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TerraTech Worlds News

Patch Notes for Update 0.7 - Hotfix 3

[p]Hi there prospectors,[/p][p][/p][p]The setting for Options > Graphics > Max FPS defaults to "Uncapped." It's been reported that an uncapped framerate in games can cause GPUs to overheat. We've now changed the default value for Max FPS to 60. Any existing game profiles with Max FPS set to "Uncapped" will be adjusted to 60. You can choose to set it back to "Uncapped", but we strongly recommend setting a capped value.[/p][p][/p][p]Thanks as always for the invaluable feedback and bug reporting and we hope you enjoy playing this update.[/p][h3][/h3][p]Until next time, Prospectors![/p][p]- The TerraTech Worlds Team
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Patch Notes for Update 0.7 - Hotfix 2

[p]Hi there prospectors,[/p][p][/p][p]We've fixed a widely reported issue with enemy Techs not spawning into the world other than the ones by the enemy bases.[/p][p][/p][p]Thanks as always for the invaluable feedback and bug reporting and we hope you enjoy playing this update.[/p][p][/p][h3]Bug fixes[/h3]
  • [p]The following bug should now be fixed in this update:[/p]
    • [p]Apart from enemy Techs around enemy bases, other enemy Techs are not spawning into the world correctly.[/p]
[p][/p][p]Until next time, Prospectors![/p][p]- The TerraTech Worlds Team
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Patch Notes for Update 0.7 - Hotfix 1

[p]Hi there prospectors,[/p][p][/p][p]We've fixed a widely reported issue caused when players in a multiplayer session launch the Delivery Rocket for the delivery missions, causing the game to crash for all clients.[/p][p][/p][p]Thanks as always for the invaluable feedback and bug reporting and we hope you enjoy playing this update.[/p][p][/p][h3]Bug fixes[/h3]
  • [p]The following bug should now be fixed in this update:[/p]
    • [p]When launching a Delivery Rocket as part of the delivery missions in a multiplayer session, the game crashes for all clients.[/p]
[p][/p][p]Until next time, Prospectors![/p][p]- The TerraTech Worlds Team
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Patch Notes for Update 0.7

[p]Hi there prospectors,[/p][p][/p][p]Welcome to another update that has one major addition and a handful of significant game balancing changes and quality of life improvements. There have been several mentions that the game is called TerraTech Worlds, but Nibiru is the only world present in the game so far. Please welcome planet number 2, Phaeton, which is now available to play once the tutorial has been completed on Nibiru. We've also introduced fast travel so you can teleport between discovered traders and Bastion S.E.E.D.s.[/p][p][/p][p]Thanks as always for the invaluable feedback and bug reporting and we hope you enjoy playing this update.[/p][p][/p][h3]A new planet, Phaeton[/h3]
  • [p]When the tutorial on Nibiru has been completed, it unlocks a second planet, Phaeton, which can then be selected when starting a new game, as there is no initial onboarding on Phaeton.[/p]
  • [p]Phaeton has different topology compared to Nibiru, with greater land mass and less sea.[/p]
  • [p]The game progression on Phaeton is more freeform, compared to Nibiru.[/p]
[p][/p][h3]Game balancing changes[/h3]
  • [p]The recipe for a Tech Yard has been reduced to Iron x10 + Organics x10.[/p]
  • [p]All Tech Yard modules, the Basic Fabricator, the Block Crafter and the Carbon Power Generator have had their recipe costs reduced by half.[/p]
  • [p]Scavengeable Tech Yards and Tech Yard modules have been added to enemy bases.[/p]
  • [p]The Tractor Beam is now available to buy in the Swamp, Polar and Desert traders.[/p]
  • [p]The flight height limit has been increased from 300m to 500m.[/p]
  • [p]Some larger wheels were too buoyant, allowing them to be used to travel on water, so they've had their buoyancy reduced.[/p]
[p][/p][h3]Quality of life improvements[/h3]
  • [p]Game objectives are now grouped by biomes in the Prospector Portal.[/p]
  • [p]Once you have discovered the Forest Trader, you can then teleport between any discovered Traders and Bastion S.E.E.D.s.[/p]
  • [p]Blockpedia links have been added from within Blockpedia pages.[/p]
    • [p]e.g. for a structure block or a resource, if there's a crafting structure and resource ingredients in its info panel, you can mouse over them and press L to jump to their entry in the Blockpedia.[/p]
  • [p]In the Blockpedia, resources are now considered discovered when they're a recipe input for a discovered structure.[/p]
  • [p]When loading Tech snapshots, the panel now uses a scrolling page instead of the older pagination.[/p]
[p][/p][h3]Bug fixes[/h3]
  • [p]The following bugs should now be fixed in this update:[/p]
    • [p]Mining Fluorine only produces debris.[/p]
      • [p]Fluorine is now produced when mining with tier 4 and above resource lasers.[/p]
    • [p]Intermittent crash bug when the client is dragging blocks.[/p]
    • [p]Cuprite collision disappears when the client drives on it, preventing it from being mined.[/p]
    • [p]Enemy indicator belonging to mission objectives does not show on the HALO for clients.[/p]
    • [p]LB and RB on a controller don't cycle through tabs on the trader UI.[/p]
[p][/p][p]Until next time, Prospectors![/p][p]- The TerraTech Worlds Team
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Patch Notes for unstable update 0.7-unstable.3

[p]Hi there prospectors,[/p][p][/p][p]Welcome to another unstable update with a game balancing change and a set of bug fixes.[/p][p][/p][p]Thanks as always for the invaluable feedback and bug reporting and we hope you enjoy playing this update.[/p][p][/p]
[p]⚠️Please note: This update is on Steam beta branch ttw_unstable - Work-in-progress version and may be unstable in places.[/p]
[p]In the run up to promoting the latest unstable update to the default version of TerraTech Worlds, we want to improve the quality of the build by finding and fixing as many bugs as possible and refining how the game is balanced.[/p][p][/p][p]To play the unstable:[/p]
  • [p]Right click TerraTech Worlds in your Steam library, then select the "Properties" option from the drop down list.[/p]
  • [p]Now select "Betas" and then select the "Beta Participation" drop down box.[/p]
  • [p]Select the "ttw_unstable - work-in-progress version" from the drop wadown list.[/p]
  • [p]Your game will now update, and you will be playing on the unstable branch.[/p]
[p][/p][p]To send us your feedback and join the community:[/p][p][/p][p]Remember to always back up your save games before switching to the unstable branch. [/p]
[p][/p][h3]Game balancing changes[/h3]
  • [p]Some larger wheels were too buoyant, allowing them to be used to travel on water, so they've had their buoyancy reduced.[/p]
[p][/p][h3]Bug fixes[/h3]
  • [p]The following bugs should now be fixed in this update:[/p]
    • [p]Intermittent crash bug when the client is dragging blocks.[/p]
    • [p]Cuprite collision disappears when the client drives on it, preventing it from being mined.[/p]
    • [p]Enemy indicator belonging to mission objectives does not show on the HALO for clients.[/p]
    • [p]LB and RB on a controller don't cycle through tabs on the trader UI.[/p]
    • [p]Dedicated server: empty slot will load any save, instead of just legacy format saves.[/p]
[p][/p][p][/p][p]Until next time, Prospectors![/p][p]- The TerraTech Worlds Team
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