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Winnie's Hole News

Winnie's Hole V0.7.89

[h2]Adjustments[/h2]
  • [p]Show number value on action Curl Up and Flex[/p]
  • [p]Adjusted the visual representation of undiscovered perks in the requirements section of the research panel[/p][p][/p]
[h2]Bug Fixes[/h2]
  • [p]Fixed capturing wall tiles providing the player with another wall tile[/p]
  • [p]Fixes for the Action deck UI staying up[/p]
  • [p]Fixes for the resource tooltip[/p]
  • [p]Have Plague Doctor's Minions walk to the correct place when they appear[/p]
  • [p]Fixed achievement Heavy Hitter[/p]
  • [p]Fixed issues when capturing tiles that start with lock, and have had a lock trait upgrade[/p]
  • [p]Fixed usage of the Bonus and Repeat tile when using the Preserve tile[/p]
  • [p]Fixed issue where enemies could still attack when they were knocked out[/p]
  • [p]Fixed perk Stacking Bonus[/p]
  • [p]Fixed Focus action behaviour[/p]
[p][/p][p]Thanks again all for your feedback and reports. If you're enjoying the game please share it and leave a Steam review, this helps us get more visibility and is a great way to support us. Game sales go back into developing the game and help us make it bigger and better![/p][p][/p][p]Feel free to join us on the Twice Different Discord for more discussion![/p]

Winnie's Hole V0.7.88

[h2]Adjustments[/h2]
  • [p]Fixed Target Mouse's attack damage 0->1[/p]
  • [p]Added movement to Jackal so it can pass rocks[/p]
  • [p]Fleeting actions cannot have Exhaust. Exhaust is now only compatible with actions which can cycle through the deck.[/p]
[h2]Bug Fixes[/h2]
  • [p]Fixed issues where some perks would appear locked in the research panel[/p]
  • [p]Fixed issues where the skills panel stays open[/p]
  • [p]Fixed issues with the skip button sometimes not working during cutscenes[/p]
  • [p]Fix pausing during certain cutscenes[/p]
  • [p]Fixed a UI issue where enemies would provide more than 3 rewards[/p]
  • [p]Fixed an issue where the camera would move instantly[/p]
  • [p]Fixed an issue where you can't place a tile in the tutorial[/p]
  • [p]Fixed an issue where the virus would sometimes not appear in exploration after placing a block[/p]
  • [p]Fixed issues with the brain preview on the pause menu[/p]
  • [p]Fixed a rare issue where the game would not launch[/p]
  • [p]When enemies who spawn allies on knockout are defeated on the same turn, the enemy's perk will activate and spawn their ally.[/p]
  • [p]Fixed ink spray visual effect sometimes not playing in the tutorial[/p]
  • [p]Fixed Lockout higher levels not having Aimed trait[/p]
  • [p]Fixed Perfect Parry's behaviour[/p]
  • [p]Fixed issues when projecting with the Overstimulate brain ability[/p]
  • [p]Fixed Blank Strikes damage calculation[/p]
  • [p]Fixed Scream action behaviour[/p]
  • [p]Fixed Spear action level 2 and 3[/p]
  • [p]Lockpick now works with repeat[/p]
  • [p]Added missing utility tag on Adrenaline action[/p]
[p][/p][p]Thanks again all for your feedback and reports. If you're enjoying the game please share it and leave a Steam review, this helps us get more visibility and is a great way to support us. Game sales go back into developing the game and help us make it bigger and better![/p][p][/p][p]Feel free to join us on the Twice Different Discord for more discussion![/p]

Winnie's Hole V0.7.87

[h2]Improvements[/h2]
  • [p]Elites will now display which region they branch into
    [/p]
  • [p]Added a Brain preview to the Pause menu
    [/p]
  • [p]Owl tutorial will be replayed on reaching Owl if you fail to defeat him. We've noticed some players are struggling with Owl at first, and are continuing to work on communicating the game mechanics.
    We also started a Strategy Guide for more tips.[/p]
  • [p]Improved the way Actions track which Traits they have for synergies[/p]
  • [p]Upgrades are now skippable and the button is disabled when nothing it selected to prevent accidentally clicking[/p]
  • [p]Bug report button is on the title screen now[/p]
[p][/p][h2]Balance[/h2]
  • [p]Hunger has another redesign iteration to try out: Hunger is more of an Exhaust play style now and starts with Clench Perk, plus multiple Hunger and Shield actions with Exhaust. [/p][p]We'll probably continue iterating on this, but we feel it's a more interesting direction to give it Shield and Exhaust synergies. Also feels thematic to sacrificing yourself as the hunger grows.[/p]
[p][/p]
  • [p]Adjusted Hammer Shrew's attack from a single '5 Physical to everyone' to '5x1 Physical to everyone', so it's possible for him to defeat himself if running a defensive deck[/p]
[p][/p][h2]Bug fix[/h2]
  • [p]Fix for tooltips going off-screen[/p]
  • [p]Fix for UI and cutscenes with different screen resolutions[/p]
  • [p]Fix Bone Plating name[/p][p][/p]
[p]Thanks again all for your feedback and reports. If you're enjoying the game please share it and leave a Steam review, this helps us get more visibility and is a great way to support us. Game sales go back into developing the game and help us make it bigger and better![/p][p][/p][p]We've also just started our first Discord event to suggest Perks and Mutations for the next content update.[/p][p]Feel free to join us on the Twice Different Discord for more discussion and if you'd like to participate![/p]

Winnie's Hole is a delightfully grim roguelite now in Early Access

Winnie's Hole is a delightfully grim roguelite where you infect and constantly mutate Winnie-the-Pooh. Now available in Early Access.

Read the full article here: https://www.gamingonlinux.com/2026/02/winnies-hole-is-a-delightfully-grim-roguelite-now-in-early-access/

Winnie's Hole V0.7.86

[h2]Improvements[/h2]
  • [p]Encounter Choices now display the Perks and status effects which enemies start with[/p]
[p][/p]
  • [p]Hyperactive and Memory Perk will no longer keeping Blanks on the board[/p]
  • [p]Unstable Mutation actions show the Temporary trait[/p]
  • [p]Using Redraw ability with Hyperactive Perk will only redraw actions into the uncaptured board positions[/p]
  • [p]Pendulum Perk's attack now triggers after actions, to benefit from buffs like Adrenaline[/p]
  • [p]In key binding menu, UI doesn't scroll to the top after remapping a button[/p]
[p] [/p][h2]Bug fix[/h2]
  • [p]Fixed Blaze and Leech appearing as Locked in the Research panel[/p]
  • [p]Blank Bonus no longer affects Combo tiles[/p]
  • [p]Fix for some tooltips not appearing in exploration[/p]
  • [p]Fix issue with Evolution block add triggering multiple times[/p]
  • [p]Lock 1 amount will now unlock itself instead of being discarded at end of turn, so it stays on the board[/p]
  • [p]Fix for Salvage Perk not giving the correct number of blocks[/p]
  • [p]Fix for pressing escape during controller remapping[/p]
  • [p]Fix Feint actions on enemies[/p][p][/p]
[p][/p][h2]Balance[/h2]
  • [p]Mole's big rock attack will now happen on the 2nd turn of combat so you have a turn to prepare.

    This is an encounter that only appears after completing the game at least once, however not all virus strains start with tools to deal with it at the start of the game. It's a part of the design for players choose encounters which suit their build, but we've made this encounter more forgiving. [/p]
  • [p]Rooster Teacher now summons a mouse so it's possible to defeat them with Counter[/p]
[p][/p][p][/p][p]Thanks again all for your feedback and reports. If you're enjoying the game please share it and leave a Steam review, this helps us get more visibility and is a great way to support us. Game sales go back into developing the game and help us make it bigger and better![/p][p][/p][p]Feel free to join us on the Twice Different Discord for more discussion. We'll soon be sharing our roadmap and running more Discord events for players to suggest future content.[/p]