1. Strayed
  2. News

Strayed News

Strayed Update 0.1.3.0

Important: Starting today, we will be doing bi-weekly updates to improve our workflow. The constant delays and immediate bugs on wipe are a result of trying to cram a bunch of changes into just a couple days of work. With a bi-weekly update schedule, we can properly test our changes with staging servers and groups of testers. The next update will be May 24th and we'll be adding a bi-weekly server then!

0.1.3.0 Changelog

[h2]Added[/h2]
  • Player ragdolls on death
  • Synced finger tracking
  • Hitmarker sound effect
  • “Grip to drop” feature. Hold the grip button with dominant hand on a radial hotbar item slot for 1 second to drop the item


[h2]Changed[/h2]
  • Decreased bow shooting cooldown from 1 second to 0.75 seconds
  • Increased bow string nocking trigger radius


[h2]Fixed[/h2]
  • Decay system
  • Random teleports across the map
  • Double doors desyncing
  • Chicken meat objects frozen in remote player hands
  • Shredding ammo exploit
  • Bug that prevents inventory UI from closing after opening build menu (UI overlap issue)
  • Server restart notifications not showing in front of player
  • Bow shooting on pullout sometimes


Update on Steam and Applab. Thank you for the support!

Strayed Update 0.1.1.0 - New Build Pieces and Chickens

0.1.1.0 Changelog

[h2]Added:[/h2]
  • Chickens
  • Hunger system
  • New build pieces
  • Windowframe
  • Wallframe
  • U-Stairs
  • L-Stairs
  • New deployables
  • Wood window bars
  • Metal window bars
  • Wood double door
  • Metal double door


[h2]Changed:[/h2]
  • Increased bow shooting cooldown
  • Made crossbow easier to load
  • Increased size of slots in the inventory UI
  • Compressed some network packets


[h2]Fixed:[/h2]
  • Rewrote very laggy server code
  • Audio bugs (hopefully)
  • Memory leak when fetching servers

Strayed v0.0.12.0 is Live!

[h2]Added:[/h2]
  • CROSSBOW WEAPON
  • Workbench default blueprints system (Only crossbow right now)
  • Highlight effect to airdrop
  • A second server (wipes weekly)


[h2]Fixed:[/h2]
  1. Airdrop parachute/light disappearing prematurely
  2. Bug that prevented some players from respawning


[h2]Changed:[/h2]
  • Airdrop and locked crate server events no longer trigger at the exact same time. Each event should be offset by a 1-1.5 hr duration
  • Airdrop crate is now locked until it lands on ground


[h3]Monument loot spawns modified[/h3]
  • All low tier spawn points changed to medium tier (except at Radio Towers and Wood Outposts)
  • Prison high tier spawn on second floor is now a medium tier
  • Prison loot crate spawn count probabilities adjusted (10% chance for 4 crates, 55% for 5 crates, 35% for 6 crates)
  • Oil Refinery crate spawn count probabilities adjusted (50% chance for 5 crates, 40% for 6 crates, 10% for 7 crates)
  • Warehouse crate spawn count probabilities adjusted (70% chance for 5 crates, 25% for 6 crates, 5% for 7 crates)
  • Sawmill crate spawn count probabilities adjusted (70% chance for 5 crates, 25% for 6 crates, 5% for 7 crates)
  • Gas Station crate spawn count probabilities adjusted (45% chance for 4 crates, 55% for 5 crates)


[h3]Various loot table changes[/h3]
  • Metal hatchet and metal pickaxe removed from high tier crate, airdrop crate, and locked crate
  • Added crossbow to medium tier crates
  • Wooden club removed from medium tier crates

Update 0.0.11.0 is Live!

Added:
  • Finger curls on Quest


Fixed:
  • Login menu not displaying error information


Changed:
  • Overhaul of gun aiming
  • Slight gun input changes
  • New recoil on F8, SMG, military pistol


The update is slightly smaller this time around. We've been putting our time towards some larger features that you will most likely see next week. Keep an eye out!

🚨 STRAYED UPDATE v0.0.10.0 / SERVER WIPE 🚨

[h2]Clip of the Week Announcement [/h2]
If you are not currently in our discord server you can find a link at the top right of strayedvr.com. We will be starting a clip of the week competition for each wipe from here on out! Collect your best clips this week, and submit them into the competition by using the /strayed_submit_clip command in any channel and attach your clip file! The three highest voted contestants will get a special role in this Discord server. The highest voted contestant will get a month of Discord Nitro! Starting next week, we hope to showcase the previous week's winning clips in the main menu of the game!

[h2]0.0.10.0 Changelog: [/h2]
[h3]Added:[/h3]
  • Resource container highlight effect/health bar UI
  • Ability to drop items out of deployable containers
  • UI Sphere toggle in gameplay settings. This hides/shows the sphere around the inventory
  • Client-side out of bounds detection (in case server can’t detect you’re out of bounds)

[h3]Fixed:[/h3]
  • Deployable objects not destroying when an underlying build piece is destroyed
  • Incorrect build piece placement sounds
  • “Double arrow” when shooting bow
  • Main menu panels not showing after account registration
  • Potential fix for respawn bug that launches some players into the air
  • Chunks should no longer desync on Quest 2 / 3 when moving fast
  • Dying on the boundary of a chunk should no longer cause cracks in the world

[h3]Changed:[/h3]
  • Improved side-to-side running range
  • Terrain generation is now faster and less stuttery when crossing chunk boundaries
  • Optimized terrain mesh data which should improve GPU performance

[h3]
Removed:[/h3]
  • Beta disclaimer in main menu