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Last Train Outta' Wormtown News

BERRY BURY BERRY - Available Now!

HOWDY!

My next game, Berry Bury Berry, is now available on Steam!

It's a juicy first-person incremental game about feeding an ominous hole. Multiple Endings, secrets to unlock, and mysteries to solve! (it's a little bit spooky, too!)

Check it out! Show it some love!

https://store.steampowered.com/app/3370870/Berry_Bury_Berry/

Woopsies, here's a bug fix patch!

I updated Wormtown's engine version back in October for the Unity vulnerability. Despite that being a small little update, I've received some weird bugs over the last few months caused by that engine upgrade.

I apologize for not patching them sooner! I wasn't aware of many of them and was having troubles reproducing the others. This is why it's so scary to upgrade engine versions for games already made/in production... you never know what fun surprises will crop up :c

Anyways, this update:
- Previously, if a player left the game during the lobby phase, map generation would completely break for the other players. Fixed!
- If a player left the game while grabbed by the Worm, it would softlock the Worm. Fixed!
- Players wouldn't drop their inventory items on the ground when leaving. Fixed!
- and fixed a few other bugs related to disconnecting players

Please let me know if you run into any other game breaking bugs!

NEW GAME REVEAL! Berry Bury Berry!

[p]Howdy!

Over the last year, I've been working on two projects, and it's time to finally reveal one of those today!

[h2]Introducing: Berry Bury Berry[/h2]
a juicy and absurdist first-person physics incremental game about growing berries and putting them down an ominous hole.

[h3]Head over to the store page to try out the DEMO now![/h3]

[h3]And don't forget to WISHLIST the game - it really helps out![/h3]
[/p][p][/p][p][dynamiclink][/dynamiclink][/p]

(p.s., I'm also working on my next multiplayer game - but not *quite* ready to reveal that one yet! :D)

Dynamite changes + Bug Fixes

[h3]Howdy Pardners!

Recently I've received more and more feedback and frustrations on how dynamite and Worms interact, which has led to the changes this update:

Dynamite And Worm Changes:[/h3]
  • [p]Worms can now take damage while underground. This should stop Worms from burrowing within range of a dynamite explosion to easily avoid it[/p]
  • [p]The interaction between dynamite explosions and Worms has been moved server-side. You should notice more consistency now, and less issues with higher-ping Worm players avoiding explosions they're clearly inside of from your perspective[/p]
  • [p]The "Worm blasted by dynamite" event feed message no longer shows up if the explosion was nullified by the Worm's armor ability[/p]
[p][/p][p]Misc Changes/Bug Fixes:[/p]
  • [p]Drastically reduced the Sink Hole Pardner movement slow effect from 75% -> 45%. Originally, the cooldown of Sink Hole was so high that using it for an easier Pardner grab felt like a fair trade off. When I added the mesas to the map, and subsequently lowered the Sink Hole cooldown, this slow was never addressed. The Sink Hole + Magma Trail combo is still very potent, but not quite the free kill it used to be[/p]
  • [p]Fixed situations where the Mysterious Concoction liquid was visible to the Worm


    [/p][p]Stay safe out there, Pardners![/p]