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Arcadium - Space Odyssey News

🌠 Playthrough and Q&A with the developer! #2 🌠

I will be playing Arcadium - Space Odyssey live and answer questions or feedback about the game!
I very much welcome any questions you have and I'll answer them for you in the livestream!

https://store.steampowered.com/app/2352670/Arcadium__Space_Odyssey/

Let’s Play Arcadium! Playthrough and Q&A with the developer! #1

I will be playing Arcadium - Space Odyssey live and answer questions or feedback about the game!

Live Chat

I very much welcome any questions you have and I'll answer them for you in the livestream (mind there will be a bit of stream delay!).

Any Feedback?

If you've played the demo already, and want me to answer on some feedback then be sure to come along and let me know in the chat. I'll do my best to answer!

https://store.steampowered.com/app/2352670/Arcadium__Space_Odyssey/

Watch me play the demo!

Watch me play the latest demo for Next Fest (pre-recorded).

Don't forget to add the game to your wishlist!

https://store.steampowered.com/app/2352670/Arcadium__Space_Odyssey/

New Update and June Next Fest Participation

I am glad to announce that Arcadium - Space Odyssey will be partecipating in the Steam Next Fest June edition, which goes from June 10 to June 17!

Make sure to hang with us by joining the Discord Community for all the tips, tricks and fun!

Also, there's a new update to celebrate the Next Fest, which contains various improvements and fixes, listed below:

Some planets had too little gravity attraction, which made landing too hard. This has been fixed.
Slightly reduced the damage of the aliens and their amount in waves.
More movement is now allowed after landing before the harvesting halts.
The joystick now keeps track of the finger while choosing a talent, leading to a smoother experience.
Final wave is now more and more difficult toward the end, rather than having a similar difficulty through the two minutes.
Planets crashes won't damage the player anymore if they had too little impact (i.e. dealing only a few damages).
Some achievements have been made easier.
You can now pause/resume while playing through the controller start button.
Improved the deadzone for controllers while navigating the UI.
Added Steam Achievements (not in the demo).

Fixed an issue where items cooldowns wouldn't work anymore under specific conditions.
Fixed an issue with The Chaser target movement.
Fixed an issue where the gravity of the planets wasn't properly calculated.
Fixed an issue where Cosmic Ring charge wasn't visually updated.

Major Update + Playtest + Endless Replayability Fest

Arcadium - Space Odyssey is partecipating in the Endless Replayability Fest, from 13rd May to 20th May!
A new update along with a limited time playtest is now available!

Here's the update notes:

New Content

The new stage "Celestial Champion" has been added.
The new feature "Celestial Nexus" has been added; available from "Celestial Champion" stage and forward.
The new spaceship "Cupid" has been added.
Several new items have been added: "Frenzied Charge", "Darkstorm", "Nova Sentry Call", "Nova Sentry", "Vitality Shield", "Space Fishing Rod", "Bio Hull Protection", "Alien Chaser".


Improvements

Golden Statuettes have been replaced by "Cosmic Essence"; the description of the item has been improved. Cosmic essence, unlike statuettes, are not bought from the merchant but are dropped with a low chance by any enemy in the universe.
Improved the size of the game's world when playing with a small screen.
Slightly improved the base speed of all spaceships.
There's now a tremble visual effect when you take damage from crashing on a planet.
Several changes have been added to make it so that it's easier to recognize when you're taking resources from a planet, how many resources are left, and when you fully harvested a planet.
Upon resuming a session, the game now also remembers items on the ground, broken allies that where repaired, and eventual allies that were with you.
Sentry Gun skill from Antevorta has been overhauled.
Consumable items are no longer a thing; the current two consumable items (cookies and cheese) are now pickups.
Some items received a visual overhaul.
Moved UI Scale to Video settings rather than General.
Simplified description for several abilities.
The stage specific feature has now a much higher chance to appear in the universe for that stage.
Improved the visibility of the interaction button.
Skills are no longer mentioned by "base" and "advanced" but rather by "first" and "second".
Improved animation for items spawn.


Fixes

Fixed an issue where landing aid was not applied correctly.
Fixed an issue where if you modified your attack pattern two or more times through abilities, you would keep a modified attack pattern.
Fixed an issue where comets were ignoring moons.
Fixed an issue where markets would still be marked with an arrow even when everything was bought.
Fixed a crash issue when the FPS were set to maximum in the options.
Fixed an issue where stats attributes for broken allies where not applied on repair.
Various improvements and fixes.