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Eyes Of War News

Eyes of War Patch Notes

We've been working hard to deliver a smoother, more balanced, and overall more enjoyable experience in the world of Eyes of War.



In this update, we’ve not only listened carefully to player feedback but also made numerous improvements and bug fixes to enhance overall gameplay quality. We've also made a variety of behind-the-scenes optimizations to ensure smoother performance on the battlefield.
Check out the details below!


[h2]Improvements[/h2]
  • Fixed death animation issue for bandits in bandit camps.
  • Updated tutorial navigation for the new UI bar.
  • Resolved issues when returning to the main menu from in-game.
  • Fixed issue in the tutorial where cavalry units produced were not being counted.
  • Made various performance improvements.
  • Adjusted walkable area for archers on top of castles.
  • New UI elements added for the Strategy map.
  • Added feature in bandit camps where they now adopt the team color of the capturing player.
  • Minor optimization changes made to bandit camps.
  • Small improvements were made to the Frozen Harbor map.
  • Fixed directional behavior for bandits when returning to idle positions
  • Adjusted rendering order for throwable objects to appear correctly behind fog.

[h2]Bug Fixes[/h2]
  • Fixed missing death sound at the end of the game in Survival mode.
  • Fixed localization issues found in Survival mode.
  • Fixed cursor disappearing in the perk selection screen in Survival mode.
  • Fixed issue where character panel lighting turned off when entering the main menu and re-entering Survival mode.
  • Fixed issue where collected souls were not saved for the next game in Survival mode.
  • Fixed issue where characters couldn’t execute finishers in Survival mode.
  • Fixed issue where kill info overlapped with other UI elements in Survival mode.
  • Fixed RTS-TPS transition bugs on the "Frozen Harbor" map in Strategy mode.
  • Fixed issue where AI placed walls in incorrect positions on the "Frozen Harbor" map in Strategy mode.
  • Fixed issue where walls couldn't be placed on the "Serpent Pass" map in Strategy mode.
  • Fixed incorrect button positioning in the upgrade panel in Survival mode.
  • Fixed issue where the key UI would not return after clearing all upgrades in the permanent upgrade screen in Survival mode.
  • Fixed issue where perk values were not displayed on perks that grant keys in Survival mode.
  • Fixed issue in singleplayer Strategy mode where a new wall could be built over a destroyed wall corner.
  • Fixed debris getting stuck under terrain after a wall corner was destroyed in Strategy mode.
  • Fixed issue where the camera would clip under the terrain after the controlled character died in Survival mode.
  • Fixed bugs related to the “Last Breath” permanent upgrade in the “Hall of Permanent Power” panel in Survival mode.
  • Fixed material issues with archer units when selecting the red color for the Veridia faction.

Wargames Festival Special Broadcast!

40% Off! Eyes of War is on sale during the Steam Wargames Festival, April 28 – May 5! ⚔️

https://store.steampowered.com/app/2343930/Eyes_of_War/

Eyes of War 40% Off during Wargames Festival

Eyes of War is ready for battle at the Wargames Festival! ⚔️



Commanders, arm your weapons and tighten your ranks! From April 28 to May 5, Eyes of War will be waiting for you on Steam with 40% off during the Wargames Festival!🗓️

https://store.steampowered.com/app/2343930/Eyes_of_War/

Show your tactical brilliance on real-time battlefields, and shape the tide of war by experiencing both RTS and TPS mechanics in one seamless experience. Strategy, courage, and leadership... all await you in this world.💥

Don’t forget to join our community!
🔗 Discord: https://discord.gg/2s3BGMPVzs

Victory has never been this close now with 40% off! 💰

Eyes of War: Survive Update

The Survive Update brings thrilling new modes, strategic enhancements, powerful new characters, and countless improvements to Eyes of War. Whether you’re fighting to survive in the Survival Arena or mastering new technologies on the battlefield, your skills and your will to survive will be put to the test!

[previewyoutube][/previewyoutube]

[h2]NEW FEATURES & IMPROVEMENTS[/h2]

[h3]Survival Mode [/h3]
  • Survival Arena mode offers a new combat experience where players select unique characters and fight to survive against endless enemy waves.
  • Each wave becomes increasingly difficult, featuring different enemy types with unique strengths and weaknesses.
  • Defeating enemies grants XP. Upon leveling up, players choose from a selection of randomly offered temporary Perks.
  • Perks come in four rarity tiers: Common, Rare, Epic, Legendary.
  • Enemies may drop loot containing health restoration, XP boosts, or temporary buffs.
  • Loot is automatically collected when approached.
  • Every 5 waves, a Market Screen appears where players can purchase temporary battle buffs (Battle Blessings) with gold or refresh choices using the "Dice Mechanic."
  • At the end of the game, performance statistics (waves survived, kill count, damage dealt/taken, XP and gold collected) are summarized.
  • Players can unlock permanent bonuses with earned resources, which apply to all future matches.

[h2]Game Economy & Balancing Improvements[/h2]
[h3]🆕 Dedicated Workforce Technology[/h3]
  • Decoupled Worker Assignment
    Adding workers to Lumber Camps and Mining Camps is no longer tied to Age advancements.
  • Improved Laborwork Tech
    Research the Improved Laborwork technology directly at a Lumber Camp or Mining Camp to unlock +2 workers for each of those buildings.
  • Tech-Driven Strategy
    This change lets you plan workforce growth via your tech path, adding more depth to building specialization.
  • The durability of mine resources has been increased.
  • The durability of tree resources has been decreased.
  • Mining collection speeds have been rebalanced.
  • Resource requirements for Age Advancement have been updated.

[h2]🧙 New Characters & Integrations[/h2]
  • Four new characters have been added, complete with all animations and system integrations:

    Silveria: Maceman
    Norvion: Huscarl
    Solvong: Samurai
    Veridia: Knight

  • The Huscarl character no longer appears with a cape on their back.

[h2]📘 Updated Tutorial[/h2]
  • A brand-new tutorial has been prepared for first-time players.
  • Compared to the previous version, it offers a shorter and more focused introduction.

[h2]🗺️ Map Updates[/h2]
  • Frozen Harbor and Serpent's Pass maps have been completely reworked.
  • New Bandit Camps have been integrated.
  • The "Suppuku" (self-sacrifice/harakiri) animation for the Samurai character has been disabled in Arena and Survival modes.

[h2]🤸 Dodge System Update[/h2]
  • Dodge animations have been revamped for smoother and more realistic movements.
  • Previously, dodging was limited to forward, backward, left, and right. Now, dodging is possible in 8 directions:
    Front-Right / Front-Left
    Back-Right / Back-Left

[h2]⛏️ Resource Management Automation[/h2]
  • Upon construction, mine buildings now default to focusing on Stone resources.
  • Afterwards, each new mine building will automatically follow this resource cycle:
    Gold → Iron → Stone → Gold → ...
    Players can manually select resource types at any time.

[h2]🎥 Camera Improvements[/h2]
[h3]🆕 New Dynamic Height Camera System[/h3]
  • Terrain-Aware Collision
    The camera now dynamically adjusts its height to avoid clipping through elevated terrain (mountains, hills) in both Strategy and Battle modes.
  • Improved Target Focus
    Fixed vertical alignment issues when locking onto characters—your view stays smooth and accurate.
  • Customizable Rotation Speed
    Use the mouse scroll wheel to fine-tune camera rotation speed on-the-fly, fully respecting your global sensitivity setting.

[h2]🏗️ New Structure Info Panel[/h2]
[h3]🆕 Enhanced Building UI On-Hover Info[/h3]
  • Detailed On-Hover Panels
    Hovering over any structure in the Building UI now brings up a rich information panel with context-specific details.
  • Unit Production Preview
    For unit-producing buildings (Barracks, Archery Range, Stable), the panel lists all trainable units and their key stats at a glance.

[h3]🐞 BUG FIXES[/h3]
  • Fixed an issue where a single soldier would not move when issued a sprint command in strategy mode.
  • Corrected localization errors in the Mine Camp technology.
  • Fixed errors caused by repeatedly clicking the technology tab in resource camps.
  • Fixed an issue where changing resources during the tutorial incorrectly increased the resource count.
  • AI on Easy difficulty now properly produces soldiers.
  • Fixed the issue where the "Under Attack" alert would persist after structures were destroyed.
  • Corrected UI (user interface) errors on the main menu.
  • Fixed sprite (visual) errors that occurred during group character selections.
  • Fixed animation glitches for the Blade Master character during dodging.
  • Resolved the issue where players would always take damage during a dodge action.

The War Evolves... Coming Soon ⚔️

New battlefields, powerful characters, and intense survival challenges are on the way! Get ready for an update packed with fresh and exciting content.



[h3]New Game Mode: Survive Mode[/h3]
Eyes of War Survival Arena Mode is a medieval-themed combat survival experience. Players select unique characters to face increasingly difficult waves of enemies, strategically managing their character's growth through temporary perks and permanent upgrades.


[h3]4 New Playable Characters Are Arriving[/h3]
Get ready these warriors will shake the battlefield!
  • Solvong Samurai – Deadly discipline
  • Veridia Knight – The iron will of an honorable knight
  • Silveria Maceman – A fearless master of the mace
  • Norvion Huscarl – A mighty warrior

[h3]Maps Reworked from the Ground Up![/h3]
  • Frozen Harbor – Redesigned for chilling encounters
  • Serpent Pass – Updated for fresh tactical opportunities

[h3]FPS Mode Dodge Animations Enhanced[/h3]
Experience smoother, more responsive dodge mechanics!


[h3]And many more...[/h3]
Surprise content, optimizations, and much more coming soon!

This is just the beginning… An even bigger update is on the horizon.
Stay tuned the war is evolving!