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0.7.498 Update

[h3]Update content:[/h3]
  • Fixed an issue where unfinished levels appeared in random subway stages.
  • Adjusted the collision detection intensity for gray wolf dash to prevent high-speed movement from breaking through collision walls.
  • Fix persistent issues: The problem where large-bottle customers would not take their cups under specific circumstances.

0.7.496 Update

[h3]Wolf Skill Updates:[/h3]
  • Fixed an issue where joystick amplitude would affect the dash distance of gray wolves.
  • Reconstructed dash logic to fix the problem of different dash distances when stationary vs. moving.
  • Dash can now be performed in any direction, but direction cannot be changed during dash.
  • Fixed the issue of excessive sliding after dash due to low friction.
  • Reduced cooldown time for pup dash from 3 seconds to 2.5 seconds.
  • Dash speed is now fixed and no longer affected by movement speed.
  • Fixed the issue where sliding wouldn't slow down when passing over items on the ground (with the trade-off that placing crates can no longer slow down sliding under "Slippery++" conditions).


As we're currently developing Chapter 7 content, the version may be unstable. To avoid frequent updates to the main branch, fixes will be prioritized for the 0.7test branch version first. To join the test branch: Properties -> Beta -> Participate in Beta -> 0.7test.



[h2]Chapter 7 Concept Highlights:[/h2]

[h3]Wall-Breaking Gameplay:[/h3]


[h3]Milk Cap Gameplay:[/h3]


PS: Final implementation logic may differ from the concept art due to adjustments during development and playtesting.

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[h3]‌0.7.497 Additional Updates:‌[/h3]
  • Fixed the issue where colors did not blend after stirring.
  • Fixed the animation not stopping at the end of the stirring process.
  • Removed gradient color effects from drink cups.

‌v0.4.795 Update‌

[h3]‌Update Content:[/h3]
  • Experimentally disabled [Physical Interpolation]‌.
  • ‌Adjusted penalty "After-Meal Stroll":‌ No longer activates during meal pickup.
    (Customers will not experience slowdown stacking with the "Phone Distraction" penalty when retrieving meals.)
  • ‌Reduced negative effects of the "Phone Distraction" penalty‌.
  • ‌Extended protection duration for "Reasonable Stacking":‌ Increased from 30 seconds to 60 seconds.
  • ‌Fixed text localization errors.

0.7.494 Update

For screen tearing issues in fullscreen mode, try adjusting settings in Settings > Graphics > Default Settings
Or change these settings when in fullscreen mode:
VSync = Enabled
Max Frame Rate = Same as Monitor

[h3]Update Contents:[/h3]
  • Changed "Unlimited" to "Same as Monitor" in the "Max Frame Rate" option under Graphics Settings.
    - Sets frame rate based on the current monitor refresh rate to resolve tearing caused by refresh rate mismatch.
  • Added default settings for [VSync], [Window Mode], and [Max Frame Rate] in Settings > Graphics > Default Settings.
  • Refactored speed multiplier logic with the following changes:
    - Fixed "Delivery Sluggish" penalty causing delivery drones to move too slowly.
    - Slightly increased beaver movement speed when not in water.
    - Reworked Gray Wolf active skill:
    1. Increased dash distance while moving.
    2. Fixed excessive sliding when dashing from a stationary position.
    3. Dash direction now aligns with current movement direction (no longer limited to 4 directions).
    4. Direction can now be adjusted during dash.
    5. Dash speed is no longer affected by movement speed.
    - Thugs and thieves no longer receive customer speed boosts while fleeing.
    - "Busy Bee" speed boost now only applies during food pickup and reverts afterward.
    - Fixed "Busy Bee+" effect to prevent customers from spinning in circles and failing to pick up food.
  • Fixed issue where street lights remained on during daytime after being activated at night.

0.7.493 Update - Fix stuttering bug

After upgrading Godot from version 3.5 to 3.6, gameplay stuttering occurred due to changes in engine logic.

To address frame drops and stuttering, the following optimizations were implemented, resulting in smoother performance surpassing the original 3.5 version. However, experimental engine features were enabled, and potential long-term stability risks remain unverified.

[h3]‌Optimizations for GODOT Stuttering Issues:‌[/h3]
  • Reduced fixed physics iterations per frame to lower computational overhead.
  • Experimentally enabled ‌[Physics Jitter Fix]‌ and ‌[Physics Interpolation]‌ features (unknown long-term stability risks).
  • Fixed severe frame drops when using a controller alongside keyboard input.
  • Modified character types experimentally to reduce physics-related resource consumption.


[h3]‌Other Updates:‌[/h3]
  • Adjusted parameters (e.g., bear projectile mechanics) due to reduced physics iterations.
  • Fixed inability to throw boxes when the bear character is stationary.
  • Resolved text display issue ({Lux}) in the tutorial section.
  • Fixed incorrect order interface images.