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Eyes Of War News

50% OFF! Eyes of War Joins the Summer Sale! 🏖️

[p]The commanders put down their swords and put on cool clothes, meeting in the shade and grabbing slices of watermelon. 🏖️⚔️[/p][p]The battlefield has briefly turned into a beachside getaway... But don’t be fooled the drums of war are still beating behind the waves.[/p][p][/p][p]Eyes of War is 50% OFF during the Steam Summer Sale![/p]
  • [p]Build your own army[/p]
  • [p]Test your tactics in the field[/p]
  • [p]Lead your faction to victory[/p]
  • [p]Defend your castle or raid enemy territory[/p]
[p]But hurry this summer discount won’t last forever![/p][p]Add Eyes of War to your library today with 50% OFF during the Steam Summer Sale![/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]
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Eyes of War Hotfix - Minor Bug Fixes

[p]We’ve fixed some minor issues in Eyes of War. Various bugs affecting the player experience in Survival and Strategy modes have been addressed. We’ve also made improvements to AI behavior. You can find all the details below!

[/p]
  • [p]Fixed mine placement errors on the Frozen Harbor map.[/p]
  • [p]Resolved an issue where the “Major Donation” upgrade on the Survival mode's permanent upgrade screen did not function properly.[/p]
  • [p]Fixed a bug that occurred after selecting the “Max Health +25” card during the wave 6 upgrade selection in Survival mode.[/p]
  • [p]Fixed a bug where AI units attacked walls and gates incorrectly in Singleplayer Strategy mode.[/p]
  • [p]Adjusted the scale of the resource UI elements above the mine camp in TPS view during Strategy mode.[/p]
  • [p]Fixed an issue where buildings were not highlighted when entering their range in TPS view during Strategy mode.[/p]
  • [p]Fixed a bug where the AI would build walls on top of buildings on the Frozen Harbor map.[/p]
  • [p]Corrected localization errors in the top-left information panel in Strategy mode.[/p]
  • [p]Fixed gate-related issues in Strategy mode.
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[p]Thanks for your continued support and feedback, see you on the battlefield! [/p][p][/p][p][dynamiclink][/dynamiclink][/p]

Eyes of War Patch Notes

We've been working hard to deliver a smoother, more balanced, and overall more enjoyable experience in the world of Eyes of War.



In this update, we’ve not only listened carefully to player feedback but also made numerous improvements and bug fixes to enhance overall gameplay quality. We've also made a variety of behind-the-scenes optimizations to ensure smoother performance on the battlefield.
Check out the details below!


[h2]Improvements[/h2]
  • Fixed death animation issue for bandits in bandit camps.
  • Updated tutorial navigation for the new UI bar.
  • Resolved issues when returning to the main menu from in-game.
  • Fixed issue in the tutorial where cavalry units produced were not being counted.
  • Made various performance improvements.
  • Adjusted walkable area for archers on top of castles.
  • New UI elements added for the Strategy map.
  • Added feature in bandit camps where they now adopt the team color of the capturing player.
  • Minor optimization changes made to bandit camps.
  • Small improvements were made to the Frozen Harbor map.
  • Fixed directional behavior for bandits when returning to idle positions
  • Adjusted rendering order for throwable objects to appear correctly behind fog.

[h2]Bug Fixes[/h2]
  • Fixed missing death sound at the end of the game in Survival mode.
  • Fixed localization issues found in Survival mode.
  • Fixed cursor disappearing in the perk selection screen in Survival mode.
  • Fixed issue where character panel lighting turned off when entering the main menu and re-entering Survival mode.
  • Fixed issue where collected souls were not saved for the next game in Survival mode.
  • Fixed issue where characters couldn’t execute finishers in Survival mode.
  • Fixed issue where kill info overlapped with other UI elements in Survival mode.
  • Fixed RTS-TPS transition bugs on the "Frozen Harbor" map in Strategy mode.
  • Fixed issue where AI placed walls in incorrect positions on the "Frozen Harbor" map in Strategy mode.
  • Fixed issue where walls couldn't be placed on the "Serpent Pass" map in Strategy mode.
  • Fixed incorrect button positioning in the upgrade panel in Survival mode.
  • Fixed issue where the key UI would not return after clearing all upgrades in the permanent upgrade screen in Survival mode.
  • Fixed issue where perk values were not displayed on perks that grant keys in Survival mode.
  • Fixed issue in singleplayer Strategy mode where a new wall could be built over a destroyed wall corner.
  • Fixed debris getting stuck under terrain after a wall corner was destroyed in Strategy mode.
  • Fixed issue where the camera would clip under the terrain after the controlled character died in Survival mode.
  • Fixed bugs related to the “Last Breath” permanent upgrade in the “Hall of Permanent Power” panel in Survival mode.
  • Fixed material issues with archer units when selecting the red color for the Veridia faction.

Wargames Festival Special Broadcast!

40% Off! Eyes of War is on sale during the Steam Wargames Festival, April 28 – May 5! ⚔️

https://store.steampowered.com/app/2343930/Eyes_of_War/

Eyes of War 40% Off during Wargames Festival

Eyes of War is ready for battle at the Wargames Festival! ⚔️



Commanders, arm your weapons and tighten your ranks! From April 28 to May 5, Eyes of War will be waiting for you on Steam with 40% off during the Wargames Festival!🗓️

https://store.steampowered.com/app/2343930/Eyes_of_War/

Show your tactical brilliance on real-time battlefields, and shape the tide of war by experiencing both RTS and TPS mechanics in one seamless experience. Strategy, courage, and leadership... all await you in this world.đź’Ą

Don’t forget to join our community!
đź”— Discord: https://discord.gg/2s3BGMPVzs

Victory has never been this close now with 40% off! đź’°