigil” (e.g. Repeat Sigil)[/p]
  • [p]Renamed Mark Exilium -> Final Exile[/p]
[p]Corrin[/p]
  • [p]Singularity Record now can be upgraded to level 3[/p]
Coaching
  • [p]When at 100% sympathy, selecting the gifting option now automatically increases the sympathy level of the character without the need to use a gift first[/p]
  • [p]Completing quests can no longer increase a character’s sympathy past 100%[/p]
Items
[p]Note: below item price adjustments do not affect equipment already obtained[/p]
  • [p]Equipping or unequipping fashion items no longer closes the party menu[/p]
  • [p]Added new socket pieces:[/p]
    • [p]DELAY/VOID: Reduce enemy readiness by 5/7/10% when attacking. Socket effect does not stack[/p]
  • [p]Rare armor now can drop with the “TRUE” prefix, increasing its upgrades from 10 to 20[/p]
  • [p]The “TRUE” prefix now raises sell price of weapons and armor by 50%[/p]
  • [p]Socket types now raise the sell price of armor[/p]
    • [p]Per silver socket: +10%[/p]
    • [p]Per gold socket: +25%[/p]
  • [p]Spirits now can drop with the “Supreme” prefix at low rates[/p]
    • [p]Supreme: Combines stat boni of all spirit personalities[/p]
  • [p]Reworked item sorting within the item menu, equip menu and shop sell menu[/p]
    • [p]Sorting priority for weapons:[/p]
      • [p]Rarity -> Category -> Alphabetically -> Equipped[/p]
    • [p]Sorting priority for armor:[/p]
      • [p]Rarity -> Category -> Alphabetically -> Equipped -> Sockets[/p]
    • [p]Sorting priority for spirits:[/p]
      • [p]Rarity -> Category -> Alphabetically -> Equipped[/p]
    • [p]Sorting priority for minerals:[/p]
      • [p]Rarity -> Category[/p]
  • [p]Added prefix “Crude” to the lowest tier of minerals and updated their description accordingly[/p]
  • [p]Updated description of Socket Carbon[/p]
Status Effects
  • [p]Changed the duration of meal buffs acquired in the casino[/p]
    • [p]Old: 20 turns[/p]
    • [p]New: until quest end[/p]
Enemies
  • [p]Added new boss-type enemy: Void Incarnate Velprima[/p]
  • [p]Added new enemy: Infinity[/p]
  • [p]Renamed Waterdancer -> Wavedancer[/p]
  • [p]Renamed Death’s Fruit -> D-Fruit[/p]
  • [p]Renamed Twilight Blade -> Twilight[/p]
Casino
  • [p]Reworked the matchcard minigame[/p]
    • [p]Improved the user interface[/p]
    • [p]Added wager tiers: 10, 20, 50, 100 Play Token[/p]
  • [p]Adjusted meal counter dialogue[/p]
Café Minigame
  • [p]Using a speed pad no longer puts that specific speed pad on a longer cooldown than the other speed pads[/p]
  • [p]Added 4 additional speed pads[/p]
  • [p]Added 4 potential timer flame positions[/p]
  • [p]Reduced probablity of having a large number of customers in one corner[/p]
  • [p]Increased customer cooldown time[/p]
    • [p]Old: 5 seconds[/p]
    • [p]New: 15 seconds[/p]
  • [p]Adjusted Sakia’s dialogue[/p]
General
  • [p]Reworked the name input window visually and to allow for keyboard input[/p]
    • [p]Name input now has to be confirmed twice to be final[/p]
  • [p]Drastically improved image loading across the board[/p]
  • [p]Improved game performance in various areas[/p]
  • [p]Updated version number[/p]
Bug Fixes
  • [p]The line drawn to highlight the Provoke state now appears on the correct layer[/p]
  • [p]Implemented several fixes related to mining mode[/p]
    • [p]Fixed issue that caused the Dragon not to disappear after being defeated[/p]
    • [p]Fixed all issues with the magical gate[/p]
    • [p]Fixed inconsitency with mined mineral collision[/p]
[p] [/p]

Update January 11th - v0.9.3

[p]Hey, dreamers![/p][p]Today’s update continues the trend of combat UI changes![/p][p]As always, feel free to join our Discord for exclusive giveaways, updates or to discuss among yourselves and with the developer! [/p][p]https://discord.gg/DQuU4haBDH[/p][p][/p][p]If you are enjoying the game, please consider leaving a review to help with visibility! It'd mean the world to me! Dream on![/p][p] [/p]
Combat
  • [p]Reworked the turn order display[/p]
  • [p]Rework the enemy waves display[/p]
  • [p]Further reworked the boss status display[/p]
  • [p]Adjusted the Tower points and battle condition display[/p]

Update January 6th - v0.9.2

[p]Happy New Year, dreamers![/p][p]Today’s update makes some sweeping changes to the combat UI as well as the party and victory screens![/p][p]As always, feel free to join our Discord for exclusive giveaways, updates or to discuss among yourselves and with the developer! [/p][p]https://discord.gg/DQuU4haBDH[/p][p][/p][p]If you are enjoying the game, please consider leaving a review to help with visibility! Dream on![/p][p] [/p]
Combat
[p]Combat in Eternal Dreamers is characterized by its unique charge level system. Yet, charge level has been displayed as just another state, failing to highlight its importance to the player. I finally wanted to remedy this by revamping the combat UI. Then I realized other things like shields could use an overhaul as well… Before I knew, most of the screen had changed! Oops![/p]
  • [p]Extensively reworked party, enemy and boss status displays[/p]
    • [p]Added a charge level display to highlight its importance versus other states[/p]
    • [p]If a party member is knocked out, the display portrays “KO”[/p]
    • [p]Charge level and knockout state are no longer displayed as states outside of the status detail screen[/p]
  • [p]Made various adjustments to the way shields are displayed[/p]
    • [p]Shield value gained through any means is now displayed[/p]
    • [p]If Reflect Shield is applied, a corresponding text is displayed[/p]
    • [p]Damage absorbed by shields is now displayed[/p]
    • [p]If the shield breaks from the damage taken, both damage absorbed by the shield and damage taken by the battler are displayed in succession[/p]
    • [p]When suffering damage from a Reflect Shield, an animation now plays on the attacker[/p]
    • [p]Reworked the graphical effects displaying current shield values[/p]
    • [p]Shields are no longer displayed as states outside of the status detail screen[/p]
    • [p]Character abilities that grant shield now display a unified animation[/p]
  • [p]Reworked the party meter display[/p]
  • [p]Enemy element is now displayed in the detailed enemy status screen[/p]
  • [p]The item screen can no longer be opened when the party member has 0 AP[/p]
Characters
[p]Monolith[/p]
  • [p]Soul Drain can no longer be used on a boss when already applied[/p]
[p]Sakia[/p][p]Sakia is a defensive support character with the unique ability to apply sturdy reflect shields with Polarizer. Any party that brings Sakia is overly safe, but exceedingly slow to kill enemies in the lategame. In order to balance her offense and defense capabilities, Polarizer will no longer increase the value of shields, but Reflect shield now reflects 300% of DMG back to the attacker, creating potential for a reflect truly packing a punch.[/p]
  • [p]Renamed Matrix Shield -> Defense Matrix[/p]
  • [p]Polarizer can no longer be used if no party member has a shield[/p]
  • [p]Changed the effect of Polarizer[/p]
    • [p]Old: (5 meter) (Instant) Evolve all allied shields into non-stackable DMG reflecting shields and increase their value by 50%.[/p]
    • [p]New: (3 meter) (Instant) Evolve all allied shields into non-stackable DMG reflecting shields.[/p]
[p]Raze[/p]
  • [p]Increased the effect of Serpent Saber[/p]
    • [p]Old: Deal moderate DMG to one enemy. If the target dies, recover 25% HP and gain another turn.[/p]
    • [p]New: Deal moderate DMG to one enemy. If the target dies, recover 30/35/40/45/50% HP and gain another turn.[/p]
Enemies
  • [p]Increased sprite size of Gias Scorpio / Gold Scorpio[/p]
Items
  • [p]Adjusted attributes of Maid Uniform[/p]
    • [p]Old: +10% Hit Rate, -20% Crit Rate[/p]
    • [p]New: +5% Hit Rate, -10% Crit Rate[/p]
  • [p]Reviver and Half Reviver can no longer be selected if no party member is incapacitated[/p]
  • [p]Only incapacitated party members now are selectable for Reviver and Half Reviver[/p]
Status Effects
  • [p]Renamed Matrix Shield -> Shield[/p]
  • [p]Renamed Counter Shield -> Reflect Shield[/p]
  • [p]Changed the effect of Reflect Shield[/p]
    • [p]Old: DMG caused by attacks is reflected.[/p]
    • [p]New: DMG caused by attacks is reflected by a factor of 3.[/p]
General
  • [p]The victory screen now shows all obtained weapons with their respective prefixes[/p]
  • [p]The victory screen now shows all obtained items sorted and divided by category (Weapon, Armor, Spirit, Socket, Item)[/p]
  • [p]Expanded the party menu screen to show:[/p]
    • [p]sympathy levels and percentage values[/p]
    • [p]number of precious memories used and total available[/p]
    • [p]number of singularity records obtained and total available[/p]
  • [p]Changed the order in which character equipment is displayed in the party menu screen[/p]
  • [p]Added fully animated shadows to party members in combat[/p]
  • [p]The visual turn indicator now only shows while an action is being chosen, not while executing it[/p]
Bug Fixes
  • [p]Penitence Ray now correctly recovers 2 gauge segments when defeating the last enemy of a wave[/p]
  • [p]Serpent Saber now correctly recovers HP when defeating the last enemy of a wave[/p]
  • [p]Hovering over state icons of party members now displays the correct damage values of a state[/p]
  • [p]Incapacitated party members can no longer be selected with T-Items (Tower & The Singularity)[/p]
  • [p]The animation for the hub location now plays in the area selection screen of The Singularity[/p]
  • [p]Energy Mark’s description now displays as intended in the state description window[/p]
Known Issues
  • [p]New year, new oops. I forgot to update the ver. number on the title screen, but don't be fooled! Will graciously fix this with the next update![/p]

Update December 7th - v0.9.1

[p]Hello, dreamers![/p][p]Today’s bite-sized update makes some early game adjustments![/p][p]As always, feel free to join our Discord for exclusive giveaways, updates or to discuss among yourselves and with the developer! [/p][p]https://discord.gg/DQuU4haBDH[/p][p][/p][p]If you are enjoying the game, please consider leaving a review to help with visibility! Dream on![/p][p] [/p]
Combat
[p]Since items now can be used every turn, the much more frequent use of healing items made it too easy to gain large amounts of party meter. To remedy this, healing no longer will increase the party meter.[/p]
  • [p]Healing no longer increases the party meter[/p]
Characters
[p]Natsume[/p]
  • [p]Added hit impact animation to the ability Ice Round[/p]
Enemies
[p]The early game is an opportunity to learn the game’s mechanics, but still is a bit too easy right now! So, enemies get buffs across the board to increase the challenge just a bit![/p]
  • [p]Adjusted stats of the following enemies:[/p]
    • [p]Stinger: +ATK, -EXP[/p]
    • [p]Poi Stinger: +ATK, +SPD, +EXP[/p]
    • [p]Fairy: +ATK, -EXP[/p]
    • [p]Shredd: +ATK, +EXP[/p]
    • [p]Minosta/Ancient Minosta: +ATK[/p]
    • [p]Forest King/Forest God: +ATK[/p]
    • [p]Freck: +ATK[/p]
    • [p]Icyer: +ATK[/p]
    • [p]Heretic: +SPD[/p]
    • [p]Frostblade/Glacierblade: +ATK[/p]
    • [p]Yeti/Yotee: +ATK[/p]
    • [p]High Priest/High Priestess: +ATK[/p]
    • [p]Starbody Witch, Ephalia: +ATK[/p]
    • [p]Zodiac Spirit: -ATK, +SPD[/p]
    • [p]Player: +HP, +ATK, +SPD[/p]
    • [p]Eye-M: +HP, +ATK[/p]
    • [p]Eye-R: +HP, +ATK[/p]
General
  • [p]Empty equipment slots are indicated as such in the party menu[/p]
  • [p]Reduced file size[/p]
Bug Fixes
  • [p]Locked items now can be equipped[/p]

Hotfix November 15th - v0.9.0.1

General
  • [p]Deleting save files now requires players to confirm by typing the world “DELETE”[/p]
Bug Fixes
  • [p]Sprites of playable characters now display correctly when fighting them as enemies[/p]
  • [p]Sprites of playable characters now appear correctly in the turn order display when fighting them as enemies[/p]
  • [p]The buff outline now displays correctly on enemies[/p]