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7 Days Blood Moons News

Early Access Hotfix 2

[h2]🔧 Day 5 Hotfixes - 11/08/25[/h2][h3]Fixes [/h3]
  • [p]Tutorial messages don't remain visible on screen anymore[/p]
  • [p]Tab button prompt is now visible from the Merit Badge selection pop-up[/p]
  • [p]Chemistry — Tooltip bug when appearing on top of the Zombiepedia has been fixed[/p]
  • [p]Shop — Recommended bundles are now visible[/p]
  • [p]Wretched Nurse AI behaviour fixed[/p]
  • [p]Modified keybinds are now saved[/p]
[h3]
Misc[/h3]
  • [p]Zombie Master Perk “Second Chance” temporary disabled while we investigate the issue[/p]
  • [p]Clarified XP need for next level on the results screen[/p]
  • [p]Timer before starting a match is now 45 seconds[/p]
[p]
[/p]

Early Access Hot Fix 1

[h3]🔧 Day 3 Hot Fixes - 11/06/25[/h3]
  • [p]Tutorials are now enabled[/p]
  • [p]Reworked zombie abilities descriptions[/p]
  • [p]Resolved loot issues when playing solo[/p]
  • [p]Fixed an issue where a survivor couldn't revive another if the down one is partly sunk in the ground[/p]
  • [p]Offline Match XP is now validated on the server[/p]
  • [p]Fixed invisible survivor issue occurring after death[/p]
  • [p]Fixed issue of zombie falling through the ground when taking control of it[/p]
  • [p]Fixed issue with Blood Dust rewards for survivors[/p]
[h3]
And some more...[/h3]
  • [p]Resolved an issue where certain Lobby button sound effects were missing[/p]
  • [p]Added a red dot to aim down iron sight[/p]
  • [p]Fixed a problem when placing spiked traps on roof[/p]
  • [p]Fixed issue with Spike Traps showing blue (okay) when they can't be placed[/p]
  • [p]Fixed missing background music during reward and loading credits screens[/p]
  • [p]Implemented World Music System v2[/p]
  • [p]When playing with less than 4 survivors, reduced number of ammo containers but increased starting ammo to compensate[/p]
  • [p]Various fixes to localization (Perk descriptions, progression lost text, anti-cheat, copyright 3rd parties, status indication in lobby, etc.)[/p]
  • [p]Make toolbelt icons reflect the equipped weapon[/p]
  • [p]Reduce the maximum number of zombies on the map at the same time to solve a desync issue[/p]
  • [p]Fixed issue with scoreboard, which appeared empty sometimes[/p]
  • [p]Fixed issue where player could not progress past the Victory screen[/p]
  • [p]Fixed invisible zombie issue[/p]
  • [p]Resolved the issue of resources that didn't persist after game restart when received in a Solo vs AI Zombie Master match[/p]
  • [p]Fixed the Blood Moon point counter issue that got stuck sometimes[/p]
  • [p]Fixed the issue where the Zombie Master couldn't place Tokens in matches after leaving a Custom match[/p]
  • [p]Updated visuals for the Pimp male outfit[/p]
  • [p]Decrease the damage bonus given to survivors when playing solo VS an AI Zombie Master[/p]
  • [p]Fixed an issue with the ready button in the Lobby[/p]
  • [p]Fixed issue with some block types clipping into each other[/p]
  • [p]Added fadeout of local sounds at the end of match[/p]
  • [p]Fix (News): Updated image retrieval to use the Epic backend through RFS[/p]
  • [p]Improved scrolling area in Commander View[/p]
  • [p]Improved HUD visibility for Medkit area[/p]
  • [p]Fixed status icon displayed on other survivors[/p]
  • [p]Fix health text in spectator mode being split on two lines[/p]
  • [p]Fixed compile error on addressables[/p]
  • [p]Resolved desync issue after two consecutive matches[/p]
  • [p]Fixed exception spam but putting the proper condition[/p]
  • [p]Fix keybinding validation for common category[/p]
  • [p]Fix some zombie camera issues[/p]
  • [p]Fix issues when inviting or joining lobby after match[/p]
  • [p]Various fixes in keybinding screen[/p]
  • [p]Are you still reading..?[/p]
  • [p]Changed slightly position of voice icon[/p]
  • [p]Fixed spacing issue in some Merit Badges descriptions[/p]
  • [p]Resolved various sound effects issues in the Lobby[/p]
  • [p]Various stability fixes[/p]
  • [p]Fixed looting sound that kept playing after looting a container[/p]
  • [p]Fixed invite button not present in Quickplay lobby[/p]
  • [p]Fix for the ground floor appearing entirely white sometimes[/p]
  • [p]Added popup when a lobby doesn't exist anymore[/p]
  • [p]Fixed pixel ratio issues in some menus[/p]
  • [p]Add missing error popup while inviting through discord[/p]
  • [p]Various localization fixes[/p]
  • [p]Added Lobby status indicator[/p]
  • [p]Ghost blocks of ladders can be stacked, but others types cannot be stacked until the base is built[/p]
  • [p]Fixed issue with menu animation in Workbench menu[/p]
  • [p]Added logo and copyright info about:  Edgegap, Discord SDK, Playfab and Imagemagick[/p]
  • [p]Added a search feature to the Discord friend list[/p]
  • [p]Fixed issue where a player could appear Ready in a Custom lobby when he wasn't[/p]
  • [p]Fixed art clipping issues on a ramp in Downtown[/p]
  • [p]Updated Credits[/p]
[p][/p][p]Congratulations, you made it to the end! Here is a 1000 Blood Stones code for your continuous support and perseverance: 7DBM1STPATCHGIFT ːsteammockingː[/p][p]
[/p]

7 Days Blood Moons Early Access Release!

[p]Survivors, the wait is over. Today marks a major milestone for everyone at iLLOGIKA and The Fun Pimps as 7 Days Blood Moons officially enters Early Access. [/p][p][/p][p]This project has been years in the making, shaped by passion, creativity, and a shared drive to deliver something special. Every challenge, test, and breakthrough led us here, and we’re proud to finally share it with you.[/p][p][/p][p]Early Access is just the beginning. The world of 7 Days Blood Moons will continue to grow and evolve with your help as we refine gameplay, add new content, and strengthen the survivor and zombie experience.[/p][p][/p][p]We can’t wait to see the moments you create, the strategies you discover, and the chaos that unfolds when the Blood Moon rises.[/p][p][/p][p]It’s time to gear up, build your defenses, and face the night.[/p][p]The horde is waiting.

Watch the Early Access Launch Trailer below and join the fight today. [/p][p]- 7 Days Blood Moons Dev Team[/p][previewyoutube][/previewyoutube][p][/p]

FINAL DEV STREAM BEFORE EARLY ACCESS RELEASE

[h2][/h2][p]
This is it, survivors — join us tomorrow for our last dev stream before 7 Days Blood Moons launches! 🩸[/p][p]The team will be playing the game live while sharing final updates, behind-the-scenes stories, and answer your burning questions. ːsteamhappyː[/p][p]🕒 When: Tomorrow, October 29th at 10PM EST
📍 Where: [dynamiclink][/dynamiclink][/p][p][/p][p]Don’t miss your last chance to hang out with the devs before the Blood Moons rise. ⚔️

For those who haven't joined us yet on our Official Discord Server, click here now, we have giveaways underway and events planned for launch! ːsteammockingː[/p][p] [/p][p][/p]

7 Days Blood Moons - Official Release Date

[h2]It’s official — 7 Days Blood Moons enters Early Access on November 4th, 2025.[/h2][h3]Get ready to rally your crew, fortify your base, and face the undead horde when the blood moon rises.[/h3][p][/p][p]7 Days Blood Moons is a thrilling 4v1 survival experience inspired by the intensity of 7 Days to Die. Whether you prefer the tension of PVP combat or the cooperative chaos of PVE, the choice is yours.

Play as one of four Survivors, scavenging resources, crafting defenses, and holding out through the night — or take control as the Zombie Master, commanding and possessing the horde to wipe out every last human.[/p][p]Early Access will allow us to fine-tune balance, polish gameplay, and expand features alongside community feedback. You’ll be part of shaping how 7 Days Blood Moons evolves — from trap mechanics to new maps, modes, and undead threats.[/p][p][/p][p][/p][p][/p][h3]💬 Join our Official Discord Community Server![/h3][p]Our Discord server is the best place to connect with other survivors and stay up to date on all things 7 Days Blood Moons.
There, you can:[/p]
  • [p]Learn through game tutorials and community guides [/p]
  • [p]Find teammates to play with [/p]
  • [p]Participate in events and challenges [/p]
  • [p]Win exclusive roles, in-game items, and currency [/p]
  • [p]Report bugs or share suggestions directly with the dev team
    [/p]
[p]So sharpen your stakes, load your weapons, and mark your calendars —
The Blood Moon rises November 4th, 2025.
[/p][p]👉 Visit our website here[/p][p] 👉 Join our Official Discord Server here[/p][p][/p][p] [/p][p]
[/p]