I am glad to announce that Arcadium - Space Odyssey will be partecipating in the Steam Next Fest June edition, which goes from June 10 to June 17!
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Also, there's a new update to celebrate the Next Fest, which contains various improvements and fixes, listed below:
Some planets had too little gravity attraction, which made landing too hard. This has been fixed.
Slightly reduced the damage of the aliens and their amount in waves.
More movement is now allowed after landing before the harvesting halts.
The joystick now keeps track of the finger while choosing a talent, leading to a smoother experience.
Final wave is now more and more difficult toward the end, rather than having a similar difficulty through the two minutes.
Planets crashes won't damage the player anymore if they had too little impact (i.e. dealing only a few damages).
Some achievements have been made easier.
You can now pause/resume while playing through the controller start button.
Improved the deadzone for controllers while navigating the UI.
Added Steam Achievements (not in the demo).
Fixed an issue where items cooldowns wouldn't work anymore under specific conditions.
Fixed an issue with The Chaser target movement.
Fixed an issue where the gravity of the planets wasn't properly calculated.
Fixed an issue where Cosmic Ring charge wasn't visually updated.