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0.7.494 Update

For screen tearing issues in fullscreen mode, try adjusting settings in Settings > Graphics > Default Settings
Or change these settings when in fullscreen mode:
VSync = Enabled
Max Frame Rate = Same as Monitor

[h3]Update Contents:[/h3]
  • Changed "Unlimited" to "Same as Monitor" in the "Max Frame Rate" option under Graphics Settings.
    - Sets frame rate based on the current monitor refresh rate to resolve tearing caused by refresh rate mismatch.
  • Added default settings for [VSync], [Window Mode], and [Max Frame Rate] in Settings > Graphics > Default Settings.
  • Refactored speed multiplier logic with the following changes:
    - Fixed "Delivery Sluggish" penalty causing delivery drones to move too slowly.
    - Slightly increased beaver movement speed when not in water.
    - Reworked Gray Wolf active skill:
    1. Increased dash distance while moving.
    2. Fixed excessive sliding when dashing from a stationary position.
    3. Dash direction now aligns with current movement direction (no longer limited to 4 directions).
    4. Direction can now be adjusted during dash.
    5. Dash speed is no longer affected by movement speed.
    - Thugs and thieves no longer receive customer speed boosts while fleeing.
    - "Busy Bee" speed boost now only applies during food pickup and reverts afterward.
    - Fixed "Busy Bee+" effect to prevent customers from spinning in circles and failing to pick up food.
  • Fixed issue where street lights remained on during daytime after being activated at night.

0.7.493 Update - Fix stuttering bug

After upgrading Godot from version 3.5 to 3.6, gameplay stuttering occurred due to changes in engine logic.

To address frame drops and stuttering, the following optimizations were implemented, resulting in smoother performance surpassing the original 3.5 version. However, experimental engine features were enabled, and potential long-term stability risks remain unverified.

[h3]‌Optimizations for GODOT Stuttering Issues:‌[/h3]
  • Reduced fixed physics iterations per frame to lower computational overhead.
  • Experimentally enabled ‌[Physics Jitter Fix]‌ and ‌[Physics Interpolation]‌ features (unknown long-term stability risks).
  • Fixed severe frame drops when using a controller alongside keyboard input.
  • Modified character types experimentally to reduce physics-related resource consumption.


[h3]‌Other Updates:‌[/h3]
  • Adjusted parameters (e.g., bear projectile mechanics) due to reduced physics iterations.
  • Fixed inability to throw boxes when the bear character is stationary.
  • Resolved text display issue ({Lux}) in the tutorial section.
  • Fixed incorrect order interface images.


Version 0.7.491 Update

Update Contents:
    Refactored street light logic to fix the issue where lights failed to turn on at night due to engine updates.
    Refactored running timer to fix the issue where the timer above the head didn't count during running due to engine updates.
    Removed the text "Cannot throw fruit boxes" from bear skill descriptions.
    Fixed an issue in Level 6-4 where customers wouldn't pick up their order after specific operations when ordering large bottles with double cups.

    Version 0.7.49 Update

    Update Contents:
    - Optimized NPC multiplayer synchronization logic.
    - Fixed the issue where host and client speed became inconsistent after beavers rub hands in multiplayer mode.
    - Corrected Goblin animation issues.
    - Fixed the problem where passing obstacles did not trigger speed reduction and animation slowdown.
    - Resolved the inability to use skill dash when grey wolves remain stationary.
    - Improved animation logic and fixed animation playback issues during multiplayer sessions.

    Regarding Feedback Concerning Steam Connectivity and Game Loading Issues

    Dear Esteemed Players, good morning! Wishing you a delightful weekend!

    Recently, we have noted feedback from some players indicating that they have encountered issues such as "unable to connect to Steam" or "the game cannot be loaded and run properly" while experiencing *Feed the Cups*.

    Following investigation, we have identified that a potential cause may be related to players' Steam accounts having previously purchased game programs from other platforms. Launching these games might have involved the use of modified programs provided by vendors, thereby affecting certain Steam data.

    This altered data may lead to similar problems occurring with games developed using the Godot engine. Even updating to the latest version of Steam might not resolve these issues.

    Currently, the proposed solution is to uninstall and then reinstall the Steam platform.

    It is important to note that if software that modifies Steam program data continues to be used in the future, such problems may still arise.

    We sincerely apologize for any inconvenience this may have caused you. As this issue is related to the underlying mechanisms of the game engine, we, as game developers, face technical limitations in directly resolving it. We earnestly request players encountering this problem to try uninstalling and reinstalling Steam so that they can continue to enjoy *Feed the Cups*.

    Thank you for your understanding and continued support! Wishing you a pleasant gaming weekend!