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Dungeon Defenders II News

Survival Hotfix 3

Survival Hotfix 3


[h2]Survival Godly Drop Chance Adjustments[/h2]

The Gates of Dragonfall 50% Decrease from the original value

[h2]Bug fixes[/h2]
  • Reduced Devolve price
  • nerfed gates by 50% of the original value, not current
  • Changed Survival Ring Passive names
  • Added clamping to shop price and quantity for listings
  • Parties don't lower the survival wave now
  • Fixed an issue with checkpoint 100 clamping
  • Potentially fixed a trading exploit
  • Players' shops now dynamically update their player list
  • Shops now switch to a new shop when their current shops player loses connection or disconnects
  • Fixed an issue where the oil chip wasn't dropping all difficulties

Survival Hot Fix 2

Survival Hot Fix 2

[h2]Survival Changes[/h2]

  • Skip to wave now grants bounce mana past wave 70. The Formula is BaseBuildMana + (DU/150)*(WaveNumber-70) so for example Gates of Dragon fall on wave 131 Would be 800+(600/150)*(|131-70|) = 1044 mana. The multiplier, WaveNumber-70, is set to 0 if it goes negative.
  • Added 20 Defender metals every checkpoint or 5 waves.
  • Added Survival Shards to Exquisite Bags.



[h2]Survival Godly Drop Chance Adjustments[/h2]

  • Little-Horn Valley 20% Increase
  • The Gates of Dragonfall 30% Decrease
  • Dragonfall Bazaar 20% Decrease
  • Greyston Plaza No Change
  • The Ramparts 10% Decrease
  • The Throne Room No Change
  • Assault on Throne Room 12% Increase
  • Ramparts Siege 10% Increase
  • Liferoot Forest 15% Decrease
  • Forest Biome 15% Decrease
  • Forest Crossroads 15% Decrease
  • Forgotten Runis 5% Decrease
  • Nimbus Reach 10% Increase
  • The Dead Road 10% Increase
  • Siphon Site D 10% Increase
  • Dragonfall Sewers 5% Increase
  • Temple of the Necrotic No Change
  • Buried Bastille 5% Increase
  • Unholy Catacombs 12% Increase
  • Crumbled Bulwark 5% Increase
  • Molten Citadel No Change
  • Embermount 10% Increase
  • Drakenfrost Resort 10% Increase
  • Drakenfrost Keep 15% Increase
  • The Jacked Sparrow 10% Decrease
  • Plunderer's Paradise 20% Increase
  • Wild Westival No Change
  • The Wildest West 20% Increase
  • Tornado Canyon No Change
  • Tornado Highlands No Change
  • Crystal Mine 5% Increase
  • Lava Caverns 5% Increase


[h2]Balance[/h2]
  • Increase Thick Vines damage by 33%.
  • Added a 5 second cooldown on Struck by Inspiration.
  • Increased Brace For Impact duration from 3 to 6 seconds.


[h2]Bug fixes[/h2]
  • Fixed an issue where anti heal wasn’t working on emp
  • Fixed an issue where the devolve wasn’t relative to the current chaos tier
  • Fixed Rupturing Smash only stunning 1 enemy
  • Fixed Survival Checkpoint being awarded 1 wave early
  • Fixed Heroic Wave not working
  • Fixed a problem where the blacksmith would break with 1 material
  • Fixed mana not being given and dropped on Tornado Canyon and Tornado Highlands

Dungeon Defenders 2 Hotfix 8/9/2023

Bug Fixes:

- Fixed an issue where survival shard dust was tradeable
- Fixed an issue where you could spend medals on an invalid devolve
-Made gear, gold, and mana sell/de-spawn after each wave. The gold and mana change is only for survival
- Fixed wave 125 flair reward
-Fixed survival challenges being awarded 1 wave late
- Fixed an issue where the survival wave selector wasn't updating going from the world map to the advanced view
- Fixed an issue where the defender pack reward was showing a brainless pack
- Potentially fixed an issue where the checkpoint selector wouldn't update properly
-Fixed matchmaking_survival default session message
- Fixed an issue where the loot pop up setting wasn't working for survival
- Fixed an issue where the survival shard buyback wasn't using dust
-Fixed 100,000 gold items not giving gold on use
- Adjusted c13 Scedules ( Waves 111 - 130 )
- Fixed Long Shot shard chaos tier being c6 not survival
-Fixed visual bug with defense resist on godly relics saying it's invalid for tower type

The Endless Survival Update

Endless Survival



[h2]New Gamemode - Survival[/h2]

A new gamemode has been added to Dungeon Defenders 2 - Endless Survival! In this exciting new gamemode, players will choose a map and attempt to get as far as they can before being defeated. The enemies will start at a strength level similar to Chaos I, but will quickly get stronger every wave, eventually surpassing even the highest floors of Onslaught! Every five waves completed will reward the player with items, potentially including Survival-exclusive items and new Godly equipment. There will also be per-map checkpoints every fifth wave, so players don’t have to start from scratch every time they wish to play. The checkpoints are obtained relatively, so if your highest checkpoint on a map is 10, you join someone on checkpoint 15 on the same map and you complete 5 waves with them, your checkpoint goes up to 11 instead of 16. The checkpoint also only goes up if the waves you are completing are higher than your checkpoint’s value.



New Quality - Godly: The new highest quality in Dungeon Defenders 2 is Godly. Similar to Legendary, Godly will have 3 Mod and 3 Shard slots. However, Godly will have an all new tertiary stat and can roll with 3Mods upon acquisition. Godly Gear can only be obtained by playing Survival.

New Material - Godly Orb: Godly Orbs are a new material used to Advance Legendary gear into Godly, and can also reroll the tertiary stat on Godly equipment at the Blacksmith NPC. Godly Orbs can only be obtained by selling Godly Gear.

New Item - Survival Bag: Survival Bags are the primary reward for survival awarded after every 5th wave is completed. Survival bags can contain Legendary Weapons, Armor, and Relics. They additionally give Gold, Motes, Hammers, and Chaos 1 - 10 Shards depending on the type of bag. Bags come in 4 tiers depending on the equivalent Chaos level completed - Plain, Shiny, Pristine, and Exquisite.

New Item - Survival Chest: Survival Chests are obtained similarly to Bags, but they only have a 20% chance of dropping every five waves. Survival chests contain Legendary Weapons, Armor, and Relics, but Pristine chests have a chance to drop Godly equipment instead. Exquisite Chests are guaranteed to drop at least one Godly item! Survival Chests also contain Survival Shards, Gold, and Materials with a chance to drop Defender Packs and one of two new Rings - Ice, and Life.
Survival Challenges
Every Survival map has its own challenge to complete wave 100, awarding 1,000,000 gold and a common defender pack. Additionally, there are five new flairs for survival obtained from completing the new challenges for getting survival checkpoints on any one map. The challenges for the survival checkpoints are Survivalist (Wave 75), Wave Conqueror (Wave 100), Endurance Champion (Wave 125), Wave Master (Wave 150), Eternal Survivor (Wave 175), and Endless Master (Wave 200).




[h3]Survival Shards[/h3]

Brace For Impact - After using your slam ability, take x% less damage for 3 seconds.
Weakness Targeting - Increases damage by x% for every status effect on the enemy, with a maximum increase of 30%.
Double Time - Reduces build time for Defenses during Combat Phase by x%.
Struck by Inspiration - Hero attacks have x% chance to reset all ability cooldowns.
Heroic Convergence - While Heroic Wave is active, you gain an additional x% Hero Damage and x% Ability Power. However, the damage boost of Heroic Wave is reduced by 30%.
Icy Strikes - Your primary attacks chill enemies for 7 seconds making them move at x% movement speed
Long Shot - Increases damage the further you are from your target, up to +x% more damage.
Resolute Armor - Limits potential damage taken from any one hit to x% of your maximum Health.
Stand Your Ground - While standing still, Hero Damage and Ability Power are increased by x%, and you take y% less damage.
Tranquil Haste - Increases your movement speed by x. Not active during Combat Phase.
Fleeting Rebirth - Increase the Defense Power and Health of the affected tower by x% for 35 seconds after spawning.
Marks for Life - Abilities that consume Mark have a x% chance on hit to apply a new Mark.
Thick Vines - World Tree damages enemies for an extra x% of your Defense Health.








Blacksmith: The Blacksmith no longer sells items, instead he has brand new Reforge and Devolve services. With the Reforge feature, you can reroll the tertiary stat on the godly gear in exchange for Godly Orbs and hammers. The Devolve feature allows you to devolve your gear from one chaos tier to the one below it, for example devolving a Relic item from Chaos IX -> Chaos VIII.

Explorer: The Relic Hunter’s name has been changed to Explorer as he no longer sells relics. Now he sells Survival Chests and Survival Shard packs in exchange for Godly Orbs.








[h3]New Bundle[/h3]
Plain Material Bundle - Includes 99 Plain Motes and 40 of all other Plain Materials
Shiny Material Bundle - Includes 99 Shiny Motes and 40 of all other Shiny Materials
Pristine Material Bundle - Includes 99 Pristine Motes and 40 of all other Pristine Materials
Exquisite Material Bundle - Includes 99 Exquisite Motes and 40 of all other Exquisite Materials


[h3]Balance[/h3]
Increased Flame Burst scalar by 50%
Increased Base AoE Decrease AoE increase per upgrade ( Buff )

[h3]Bug Fixes [/h3]
Fixed Heroic Wave stacking with itself
Fixed tinkering costing nothing to reforge
Fixed spelling of carnival crates
Fixed Crystal Core under attack warning message typo on Wild Westival
Fixed Nimbus destroying the world tree if you are slain while building the Nimbus
Fixed oil on Slimes not applying to un-slowable enemies
Fixed Explosive Blades destroying towers after swapping or dying with Mercenary
Fixed Tandem Strike hyper shard causing enemies to heal
Fixed gold text turning red on upgrade UI when you don't have enough materials but do have enough gold


[h3]Misc[/h3]
Replaced the opening movie to be the new Chromatic Games one
Made items able to be stacked by the player in your inventory
Damage numbers above 5,000,000 now appear on enemies

New set of Twitch Drops available from August 8th till August 31st! Get your exclusive in-game cosmetics now by watching your favorite streamers!

Dungeon Defenders 2 - The Anime Update

A small patch that addresses some old issues and issues with the previous patch.

[h2]New Pets[/h2]
Chainsaw Corgi - Premium Pet
  • Unique Pet Ability - Chained Saw - Fires a flying saw blade that deals 1500% hero damage and returns to the player dealing damage on the way back. Cooldown 30s.
Cyborgie - Premium Pet
  • Unique Pet Ability - Whirlwind - Increases speed by 50% and attacks deal 155% bonus electric Hero Damage for 6s. Cooldown 45s.


[h2]New Skins[/h2]
  • Anime Adept Skin
  • Anime Countess Skin
  • Anime Mystic Skin
  • S.T.R.E.A.M.E.R. 1000 Engineer Skin


[h2]New Flairs[/h2]

These flairs will be obtained in our upcoming twitch drops so support your favorite streamer when these release soon.
  • Otherworldly Drakin Wings
  • Otherworldly Drakin Head
  • Otherworldly Drakin Tail



[h2]Emporium[/h2]

[h3]Anime Bundle[/h3]
Anime Adept, Anime Countess, Anime Gunwitch, Anime Huntress, and Anime Mystic costumes. This bundle also includes the Chainsaw Corgi and the Gundam Corgi Pets.

[h2]Balance[/h2]
  • Engineer can now use Steam Blast and Orbital Cannon while running and jumping.
  • Reduced Drill Hold (Engineer right-click) damage scalar from 3.5 to 2.
  • Reduced the Range increase of the Enhanced Throw Shard by 15% and Damage by 50%.
  • Reduced the base and scaling of the damage increase from Kinetic Energy Shard by 40%.
  • Reduced the base damage increase from Broad Head Arrows by 35%.
  • Reduced the damage of the Magnetic Knight Tower by 25%, and fixed its upgrade scalar.
  • Magnetic Knight Tower now deals 5% decreased damage after every hit maxing at 50% damage reduction.
  • Increased the damage scalar of the Sentry Turret by 10%.
  • Made nimbus electric corruption attack now target more than 1 enemy.
  • Slime Pit changes:
  • Increased Damage scalar on slimes form 13.6 to 15
  • Now oils enemies by default
  • Corrupted slimes now gain 350 move speed in addition to increased damage.
  • Fixed the scaling of Earth Guardian’s Dagger.
  • Reduced the maximum power of the Overload mod from 60% to 35%.
  • Orc Chieftain can no longer be slowed.

[h2]Bug Fixes [/h2]
  • Fixed an issue where the wildest west map last wave wasn't working properly for C10.
  • Adjusted aim offset of the ballista, poison dart, and harpy towers.
  • Removed left over quest from the collection UI.
  • Removed phoenix sound from the turtle pet ability projectile.
  • Removed the ability for the turtle pet to roll tormented thoughts.
  • Removed loud Drakenlord sound effects.
  • Fixed targeting issues for Wind/Cyclone Shapers.
  • Fixed Minibosses on Chaos X Tornado Valley.
  • Fixed Boss Wave for Chaos IX and X Onslaught schedules.
  • Fixed Mod Transfer for gloves.
  • Fixed Ranged Pylon Not dropping.
  • Removed Mods on all Halloween weapons.
  • Fixed Sentry Turret petrifying with only poison attacks.
  • Fixed a potential issue where sorting could desync the inventory.
  • Potentially fixed an issue where the magnetic knight’s attack animation was desynced.
  • Fixed an issue where Overlord wasn't exploding on dead targets, and prevented it from attacking the same target.
  • Increased particle boundary box for railgun vfx to prevent culling (hopefully fixes ghost shot problem).
  • Fixed Ranged Frost Goblin slow not being tagged properly.
  • Steam Blast is now unlocked at level 1.
  • Fixed Earth Ring not being tagged as a stun.
  • Adjust vfx bounds for the rail gun to hopefully prevent some ghost shots.
  • Fixed a potential issue where controllers can sometimes navigate to the buff icons or hero icons on the main player UI.
  • Fixed several pathing issues on Hidden Caverns maps.
  • Attempted update/fix for getting wonky ghost items and dupes with stash sorting and moving items around.
  • Fixed an issue where the Cyberdragon required gato materials to upgrade
  • Fixed Dead Road Subcore spawners on Chaos X.
  • Combat Prep and Heroic Presence now show up on buff bar
  • Cleaned up Tamer’s Gambit Shard values for the ungilded variant.
  • Removed core health requirement from spectral assault daily and changed description.
  • Fixed an issue where the Jester’s Revenge daily quest showed up more than intended.
  • Fixed black text on mods for Bling King Bow and Lunar Portal Staff.
  • Fixed an issue where the Lunar Portal Staff and Haunted Halberd right clicks weren’t working correctly.
  • Fixed Ranged Pylon, Double Eruption, and Steel hurricane not dropping.

[h2]QOL[/h2]
  • Increased the game’s bandwidth allocation.
  • Increased tick rate to 30 from 20.
  • Onslaught now rewards defender medals like expeditions for previously beaten floors.
  • Increased incursion medals to what expeditions have.
  • Added new Caverns Projectile VFX for all weapons but canister.
  • Remade fire and electric tower vfx on the magnetic knight tower to properly disappear during firing.
  • Added idle vfx to the magnetic knight tower and sentry turret.
  • Added idle sfx to magnetic knight tower, sentry turret, and rail gun tower.
  • Removed VFX on Electric Discharge.
  • Adjusted sound radius and volume of the magnetic knight tower.
  • Added Duration to Anti Heal Chip and Servo descriptions.
  • Changed the camera position of the mercenary to better view flairs,