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Eyes of War: Survive Update

The Survive Update brings thrilling new modes, strategic enhancements, powerful new characters, and countless improvements to Eyes of War. Whether you’re fighting to survive in the Survival Arena or mastering new technologies on the battlefield, your skills and your will to survive will be put to the test!

[previewyoutube][/previewyoutube]

[h2]NEW FEATURES & IMPROVEMENTS[/h2]

[h3]Survival Mode [/h3]
  • Survival Arena mode offers a new combat experience where players select unique characters and fight to survive against endless enemy waves.
  • Each wave becomes increasingly difficult, featuring different enemy types with unique strengths and weaknesses.
  • Defeating enemies grants XP. Upon leveling up, players choose from a selection of randomly offered temporary Perks.
  • Perks come in four rarity tiers: Common, Rare, Epic, Legendary.
  • Enemies may drop loot containing health restoration, XP boosts, or temporary buffs.
  • Loot is automatically collected when approached.
  • Every 5 waves, a Market Screen appears where players can purchase temporary battle buffs (Battle Blessings) with gold or refresh choices using the "Dice Mechanic."
  • At the end of the game, performance statistics (waves survived, kill count, damage dealt/taken, XP and gold collected) are summarized.
  • Players can unlock permanent bonuses with earned resources, which apply to all future matches.

[h2]Game Economy & Balancing Improvements[/h2]
[h3]🆕 Dedicated Workforce Technology[/h3]
  • Decoupled Worker Assignment
    Adding workers to Lumber Camps and Mining Camps is no longer tied to Age advancements.
  • Improved Laborwork Tech
    Research the Improved Laborwork technology directly at a Lumber Camp or Mining Camp to unlock +2 workers for each of those buildings.
  • Tech-Driven Strategy
    This change lets you plan workforce growth via your tech path, adding more depth to building specialization.
  • The durability of mine resources has been increased.
  • The durability of tree resources has been decreased.
  • Mining collection speeds have been rebalanced.
  • Resource requirements for Age Advancement have been updated.

[h2]🧙 New Characters & Integrations[/h2]
  • Four new characters have been added, complete with all animations and system integrations:

    Silveria: Maceman
    Norvion: Huscarl
    Solvong: Samurai
    Veridia: Knight

  • The Huscarl character no longer appears with a cape on their back.

[h2]📘 Updated Tutorial[/h2]
  • A brand-new tutorial has been prepared for first-time players.
  • Compared to the previous version, it offers a shorter and more focused introduction.

[h2]🗺️ Map Updates[/h2]
  • Frozen Harbor and Serpent's Pass maps have been completely reworked.
  • New Bandit Camps have been integrated.
  • The "Suppuku" (self-sacrifice/harakiri) animation for the Samurai character has been disabled in Arena and Survival modes.

[h2]🤸 Dodge System Update[/h2]
  • Dodge animations have been revamped for smoother and more realistic movements.
  • Previously, dodging was limited to forward, backward, left, and right. Now, dodging is possible in 8 directions:
    Front-Right / Front-Left
    Back-Right / Back-Left

[h2]⛏️ Resource Management Automation[/h2]
  • Upon construction, mine buildings now default to focusing on Stone resources.
  • Afterwards, each new mine building will automatically follow this resource cycle:
    Gold → Iron → Stone → Gold → ...
    Players can manually select resource types at any time.

[h2]🎥 Camera Improvements[/h2]
[h3]🆕 New Dynamic Height Camera System[/h3]
  • Terrain-Aware Collision
    The camera now dynamically adjusts its height to avoid clipping through elevated terrain (mountains, hills) in both Strategy and Battle modes.
  • Improved Target Focus
    Fixed vertical alignment issues when locking onto characters—your view stays smooth and accurate.
  • Customizable Rotation Speed
    Use the mouse scroll wheel to fine-tune camera rotation speed on-the-fly, fully respecting your global sensitivity setting.

[h2]🏗️ New Structure Info Panel[/h2]
[h3]🆕 Enhanced Building UI On-Hover Info[/h3]
  • Detailed On-Hover Panels
    Hovering over any structure in the Building UI now brings up a rich information panel with context-specific details.
  • Unit Production Preview
    For unit-producing buildings (Barracks, Archery Range, Stable), the panel lists all trainable units and their key stats at a glance.

[h3]🐞 BUG FIXES[/h3]
  • Fixed an issue where a single soldier would not move when issued a sprint command in strategy mode.
  • Corrected localization errors in the Mine Camp technology.
  • Fixed errors caused by repeatedly clicking the technology tab in resource camps.
  • Fixed an issue where changing resources during the tutorial incorrectly increased the resource count.
  • AI on Easy difficulty now properly produces soldiers.
  • Fixed the issue where the "Under Attack" alert would persist after structures were destroyed.
  • Corrected UI (user interface) errors on the main menu.
  • Fixed sprite (visual) errors that occurred during group character selections.
  • Fixed animation glitches for the Blade Master character during dodging.
  • Resolved the issue where players would always take damage during a dodge action.

The War Evolves... Coming Soon ⚔️

New battlefields, powerful characters, and intense survival challenges are on the way! Get ready for an update packed with fresh and exciting content.



[h3]New Game Mode: Survive Mode[/h3]
Eyes of War Survival Arena Mode is a medieval-themed combat survival experience. Players select unique characters to face increasingly difficult waves of enemies, strategically managing their character's growth through temporary perks and permanent upgrades.


[h3]4 New Playable Characters Are Arriving[/h3]
Get ready these warriors will shake the battlefield!
  • Solvong Samurai – Deadly discipline
  • Veridia Knight – The iron will of an honorable knight
  • Silveria Maceman – A fearless master of the mace
  • Norvion Huscarl – A mighty warrior

[h3]Maps Reworked from the Ground Up![/h3]
  • Frozen Harbor – Redesigned for chilling encounters
  • Serpent Pass – Updated for fresh tactical opportunities

[h3]FPS Mode Dodge Animations Enhanced[/h3]
Experience smoother, more responsive dodge mechanics!


[h3]And many more...[/h3]
Surprise content, optimizations, and much more coming soon!

This is just the beginning… An even bigger update is on the horizon.
Stay tuned the war is evolving!

Eyes of War - Patch Notes

We’re excited to bring you a brand new update for Eyes of War one that sharpens the battlefield, refines your commands, and makes every siege more immersive than ever. Thanks to the incredible feedback from our players, we've introduced powerful new AI behaviors, improved troop controls, enhanced performance, and fixed a long list of bugs that stood in your way. Whether you're leading armies across towering walls or managing resources deep within your city, this update is built to make your experience smoother, smarter, and more strategic.

Here’s everything we’ve improved and fixed in this major patch;

[h3]IMPROVEMENTS[/h3]

Unit Control Hotkey Update
The unit control hotkey has been changed from E to F in RTS mode to prevent conflicts with camera rotation (which uses E/Q).
You can still use E to switch between units in FPS mode, and the control can be customized via keybindings if preferred.

New Combat Mode System
We’ve removed the old "Aggressive", "Defensive", and "Direct Steps" modes. Replaced with two streamlined systems:
Auto Mode: Units make smart decisions based on surroundings.
Manual Mode: Full control remains in your hands.

TPS Movement Overhaul
Movement and turning in TPS mode are now more natural:
  • Pressing S walks the character backward without rotating.
  • Left/right turns now include realistic, step-based rotation no more instant spinning.
Sprinting Rework
Sprinting is no longer tied to “Force Command.” Units will now automatically sprint (2x speed) when given an attack or movement command via double-click.

Mining Camp Redesign
Mining Camps no longer split workers between resources using sliders.You now select one resource per camp (Gold, Stone, or Iron), creating clearer economic strategy.

Dynamic Army Behavior
Army AI now responds intelligently to:
  • Command type
  • Duration of engagement
  • Enemy unit size
  • Risk level
  • Building priority
  • Target type (e.g., infantry, siege)
Tutorial Tweaks
Minor adjustments have been made to the tutorial flow and text to reflect recent gameplay and control updates.

Siege Unit Speed Boost
Ballista and catapult units now move faster, allowing for quicker repositioning and less downtime during sieges.

Battering Ram Targeting Mode
Rams now have a special attack mode where they target buildings exclusively, improving their strategic usage.

Enhanced AI Combat Logic
A new AI combat mode has been added to improve how AI-controlled units detect, approach, and attack enemies.

Keybinding Improvements
Assigning a new key now automatically clears conflicts, preventing overlapping controls.

Save System Optimization
The save/load system has been optimized to significantly reduce lag spikes during saves.

AI Resource Management Polish
AI players now gather and manage resources more efficiently, improving both ally and enemy economy behavior.

Music Transitions Improved
Strategy mode background music now features smoother transitions and reduced repetition.

Wall Climbing Restrictions
Large units such as elephants and camels can no longer climb onto walls, fixing immersion-breaking scenarios.

Wall Command Fixes
Players can now issue proper commands to units stationed on castle walls, ensuring smooth control and defense setups.

[h3]BUG FIXES[/h3]
  • Fixed movement issues with battering rams.
  • Fixed damage output issues for battering rams in multiplayer mode.
  • Fixed UI issues where the TAB command didn’t close gate UI in multiplayer.
  • Fixed crashes during siege battles involving siege units in multiplayer mode.
  • Fixed issue where old saves were deleted after saving and exiting in singleplayer strategy mode.
  • Fixed pathfinding errors causing units to move in different directions when ordered onto walls.
  • Fixed incorrect horse spawn positions after loading a saved game.
  • Fixed incorrect unit formations after loading a save.
  • Fixed material issues with catapult crew units.
  • Fixed missing "Win - Lose" panel after battle mode ends.
  • Fixed incorrect spawn positions for siege units.
  • Fixed an issue where bandits attacked from inside the battering ram.
  • Fixed tutorial task bug preventing resource gathering task completion.
  • Fixed an issue in singleplayer strategy mode where AI could not produce units.
  • Fixed gate UI issues in strategy mode.
  • Fixed material issues in Solvong faction buildings.
  • Fixed various catapult-related bugs.
  • Fixed notification bugs in strategy mode.
  • Fixed issues related to the battering ram.
  • Fixed language-related issues.
  • Fixed unit formation problems.

Siege Update is Live!

Are you ready, commanders? The Siege Update has arrived on the battlefield! 🛡️🔥

As promised in our roadmap, this update turns siege warfare into more than just a tactic it’s now the very heart of battle. Smash through gates with the brand-new Battering Ram, and rain destruction upon your enemies with the upgraded Catapults and Ballistas!

But that’s not all we’ve also squashed numerous bugs, boosted performance, and made the battlefield smoother than ever. It’s been an amazing journey shaped by your feedback, and we’re thrilled to keep building this world with you!

[previewyoutube][/previewyoutube]

[h3]Improvements[/h3]
  • Battering Ram has been added to the game.
  • Catapult model has been updated.
  • Catapult attack reaction has been added.
  • Ballista models have been updated.
  • Ballista attack reaction has been polished.
  • Aiming while controlling the Ballista has been made heavier and polished.
  • The hit feedback of the Ballista bolt has been improved.
  • Archer death behavior upon castle collapse has been updated, and the floating-in-air issue has been fixed.
  • Battering Ram has been adjusted to fit the group and formation system.
  • Changes have been made to the internet synchronization system.
  • Fixed a bug where the catapult ball remained permanently in the tutorial.
  • Fog of War calculation performance has been improved.
  • Fog of War visual quality has been enhanced.
  • Rendering performance of environment textures on some maps has been improved.
  • Overload issues based on quality settings have been optimized.
  • Fixed a crash issue that prevented the game from reopening after crashes due to quality settings.
  • Surface textures beneath buildings and walls have been improved.
  • Wall selection has been made easier.
  • Repair action can now continue after the initial repair.
  • Destroyed walls can now be repaired after 5 seconds.
  • Fixed a bug where the crossbow bolt sound could be heard from everywhere.
  • Veridia's Knight unit has been updated.
  • Construction effects of Veridia's Market building have been fixed.
  • Missing "Building Completed" sounds have been added to Archery Range, Siege Workshop, and Lumber Camp.
  • Construction sound effects have been lowered in volume.

[h3]Bug Fixes[/h3]
  • Fixed an issue where towers couldn’t be destroyed in strategy mode.
  • Fixed a crash during battles with AI in singleplayer strategy mode.
  • Fixed an issue in singleplayer strategy mode where walls could be repaired before the repair preview appeared.
  • Fixed an issue in the tutorial "Defend Your City" mission where archers didn’t walk onto walls.
  • Fixed a bug that allowed building structures on destroyed walls in strategy mode.
  • Fixed errors that occurred when repairing destroyed walls in strategy mode.
  • Fixed a bug that allowed repairing walls before the cooldown period ended in strategy mode.
  • Fixed an issue where catapult projectiles remained after destroying walls in the tutorial.
  • Fixed an issue where wall corners couldn’t be repaired.
  • Fixed Ballista arrow speed inconsistencies based on charge level.
  • Fixed an issue with soldier health bar shadows.
  • Fixed material issues on the Knight character.
  • Fixed edge problems on walls.
  • Fixed the problem of being able to repair an already repaired wall.
  • Fixed an issue where damaged walls could be built over again.
  • Fixed animation issues in training mode.
  • Fixed UI bugs in strategy mode.
  • Fixed structure preview errors.
  • Fixed issues with catapult projectiles.
  • Fixed various wall repair issues.


The Siege Update marks an important step forward in strengthening the world of Eyes of War. From siege engines to visual quality, from synchronization systems to the user interface many aspects of the game have been refined and improved.

Thank you for being a part of this journey shaped by your feedback! Keep your eyes on the horizon the siege isn't over, it's only just beginning...

Echoes of War

Commanders, the battlefield echoes with sound! ⚔️
The latest update for Eyes of War makes the battlefield more immersive than ever! Your soldiers no longer just fight they now respond to your commands with voice cues, moving like a real army. Each kingdom has its own unique war cries, formation commands, and leader voiceovers, bringing the battlefield to life like never before!

But this update isn’t just about voiceovers! Performance improvements, graphic optimizations, and bug fixes have made the game experience smoother than ever. Your armies now move more fluidly, and the visual and mechanical details on the battlefield have been enhanced. Here are the details:

[h3]NEW FEATURES[/h3]
240 Unique Unit Voice Lines
Infantry, Archers, Cavalry, and Siege Units now have their own battle lines, making each unit feel more distinct!

Kingdom-Specific Voice Styles
Veridia, Silveria, Norvion, and Solvong each have a unique voice style, making their presence on the battlefield more powerful.

Command Voice Responses in TPS Mode
When you issue commands using the TAB key, your leader will respond with a voice confirmation, making tactical commands even more immersive.

Formation Orders with Voice Feedback
Switching between formations like Wide, Wedge, Loose, and Circular now includes voice confirmations.

A More Realistic Battle Atmosphere
Your soldiers instantly follow your orders, making the battlefield feel more alive!

[h3]A COMMAND EXPERIENCE LIKE NEVER BEFORE![/h3]
Issue Tactical Unit Commands
Give orders like "Attack!", "Charge!", "Hold!", or "Defend!", and your army will immediately respond, ensuring full control over the battlefield.

Rally Your Troops
Call out "Everyone!", "Archers!", or "Cavalry!", and watch your units instantly react.

Formation Control in TPS Mode
Experience a more immersive battle as your leader audibly announces formation changes.

Seamless Integration
Every voiceover is carefully designed to enhance player feedback, making battles feel more dynamic and fluid.

With this update, commanding your army is more powerful and intuitive. Whether leading from the RTS view or fighting directly in TPS mode, your presence as a commander has never felt this impactful!

[h3]IMPROVEMENTS[/h3]
  • Improved ground textures under buildings.
  • Optimized grass and prop density based on quality settings.
  • Optimized the quality settings adjustment system.
  • Removed unused options in graphics and quality settings for better performance.
  • Optimized shader processing load.
  • Optimized character model bone structures.
  • Updated compression algorithms for some animations to improve performance.
  • Fixed visual effect issues showing unit destinations when exiting buildings.
  • Optimized terrain rendering under buildings.
  • Improved the camera-facing object system.
  • Added culling for animations in both singleplayer and multiplayer to reduce performance load.
  • Cached frequently updated variables to reduce performance strain.
  • Moved certain internet-based processes to local execution for performance and network optimization.
  • Optimized resource distribution system.
  • Implemented memory pooling for data structures to reduce frame drops.
  • Added a high ping indicator.
  • Updated mine points to prevent workers from getting stuck.
  • Fixed an issue where some particles were not visible in multiplayer.
  • Fixed bugs related to finishing moves being applied to two players at once or by dead units.
  • Fixed and optimized the group system.
  • Fixed desync issues where multiplayer characters appeared in different positions on different players' screens.
  • AI now has population and build restrictions.
  • Added race-specific voice lines when issuing commands in strategy mode via TAB.
  • Updated Strategy Map UI.
  • Fixed a glitch in building placement that caused rapid red-green flashing.
  • Fixed an issue that made selecting wall objects difficult.
  • Added build limits for structures.
  • Adjusted stone consumption limits for wall construction and updated the UI.
  • Fixed an issue where enemies could control player gates.
  • Improved visual animations for wall construction.
  • Updated shields.
  • Fixed a visual issue causing terrain under buildings to appear white.
  • Added sounds to indicate completed building construction.
  • Adjusted overall sound levels.
  • Reduced frequency of horse sounds.

[h3]BUG FIXES[/h3]
  • Fixed material issues on buildings in Frozen Harbor.
  • Fixed a gate issue in Multiplayer Strategy mode.
  • Fixed archer attack animation bugs in multiplayer.
  • Fixed an issue where UI elements wouldn't close for spectators in Multiplayer Strategy mode.
  • Fixed text display issues in Strategy mode UI.
  • Fixed an issue where grouped units attacked structures incorrectly in Strategy mode.
  • Fixed a wall destruction issue in Multiplayer Strategy mode.
  • Fixed structure preview bugs.
  • Fixed worker pathfinding issues in mining camps.
  • Fixed a delay in troop response to orders in Strategy mode.
  • Fixed overlapping soldier voice lines in Strategy mode.
  • Fixed a UI bug causing a large warning sign when attempting to build walls on top of existing ones.
  • Fixed an issue where grass disappeared on the Tutorial Map at ultra settings.
  • Fixed minimap icon size issues for mining camps.
  • Fixed an issue where the bowstring animation broke for Silveria horse archers after firing.
  • Fixed navigation mesh errors on the Barren Dunes map.
  • Fixed a UI bug that incorrectly displayed command prompts when approaching enemy gates in TPS mode.


The battle is more alive, the performance is smoother! Your command echoes across the battlefield! 🔥