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Border Pioneer News

Patch v0.99.10

  • Fixed a bug where the "Giant Hunter" had incorrect knockback direction.
  • Updated the spawn point icon in the map editor.
  • Adjusted the number of monsters spawned in random maps.
  • Fixed an issue with incorrect sound effects for generic lightning spells.
  • "Raiders" and "Lurkers" will now automatically use the "Raid" ability when right-clicking on enemies.
  • Increased the penetration limit for "Crossbowmen" and "Ballistae."
  • Reduced the resource cost for upgrading the "Prince's" skills and improved his base stats.
  • Removed the hidden spawn point feature in Map 5.
  • Added an additional save slot, allowing manual saves from the settings menu.
  • Enhanced the starting decks for all "Kingdoms."
  • Increased the number of trees and ore nodes in certain maps.
  • Card prices in the caravan will now display in red when the player lacks sufficient gold.
  • Reduced the penalty for not hosting a festival during the "Festival Celebration" event.
  • All characters' "Magic Card Packs" will now include the "Fireball Boom" card.
  • Increased the rarity and damage of the "Arrow Rain" ability.
  • Buffed "Hermi": Choosing "Hermi" now increases the chance of "Magic Cauldron" appearing in shops; the purchase price of "Magic Cauldron" has been reduced; upgrading it increases food production and attack speed.
  • Fixed a bug where the "Magic Cauldron" was not affected by the "Livability" trait.
  • When selecting multiple units, special units (e.g., "Baby Dragon") will now be prioritized in the display.
  • Adjusted the terrain in 3-3 to make it easier for players to defend.
  • Fixed an issue in the "Earthquake" quest where food deduction was incorrect.
  • Resolved potential bugs related to loading saved games.
  • Added a hint in Map 4 about upgrading "Bonfires."
  • Added a tutorial tip explaining that resources cannot be produced from destroyed buildings.
  • Fixed an issue where certain achievements could not be completed.
  • Increased the base attack power, upgrade effectiveness, and experience required for Warriors.
  • Fixed a bug where the "Baby Dragon" could devour certain special units.
  • Fixed an issue where spears had difficulty hitting targets.
  • Fixed incorrect health bonuses for the "Mushmother."
  • Adjusted the "Orc Hero" mechanics: To prevent confusion, the hero no longer displays health regeneration (actual health remains unchanged).
  • Fixed a bug where save files for workshop maps could not be loaded correctly.
  • Enhanced the attributes of the Stone Cannon.
  • Fixed a display bug with the "Fairy Assembly Hall."
  • Fixed an issue in Level 4-2 where the number of enemies in July was incorrect.

Patch 0.99.8

  • Adjusted the overly high difficulty of 5-3: Increased the amount of aid supplies from the King, gifted additional purification towers and walls, increased the usage count of gifted spell cards, and delayed the appearance of the BOSS.
  • Fixed a bug where explosive traps could be actively attacked by ranged units.
  • Separated achievements and unlocked characters to resolve a bug where players couldn't complete achievements.
  • Fixed a bug where the tutorial couldn't be skipped.
  • Added a mouse anti-misclick feature, making it less likely to misclick when the Dragon Baby uses skills.
  • Fixed a bug where the tavern would still display gold production numbers even when food was sufficient, preventing gold production.
  • The map editor can now place buildings continuously.
  • Fixed a bug where monster paths were incorrect.
  • Fixed a bug where exchanging supplies in the "Treasure Chest" quest would fail.
  • Fixed a bug where "Return to Title" might not work on macOS.
  • Fixed a bug where fuel damage was missing.
  • Fixed a bug where the "Knowledge Treant" and "Library" gave incorrect experience.
  • Fixed a bug where "Living Wood Wall" only worked on "Wood Walls."
  • Fixed a bug in the editor where leftover spawn points prevented saving.
  • Fixed a bug where "Patch's" talents didn't work in custom maps.
  • Trees planted by "Afforestation" can now be moved during the construction round.
  • Adjusted the cooldown cap for the Dragon Baby's Devour ability, now with a maximum of 30 seconds.
  • Fixed a bug where the talent "Resource Reserve" had incorrect values.
  • Buffed the "Barracks."
  • Added more card types that Steve can use.
  • Enhanced "Militia Conscription," "Lumber Hut," "Mine," "Workshop," "Lumber Mill," "Ore Crusher," "Orchard," "Ranch," and "Mill" (note: these changes require starting a new game to take effect).
  • Changed the "Collection Station" to red for clearer distinction from the Wooden Hut.
  • The effect of "Lumber Tools" now refreshes immediately.

Issue regarding lost save files after macOS update

Restart your computer.For those who may have similar issue...try to reinstall the game and then you can grant the game access to your Documents folder and use your old savings.
If you are a macOS-arm player, you can right-click the game → Properties → Betas and select the macOS-arm test branch to play.

Patch 0.99.6

  • Fixed a bug where minor enemies would spin in certain locations.
  • Fixed a bug where the end turn button on the main interface was highlighted incorrectly.
  • Fixed a bug where the "Druid's Hut" incorrectly occupied population.
  • Increased the price of the "Druid's Hut."
  • Fixed a bug with the "Health Potion" in the "Druid's Hut."
  • Fixed a bug where the upgrade value of "Hermie's" "Magic Cauldron +10 Food" was incorrect.
  • Buffed the "Prince." The "Prince" can now learn all skills, but resource consumption has increased.
  • Increased the size of the "Prince" and "Dragon Baby."
  • Optimized pathfinding for "Severely Injured" units to the "Nature Well."
  • Fixed a bug where "Large Buildings" were misplaced in custom maps.
  • Optimized wave previews; they will no longer auto-hide.
  • Fixed a bug where "Vacation" caused multiple "Bonfires" to appear.
  • Fixed a bug where the "Ancient Tree" had an incorrect attack range.
  • Reduced the price and cost of the "Mine."
  • Fixed a bug where clearing certain levels could prevent unlocking some adjutants.
  • Fixed a bug where the pathing boost for "Ghost" and "Frost Ghost" spawn points was incorrect.
  • Fixed a bug where "Permanent Reinforcement" did not work on traps.
  • Added an explanation for damaged buildings in the tutorial.
  • Fixed a bug where the talent "Extra Treasure Chest" did not work.
  • Fixed a bug where the talent "High-Quality Seeds" did not work.
  • Fixed a bug where the talent "Rock Spirit" had incorrect bonus values.
  • Fixed a bug where some macOS downloads resulted in a 0B game size.
  • Fixed incorrect text for "Unlock Gravity Trap."
  • Fixed incorrect animations for reinforced wooden walls.
  • Adjusted cloud save size and fixed a bug causing save data loss.
  • Fixed a bug causing black screens and no sound on some macOS systems (macOS Electron framework upgraded to 33.0.1).
  • Made minor adjustments to the editor's layout.
  • The editor can now directly open the folder where maps are saved.
  • Fixed a bug where "Focus Operation" could be upgraded multiple times.
  • Fixed an issue where the cooldown for the "Dragon Baby's" Devour skill could be excessively long.
  • Adjusted the logic for the "Lich's" ability to summon small skeletons.
  • Enhanced the survival attributes of the "Magic Cauldron."
  • Trees planted by "Afforestation" can now be moved during the construction round.
  • Fixed a bug where buildings like the "Mine" consumed extra food to generate additional resources.
  • Adjusted the UI interface.
  • Adjusted the percentage damage bonus of "Fireball" against bosses.
  • Reduced the frequency of skill usage for "Demon's Eye."
  • Fixed a bug where "Food Consumption" would not reset to zero.
  • Fixed a bug where summoned units would return to incorrect positions after recovering from severe injuries.
  • Optimized the display of monster spawning paths.
  • Reduced the experience required to upgrade the "Gravity Trap" and decreased the attack power gained from upgrades.
  • Fixed a bug where "Reinforced Walls" did not affect "Reinforced Wooden Walls."
  • Added a confirmation button for uploading maps.
  • Updated the framework version for the macOS release.
  • Added native support for Mac M1 in the test branch (macOS-arm64).
  • In the map editor, monster settings can now be copied.
  • Fixed a bug where the number of soldiers required in the "Animal Migration" quest could be too high.
  • Fixed a bug in custom maps where the Town Center and preset positions were different.
  • Fixed certain bugs that could occur due to excessively large custom maps.
  • Optimized Steam Cloud synchronization to address issues with lost save progress.
  • Reduced the additional food consumption of the talent "Royal Guard."
  • Fixed a UI bug caused by multiple bosses appearing simultaneously.
  • Decreased the cooldown for the Lich's skeleton summoning ability.
  • Corrected a bug where Workshop content was not being read properly.
  • Fixed a bug in the editor where {W/A/S/D} could not control the camera.

Border Pioneer elegantly mixes city builders and tower defense, and it's out now

If you love strategy and are a fan of games that mix several genres, you need to check out Border Pioneer. It's a city builder, tower defense, RTS, and deckbuilder all rolled into one, giving you plenty to consider at any given moment. If you want more after exhausting everything you can from games like Bloons TD 6, give this one a try. Best of all, Border Pioneer is available at a slight discount now that it's out on Steam.


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