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The text_0.6.x branch version 0.6.64 has been updated to the main branch today.

[h2]Dear store managers, the text_0.6.x branch version 0.6.64 has been updated to the main branch today.[/h2]



[h3]Version 0.6.64 Update Contents:[/h3]
  • The cleaning slime will now assist in the flagship stores (temporary test feature).
  • Attempted to fix the issue where players who visited the flagship store could not earn Green Tickets in normal levels after adding friends.
  • Optimized NPC paths for Chapter 1 and Chapter 2 full maps.
  • The ice delivery boy in the flagship store will no longer add ice cubes when not appearing.
  • The ice delivery boy, Brin, will now be dressed appropriately for work.


0.6.62 Version Update

[h2]0.6.62 Version Update Content:[/h2]
  • Fixed the issue where the table became unusable with a yellow frame after interacting with a drink cup and fruits on the table.
  • Fixed the issue where the secondary player’s disconnection caused incorrect settlement during online play.
  • Attempted to fix various minor issues.
  • Optimized the ticket machine.
  • Optimized the details of some devices.




[h2]New Content (Currently Closed to the Public, Internal Testing):[/h2]
  • Juicer and cutter machines now have power outage and damage logic.
  • New display cabinets with several decorative items (logic implemented, no images yet).
  • Cleaner employees have been implemented (not tested in online mode).
  • Gacha items will follow you around in your home.


0.6.582 and Test 0.6.6 version updates

[h2]0.6.582 Version Update:[/h2]
  • Fixed an issue where adding a fourth recipe would replace the first recipe.
  • Optimized the performance of small ingredients in the drink cup when selecting additional small ingredients.
  • Corrected text errors in the English version of the purchasing interface.
  • Fine-tuned details.


[h2]In addition to the above, the following adjustments have been made to the current main branch version:[/h2]
  • The difficulty of the "Double Ears Cup" in Chapter 4 has been changed to another difficulty.
  • Full adjustment of recipes in Chapter 5; increased reputation from soda bottle customers.
  • Adjusted the order of some demon difficulty levels.
  • Difficulty adjustment for 5-4: 1 day reduced, difficulty for dual recipe selection changed to another difficulty.
  • Optimized fruit box logic.
  • Additional minor detail optimizations.




[h2]0.6.6 Version Content (Switch to text_0.6.x version required):[/h2]
  • Adjusted the chapter selection interface (Chapter 6 entry is currently not open).
  • Fixed an issue where using the beaver in-game caused a slowdown when returning home.
  • Bears can now throw the fruit boxes.
  • Fixed the issue where recipe names did not change when switching languages.
  • Soda machines and bubble machines are now available for commercial upgrades.
  • Fixed an issue where the cash register menu could not be clicked after viewing the menu.


[h2]Chapter 6 Update (Currently not available):[/h2]
  • The beaver’s "Rubbing Hands" now boosts the "Violent Beating" drink speed.
  • The "Violent Beating" drink speed is now influenced by the penalty "Clumsy Hands+" card "High Pressure Brainwash+" and the daily event "Hand Speed".
  • Fixed the issue where the quantity of the pitting machine would be displayed incorrectly the next day.
  • Fixed the issue where an empty fruit box could not be reloaded with new fruit after placing it on the fruit rack, causing the next day’s load issue.
  • Layout and difficulty adjustments for levels.


0.6.582 Bug Fix:

The update content for version 0.6.582 (Only in the Test_0.6.x):
  • Fixed an issue where adding the fourth recipe would replace the first recipe.
  • Optimized the display of ingredients in the drink cup when selecting additional ingredients.
  • Corrected text errors in the English version of the restocking interface.

The update content for version 0.6.58:

[h2]Main Update Content:[/h2]
[h3]Small Ingredient Box Logic Optimization:[/h3]
Small ingredient boxes can now interact with each other, and identical ingredients will be consolidated. (Online synchronization has been completed)


[h3]Pickup Determination Settings:[/h3]
You can set the player's pickup priority and interaction priority, with options "Ground" and "Object."
When set to "Ground," players will prioritize interacting with objects on the ground beneath them, rather than objects on a countertop. You can adjust this based on your personal preference. (In multiplayer, the host's setting will apply.)

The GIF shows the "Object" interaction priority, where the player must control the character not to face any counter when picking up items from the ground.


[h2]Other Updates:[/h2]
  • Fixed an issue with incorrect English configuration.
  • Difficulty change for level 5-4, "Double Recipe" selection.
  • Optimized multiplayer logic.
  • Fixed an issue where ghosts couldn’t grab "Ruffians" in multiplayer.
  • Fixed issues where some saves couldn’t proceed properly.
  • Fixed time display issues in normal levels.
  • Fixed special logic prompts after playing certain special levels.
  • Other small bug fixes.


[h2]Chapter 6 Progress:[/h2]
Chapter 6 has completed the logic and gameplay for various equipment, recipe settings, level difficulty, music and sound effects, random events, equipment states overnight, multiplayer adjustments, etc., and is still under further adjustments and testing.

[h2]Chapter 6 Public Information:[/h2]
The theme for Chapter 6 is "Old Street," focusing on fruit and vegetable drinks.

Juicer:

Slicer:

Pitter:

Smashing:


More content will be available for early access in version 0.6.x!
Chapter 6 will be unlocked soon in the early access version!
Recent updates:

Version Switching Method: