Map Editor Preview - Out May 10th
In a couple weeks, Version 0.5 will be releasing with several major pieces of content:
Today, we're showcasing that last one. Our Designer, Johan 'Taencred' Svensson, walks you through the basics. Check it out below:
[previewyoutube][/previewyoutube]
[hr][/hr]
Version 0.5 will be releasing on Friday, May 10th!
But you don't need to wait to try it out. We have a Public Alpha Branch, which contains the Map Editor. To access it:
Try it out and give us your feedback on our Steam Forums or our Discord!
- Campaign Chapter 4
- New Survival Map
- Map Editor & Workshop
Today, we're showcasing that last one. Our Designer, Johan 'Taencred' Svensson, walks you through the basics. Check it out below:
[previewyoutube][/previewyoutube]
[hr][/hr]
Version 0.5 will be releasing on Friday, May 10th!
But you don't need to wait to try it out. We have a Public Alpha Branch, which contains the Map Editor. To access it:
- Right-click Axon TD: Uprising in your game library
- Select Properties
- Select Betas
- From the Beta Participation dropdown menu, select "alpha - Public testing"
Try it out and give us your feedback on our Steam Forums or our Discord!
An alternate dialed-down cut of 0.4.666's World Engine. Sadly, this is a little too powerful to make it into the actual game.
Missile Launcher wasn't firing enough missiles, so we fixed that.
Pulseray now perma-stuns Axons. Finally, this tower is useful!
Mass Teleporter felt very underwhelming and rarely was a threat. Its AoE and jump distance has been adjusted to compensate.
For something called World Engine, it didn't really affect the world that much. This is now fixed.
This looks totally balanced.