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The open test for Chapter 6, Stage 3 is now available!

[h3]Attention all store managers, the third level of "Ancient Street" is now available for open testing![/h3]

In the quaint, traditional-style district, you'll be making fresh fruit drinks with gigantic watermelons, enormous sugarcanes, and huge snowflakes.

Little Demon: "On snowy days, make sure to promptly clear the snow accumulation on the street outside your shop! Don't let the snow pile up and affect your customers!"

High difficulty with snowflakes falling and heavy snow covering the streets. Piles of snow mount up, complaints grow louder, and snow removal becomes a tougher job for store owners.


[h3]To participate in the open test, switch to version test_0.6.x, follow these steps:[/h3]




[h3]This update includes the following changes:[/h3]
  • Fixed an issue where the host would not respond when other players interacted with furniture during multiplayer.
  • Fixed an issue where bugs didn't add pressure when they were full-health.
  • Increased the bug limit.
  • Fixed an issue where using the cutting board in multiplayer would cause the host's water tank to disappear.
  • Increased the bug limit: more staff means more bugs will be present at the same time.
  • Optimized the problem of tea barrels becoming overnight.
  • Fixed an issue where the "beat-up station" could be placed on the cup serving station.
  • Adjusted the layout of Chapter 6, Stage 2.
  • Refactored the stomp-bug logic to avoid missing stomp triggers under certain conditions.
  • Reduced the bug health cap by 1 point.
  • Increased the snow pile warning time: During this warning time, if customers step on the snow, pressure will not increase.
  • Adjusted snow-related logic.
  • Fixed a recipe issue in Stage 6-3.
  • Adjusted the layout of Stage 6-3.
  • Optimized the snow shovel's detection range.
  • Optimized the snow movement speed while shoveling.
  • Optimized the snow shoveling animation.
  • Reduced snowfall during multiplayer sessions in the third stage.
  • Attempted to fix multiplayer snow shoveling issues.




PS: There might be data issues related to the fourth level of "Ancient Street" and achievements when switching versions. Testing time will be announced separately!

Merry Christmas!

Little Devil: "In this season full of joy and warmth, we sincerely wish all our store guests a Merry Christmas! To create a more festive atmosphere in our store and ensure that both our staff and customers feel the warmth of Christmas, we’ve decided to have all of our employees wear Santa hats during this special time! 🎅"



Santa Hat: During the holiday season, everyone will be wearing this Santa hat! Also, if you’ve appeared on the leaderboard during Christmas, you’ll be able to receive this Santa gift in the future feature "Character Decoration"! Note: You’ll only be able to get the Santa hat by switching to the test version "test_0.6.x"!

To participate in the open beta, switch to version "test_0.6.x" as follows:


We wish everyone a Merry Christmas, and may the new year be even more wonderful!

The open test for Chapter 6, Stage 2 has begun!

[h3]Attention Store Managers, the second level of "Ancient Street" is now in open beta testing![/h3]

Make healthy fruit drinks inside a wooden building! You will need to use the fruit chopping machine and the pestle for "beating"!

Little Demon: "This wooden attic is very old, so make sure to clear out all the garbage in time! Otherwise, those nasty bugs will come out! If you see any bugs, be quick to step on them!"

High Difficulty: Bugs will quietly appear. The more garbage there is, the higher the frequency of bugs. You can step on the bugs if you overlap with them while moving. If you don't eliminate them quickly, they will keep increasing the pressure!

(PS: Stepping on bugs will also increase your reputation!)
(PS: Slime "DunDun" is bigger and easier to step on bugs!)

[h3]To participate in the open test, please switch your version to test_0.6.x, here’s how:[/h3]




[h3]This update includes the following content:[/h3]
  • Fixed the tea bag issue in the pot overnight.
  • Fixed the liquid layering color issue.
  • Adjusted recipe for Chapter 6.
  • Attempted to optimize garbage display issues with the juicer during multiplayer.
  • Fixed the issue where the tea barrel would still be usable after brewing tea overnight.
  • Adjusted the "beating station" to be movable, but cannot be moved while employees are using it.
  • Fixed the issue with handheld "?" items like cutting lemons.
  • Fixed the juicer overnight issue.
  • Fixed the issue where the interaction with the fruit rack and drink cup displayed incorrectly on the secondary machine.
  • Redesigned the bug stomping logic:
  • Triggered based on movement logic (synchronized with footsteps sound).
  • Determines distance when triggering, making it easier to step on bugs.
  • Slimes have a larger moving distance, so the distance check is further, making them easier to step on.
  • Original bug stomping logic:
  • Triggered by footprint collision box.
  • Harder to step on bugs.
  • Slimes have larger footprints, making them easier to stomp.
  • Adjusted bug refresh logic, reduced the number of bugs in single-player mode, and will refresh whether the store is open or not.
  • Optimized inspector logic to avoid getting stuck due to unreachable ground trash.
  • Fixed the issue where bugs could still detect trash bags after slime eats them.
  • Fixed the issue with non-stirrable drinks being displayed incorrectly at the top of the recipe screen.
  • Increased efficiency of the chopping machine, with added sound effects and animations.
  • Adjusted maps for levels 6-1 and 6-2.
  • Recipe adjustments for levels 6-1 and 6-2.
  • Fixed issues with the interaction of drink cups and fruit racks.
  • Fixed the issue with invisible tea leaves when weighing tea.
  • Fixed the issue where tea could still be used after brewing tea overnight.
  • Added reputation and cup coins for catching thieves.
  • Fixed the issue with adding the last cherry pit into the de-seeding machine.
  • Revised recipes for level 6-1, added lactobacillus, removed oranges and lemons.
  • Fine-tuned the position of some vegetables and fruits in the boxes.
  • Added different combination judgments and prompts for non-stick pans.
  • Fixed the issue with incorrect prompts for new difficulties in other levels.
  • Attempted to fix the issue where green tickets wouldn't be issued if you played in a direct store before joining multiplayer.
  • When the recipe list exceeds the menu, a sliding button and key switching display will appear.
  • Fixed the issue where you could "beat" while squeezing fruits, causing a game freeze.
  • Optimized shelf logic, added prompts when unable to place items.
  • Fixed the issue where placing more of the same fruit into a full fruit rack would cause it to disappear.
  • Fixed the issue where "high-speed delivery" would not take effect after buying furniture and equipping it.
  • Increased the juice liquid amount of carrots from 3 to 4.
  • Corrected some fruit and vegetable purchase prices and adjusted the stock of cherries, with increased reputation for double-ear cups.
  • Attempted to fix the issue where juicers would occasionally not break after upgrading overnight.
  • Attempted to fix the issue where players couldn’t control their character after being continuously hit by a baseball in multiplayer.
  • Fixed the portion issue when throwing fruit into the trash.




(PS: For internal testers, the third level of "Ancient Street" will soon be available, bringing unprecedented challenges!)

Chapter 6 open testing is now live!

[h3]Dear Store Managers, the first level of "Ancient Street" is now available for open testing![/h3]

In "Ancient Street", store managers will create various health drinks, gradually learning to use new machines and process a variety of fresh fruits!

Little Demon: "To ensure the hygiene and safety of the store, especially the quality of fruit ingredients, we remind all store managers to store goods off the ground when storing incoming goods!"

In high difficulty, inspectors will visit the store for checks! If the inspector finds any items not stored off the ground, pressure will continuously increase.



To participate in the open test, switch to version test_0.6.x using the following steps:




[h3]This update includes the following changes:[/h3]
  • Fixed issue where the pitting machine couldn't discard or add items to small ingredient boxes after being left overnight.
  • Fixed issue where the pearl pot would add items to Box A when interacting with the small ingredient cabinet by pressing Y.
  • Fixed issue where dirt and water stains didn't display prompts in multiplayer.
  • Fixed issue where the repair icon didn't show in multiplayer.
  • The measuring cup now correctly fills when the juice machine outputs juice.
  • Adjusted prices for some fruits and vegetables, corrected the quantity of bilberries, and increased reputation for the double ear cup.
  • Small green tangerines in the small ingredient box can now be correctly added to drink cups.
  • The pitting machine can no longer be placed on the ground.
  • Fixed issues with juice cups and un-juicable fruits and added pop-up prompts.
  • Fixed issues with non-stirrable recipes.
  • Adjusted the layout of the first level of Chapter 6.
  • Adjusted the layout of the fourth level of Chapter 5.
  • Lowered the volume of the juice machine juicing sound effect and adjusted upgrade prices.
  • Increased juice extraction speed after upgrading the juice machine; speed will increase further in multiplayer.
  • Adjusted inspector's logic to lower the frequency at which pressure increases due to violations.
  • Fixed an issue where the juice machine's secondary unit wasn't visible as damaged when using a measuring cup to extract juice after overnight use.
  • Fixed issue where sliced small green tangerines could be added to the small ingredient box.
  • Fixed issue where a measuring cup wouldn't fill if it was already full when used to extract juice from the machine.
  • Fixed issues with purchase statistics after buying measuring cups and other equipment.
  • Fixed issue where purchased measuring cups and other equipment disappeared after being left overnight.




PS: For internal testers, the second level of "Ancient Street" will be opened soon, bringing unprecedented challenges!

The text_0.6.x branch version 0.6.64 has been updated to the main branch today.

[h3]Dear store managers, the text_0.6.x branch version 0.6.66 has been updated to the main branch today.[/h3]



[h2]0.6.66 Update Content:[/h2]
  • Optimized maps for Chapter 3 and Chapter 4 to match the new NPC logic.
  • Added "ABXY" and "○×□△" controller button switching.
  • Optimized the ordering logic and fixed the issue where the "Penny-pinching" event could not be triggered correctly when there were specific condiments in the menu.
  • Optimized the animation and special effects for the condiment cabinet.
  • The pearl pot can now interact directly with the condiment cabinet for cooked pearls.




[h2]text_0.6.x branch updated to version 0.6.67.[/h2]

[h2]0.6.67 Update Content:[/h2]
  • Cup testers can now enter the first level of Chapter 6.
  • Sliced green tangerines can now be placed in the condiment box.
  • Fixed an issue where, when using the kettle to collect juice from the juicer, the juice couldn't be collected if the kettle was exactly full.
  • Fixed an issue with statistics after purchasing equipment such as the kettle.
  • Fixed an issue where equipment like the kettle would disappear after overnight.


[h2]First level of Chapter 6 currently available for public information:[/h2]
In this level, inspectors will come to the store for an inspection.
Inspectors will require all store managers to store goods off the ground.
If items are not stored off the ground, pressure will continue to increase.