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7 Days Blood Moons News

Game Roadmap Official Release

[p]Our Early Access roadmap focuses on four major pillars. Everything here represents what we are building to grow the game with your feedback.

[/p][p]Better Gameplay
- Weapon skins, grenades, and molotovs
- A full quest system
- Matchmaker upgrades
- Tutorial improvements
- Gamepad UI and control updates
- Open lobbies for easier team finding[/p][p]New Playgrounds
- Twitch integration
- A new Endless Night mode
- New maps including Northern Lab, Cemetery, Suburb, Campground, Farwest, and more surprises[/p][p]More Zombies
- New skins and accessories
- New zombie types like the Bear, Crow, Vulture, Dog, Dead Ringer, Rodeo Clown, and Billy Banjo[/p][p]Features
- Player titles
- Player tags
- VIP skins
- New emotes[/p][p]Continuous Additions
- More weapons
- Balance and bug fixes
- More merit badges[/p][p]This roadmap will evolve as development continues. Your support helps shape every update.

Furthermore...

[/p][p]Our 7 Days Blood Moons Shop has received a price adjustment and is now available at half its original price for Early Access. Blood Dusts are also now more accessible to everyone!
[/p]

Early Access Hotfix 6

[h2]🔧 Hotfix 6 - 11/18/25[/h2][h3]New Features[/h3]
  • [p]ːsteamhappyː New map is now available!
    Say hello to our brand new Western Map. [/p]
[h3]General Improvements[/h3]
  • [p]General improvements to Matchmaking stability [/p]
  • [p]Updated Cemetery map music[/p]
  • [p]Updated Role Selection Rules:[/p]
    • [p]If no AI Zombie Master is present and at least one human Zombie Master is available, a Zombie Master player will be selected[/p]
    • [p]If no Zombie Master player is present, a random Survivor will be selected as Zombie Master for the match[/p]
    [p][/p]
[h3]Balancing[/h3]
  • [p]Rebalanced weapon stats[/p]
  • [p]Rebalanced Survivor skills[/p]
  • [p]Zombie Master now earns more Crafting Resources for downing or killing Survivors[/p]
  • [p]Token costs for the Zombie Master have been reduced by 50%[/p]
  • [p]Adjusted Spear range[/p]
  • [p]Reduced the invulnerability window after the Zombie Master takes control of a zombie[/p]
  • [p]Wreckers now deal increased damage to wall blocks[/p]
  • [p]Increased Health Points of ranged zombies[/p]
  • [p]Downtown Map: Level design changes to improve balance between Survivors and the Zombie Master[/p]
  • [p]Downtown Map: Zombies can no longer climb onto the Theater sign[/p][p] [/p]
[h3]Bug Fixes[/h3]
  • [p]Fixed incorrect XP calculation when using traps against the AI Zombie Master[/p]
  • [p]Fixed various localization issues[/p]
  • [p]Fixed the AI Zombie Master not appearing in the lobby player list[/p]
  • [p]Fixed Widowmaker secondary attack, now applies the bleed effect[/p]
  • [p]Fixed an issue where a player and a zombie AI could join a lobby at the same time
    [/p]
[p]Also...For those lucky few who saw... congratulations. Don't say a word! For those who didn't, don't spoil yourselves ːsteammockingː[/p]

Early Access Hotfix 5

[h2]🔧 Hotfix 5 - 11/13/25[/h2][h3]New Features[/h3]
  • [p]The second and improved version of the Lobby Browser![/p]
  • [p]Decreased the time you have to wait for a match to start, even after a player leaves[/p]
  • [p]We've increased the amount of Blood Dust you get at the end of every match
    [/p]
[h3]Misc[/h3]
  • [p]Rodeo Clown Academy - tokens can now be placed in the pond next to the house[/p]
  • [p]Solo custom matches vs AI - Loot now populates[/p]
  • [p]Internet connection issues no longer affects gameplay, resulting in a broken game[/p]
  • [p]Players can no longer join a 1vAI custom and loot the special crate for schematics... survivors that wasn't very slick of you.[/p]
  • [p]Female Pimp Outfit no longer clips into the player model[/p]
  • [p]Players quitting during a match no longer breaks the existing match for the rest of the players[/p]
  • [p]Perks - Captain: Changed HP Regen to 1 HP per 3 seconds[/p]

Early Access Hotfix 4

[h2]🔧 Hotfix 4 - 11/11/25[/h2][h3]New Features[/h3]
  • [p]A new map has been added, you can try out our Gravestowne Cemetery now![/p]
  • [p]A new public match system is now available[/p]
    • [p]Queue up with anyone starting now! To use this feature, click "Public Match" followed by "Create Public Match". This will create your own public lobby, which anyone will be able to join with the new lobby browser. This is a public feature for now, but no worries survivors, improvements will be made over time to personalize the lobbies further and provide a better matching experience [/p]
  • [p]Custom Lobbies now enable players to select which maps will be in the random selection pool,[/p]
  • [p]When queuing up as Zombie Master, if no match is found after a period of time, the system will queue you as "Random" to help you find a match faster[/p]
[h3]Fixes[/h3]
  • [p]Ranged Turrets will no longer hurt other Survivors[/p]
  • [p]Exploding zombie behavior has been fixed[/p]
  • [p]Fixed Weapon animation reload issues[/p]

Early Access Hotfix 3

[h2]🔧 Hotfix 3 - 11/10/25[/h2][h3]Fixes [/h3]
  • [p]Players in a custom lobby will now return to the same lobby after a match!![/p]
  • [p]Error "Login Failed" may be caused by mishandled exceptions in HttpClient. (Potential fix for connectivity issues in some countries, including Brazil)[/p]
  • [p]Matchmaking Timer is visible in the lobby for Quickplay Matches.[/p]
  • [p]Weapon details no longer persist after exiting the menu from the Workbench.[/p]
[h3][/h3][p]
[/p]