Dynamite changes + Bug Fixes
[h3]Howdy Pardners!
Recently I've received more and more feedback and frustrations on how dynamite and Worms interact, which has led to the changes this update:
Dynamite And Worm Changes:[/h3]
Recently I've received more and more feedback and frustrations on how dynamite and Worms interact, which has led to the changes this update:
Dynamite And Worm Changes:[/h3]
- [p]Worms can now take damage while underground. This should stop Worms from burrowing within range of a dynamite explosion to easily avoid it[/p]
- [p]The interaction between dynamite explosions and Worms has been moved server-side. You should notice more consistency now, and less issues with higher-ping Worm players avoiding explosions they're clearly inside of from your perspective[/p]
- [p]The "Worm blasted by dynamite" event feed message no longer shows up if the explosion was nullified by the Worm's armor ability[/p]
- [p]Drastically reduced the Sink Hole Pardner movement slow effect from 75% -> 45%. Originally, the cooldown of Sink Hole was so high that using it for an easier Pardner grab felt like a fair trade off. When I added the mesas to the map, and subsequently lowered the Sink Hole cooldown, this slow was never addressed. The Sink Hole + Magma Trail combo is still very potent, but not quite the free kill it used to be[/p]
- [p]Fixed situations where the Mysterious Concoction liquid was visible to the Worm
[/p][p]Stay safe out there, Pardners![/p]