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Update 2.47.0.130

[p][/p][h3]Aircraft[/h3]
  • [p]A bug that still caused aircraft to jump on runways in some cases has been fixed. (Report).[/p]
  • [p]F-106A — a bug that caused one of the drop tanks to always display in X-ray view has been fixed. (Report).[/p]
[p][/p][h3]Ground Vehicles[/h3]
  • [p]The Active scouting mechanic is now available on Scout UAVs.
    Learn more about the implementation and limitations here.[/p]
  • [p]There is now a 3 second delay when switching back to the ground vehicle after the player’s Scout UAV gets destroyed. This is to give the player time to understand how they were destroyed.[/p]
[p][/p][h3]Interface[/h3]
  • [p]A table with scouting awards in the message with the battle results now has an indication of whether the particular scouting was conducted when the Scout UAV was launched or not.[/p]
  • [p]The description of the “Air Strike” modification now includes information on how a launched Scout UAV influences the rate at which the required spawn points for an aircraft are reduced.[/p]
[h3] [/h3][h3]Graphics[/h3]
  • [p]A bug that sometimes caused the textures of some airfields to be overlapped by the underlying landscape has been fixed. (Report).[/p]
[p][/p][hr][/hr][p]Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.[/p]

Scouting Through Scout UAVs

[p][/p][p]In today’s update, we’ve added the ability to scout enemies while using Scout UAVs without having to switch to a tank. Alongside this are a number of changes made for balance purposes:[/p]
  • [p]When a Scout UAV is up in the air and operational, the delay before reusing Active Scouting after a successful scout has been increased:[/p]
    • [p]In Arcade Battles, the cooldown after a successful scout is now 12 seconds, and in Realistic Battles it is now 18 seconds. In both modes, this extended cooldown occurs regardless of whether you scouted with a UAV or a tank.[/p]
    • [p]When no Scout UAV is up in the air and operational, the cooldown time in both modes remains at 6 seconds, as before.[/p]
[p][/p]
  • [p]When the Scout UAV is up in the air and operational, the reduction in the aircraft’s spawn cost (in spawn points) for each target destroyed by an ally you scouted is halved, regardless of whether you were using a Scout UAV or a tank during scouting. However, the rewards in research points, Silver Lions, and mission points remain the same.[/p]
[p][/p]
  • [p]The maximum scout range when using a Scout UAV is limited and depends on whether the Scout UAV has a thermal imager. For Scout UAVs without a thermal imager, the scout range is limited to 1,500 meters. For ones with a thermal imager, it is 3,000 meters. If the distance to the selected target (in Arcade Battles) or the distance to the aiming point (in Realistic Battles) exceeds the maximum scout range, the action in the panel will be grayed out and become unavailable. If you still try to scout the target, a hint will appear on screen informing you that the maximum range has been exceeded.[/p]
[p][/p][p]We expect these changes to balance the introduction of Active Scouting from Scout UAVs. We’ll be monitoring its effectiveness and if necessary, will adjust it to ensure an interesting and balanced gameplay experience.[/p]

Gloire: Handy Upgrades!

[p][/p][p][/p][p]Today we’ll be taking a look at French light cruiser Gloire from the La Galissonnière-class, featuring an increased rate of fire and a new radar![/p][p][/p]
[p]Gloire: A Light Cruiser for France at Rank IV[/p]
[p]At a glance:[/p]
  • [p]Nine 152 mm guns, with a rate of fire of 9 rounds per minute[/p]
  • [p]Enhanced air defense battery[/p]
  • [p]Good protection[/p]
  • [p]Torpedoes and a Radar[/p]
  • [p]No reconnaissance aircraft[/p]
[p] [/p][p]Vehicle History[/p][p]Gloire, a La Galissonnière-class light cruiser, entered service in 1937. At the start of the Second World War, Gloire transported gold reserves to Canada and escorted convoys.[/p][p]After the capitulation of France in 1940, Gloire remained under the control of the Vichy regime and was based in Toulon. In September 1940, she was sent to Dakar, but due to machinery breakdowns, was unable to join the other ships and was interned in Casablanca by British forces.[/p][p]After the Allied landings in North Africa in 1942, Gloire defected to the Free French. After being modernized in the United States, she participated in the search for German ships in the Atlantic and then supported the Allied landings in Italy and southern France. In 1944, she bombarded enemy positions during Operation Dragoon, firing around 2,000 shells. After the war, Gloire made three trips to Indochina, was decommissioned in 1955 and scrapped in 1958.[/p][p][/p][p][/p][p]Introducing Gloire![/p][p]The Gloire light cruiser in her 1947 upgrade differs from her sistership La Galissonnière in increased rate of fire, improved radar equipment and a reinforced anti-aircraft battery. This exceptionally versatile ship is joining the French Bluewater fleet tree in the next major update, so let’s take a closer look![/p][p][/p][p][/p][p]Like the La Galissonnière light cruiser, Gloire features an excellent armament loadout of nine 152 mm guns in three turrets. However, there’s a noticeable difference in that Gloire is coming to the game in her 1947 upgrade, after work had been carried out on the loading system, increasing the rate of fire of the main caliber guns to 9 rounds per minute. On top of this, Gloire features a great ammunition loadout, consisting of high-explosive, semi-armor-piercing and armor-piercing rounds. When playing Gloire, you’re going to have complete freedom to choose the right shells for each combat situation you find yourself in![/p][p][/p][p][/p][p][/p][p]Another important difference between Gloire and her sistership is improved air defense capabilities. Gloire has an updated anti-aircraft battery, which has been significantly strengthened compared to earlier configurations. Thanks to this, the proven 40 mm Bofors and 20 mm Oerlikon cannons are responsible for air defense, fixing the relatively weak anti-aircraft defense shortcoming of La Galissonnière-class ships. On top of this, Gloire has updated American and British radar equipment for accurate and early identification of air threats. Space was required to accommodate the radar, so Gloire had the reconnaissance aircraft removed.[/p][p][/p][p][/p][p]Her 1947 upgrade also comes with more crew members, meaning Gloire’s survivability is increased. Gloire also retains the important aspects of her class — torpedoes and good armor protection for important compartments. Gloire is going to be a very versatile ship and a main player in any battle, but make sure to stick with your teammates for the best survivability.[/p][p][/p][p][/p][p]That’s it for this one! Gloire is joining War Thunder in the next major update for France’s Bluewater fleet tree. Make sure to check out our website for more dev blogs coming your way.[/p][p][/p][p]Please note that this vehicle’s characteristics may be changed before it is added to the game.[/p]

Pages of History (September): Bazooka Charlie

[p][/p][p]This month’s Pages of History will take you to the heart of events that took place in different theaters of war. From Iran and India, Lorraine and Kuban: take part in battles with vehicles that represent these historical battles and win prizes![/p][p] [/p]
[p]From September 1st until September 30th, you will be able to participate in 8 tasks consecutively. Completing each task will grant you a trophy with a reward, completing all of the tasks will earn you a unique player icon![/p]
[p]
[/p][h3]Charles Carpenter[/h3][p]Charles Carpenter was an American pilot who fought in France during the Second World War. Carpenter was given an L-4 Grasshopper for reconnaissance, but decided to go beyond that role and installed bazookas on each wing, earning him the nickname “Bazooka Charlie”. His plane was called Rosie the Rocketer. During the Battle of Arracoor, he destroyed a German armored personnel carrier and four tanks. In an interview, he later described his approach to combat as “attack, attack, and then attack again”.

You can immediately purchase this profile icon for Golden Eagles until October 3rd (11:30 GMT) without completing tasks. To find it, go to your Nickname → Achievements → Pages of History.[/p][p][/p][h2]Trophy reward for each task[/h2][p]Completing each individual task will give you a trophy with one of the following rewards:[/p]
  • [p]20-50% RP booster for 3-10 battles;[/p]
  • [p]20-50% SL booster for 3-10 battles;[/p]
  • [p]3-5 universal backups;[/p]
  • [p]Premium account for 1 day;[/p]
  • [p]A random ground vehicle camouflage (out of the selection of camouflages currently obtainable in game for completing tasks, or purchasing with Golden Eagles).[/p]
[h2]Other terms[/h2]
  • [p]Tasks are available from 11:00 GMT until 11:30 GMT on the final day of each task.[/p]
  • [p]Tasks can be completed in random battles except for “Assault” mode.[/p]
[p][/p][p]You can read a detailed description of which task is for which day and your overall progress by going to your Nickname → Achievements → Pages of History.[/p][p] [/p][p]September 1st — September 4th[/p][p]Bryansk Operation[/p][p]Immediately after the victory in the Battle of Kursk, Soviet command sought to build on the success, and dismember the Wehrmacht group in the central direction and liberate Bryansk. At first the offensive stalled, but in September it achieved significant success. The Red Army inflicted significant losses on the Wehrmacht and reached the strategic lines of the Desna and Dnieper rivers.[/p][p] [/p][p]September 5th — September 8th[/p][p]Berlin Victory Parade of 1945[/p][p]On September 7th, 1945, a Victory Parade took place in Berlin. Marshal Zhukov represented the USSR, General George Patton represented the USA, General Brian Robertson represented Great Britain, and General Marie-Pierre Koenig represented France. The Allies celebrated the defeat of the Nazi regime together. Shortly after the parade in Tiergarten, a memorial to fallen Soviet soldiers was unveiled.[/p][p] [/p][p]September 9th — September 12th[/p][p]Battle of Asal Uttar[/p][p]On September 8th to 10th, 1965, one of the largest tank battles since the Second World War took place near the village of Asal Uttar in India. The Pakistani army planned to break through deep into Indian territory, but it was met with minefields, territories flooded by India, and a well-organized counterattack. Despite the numerical superiority of Pakistani tank forces, they suffered three times as many losses and were forced to retreat.[/p][p] [/p][p]September 12th — September 15th[/p][p]Baltic Operation[/p][p]On September 14th, 1944, an operation began to defeat the remnants of Army Group North and drive them out of the Baltics. By the end of November, this task was accomplished, with the exception of the German group in the Courland pocket, which was surrounded but held out until Germany’s surrender in May 1945.[/p][p] [/p][p]September 16th — September 19th[/p][p]Battle of Arracourt[/p][p]One of the largest tank battles of the Western Front took place from September 18th to 29th, 1944, near the town of Arracourt in France. After the Allied forces penetrated into German territory, Hitler gave the order to launch a counterattack. The order was carried out in such a hurry that not all Wehrmacht tank units managed to assemble before the attack began, causing them to suffer heavy losses. The battle was lost, and for 50 Allied tanks destroyed, more than 200 German tanks were lost.[/p][p] [/p][p]September 19th — September 22nd[/p][p]Battle of Hürtgen Forest[/p][p]The longest battle of the Second World War on German soil began on September 19th, 1944. The Germans used ambush tactics and mined narrow forest roads and ditches, while the Americans suffered from the inability to call for air support, poor visibility, and the cold. Both sides suffered significant losses in the months-long stalemate.[/p][p] [/p][p]September 23rd — September 26th[/p][p]Tuapse Defensive Operation[/p][p]On September 25th, 1942, the decisive defensive operation in the North Caucasus began. Soviet troops managed to stop the advance of German and Romanian troops along the Kuban, preventing them from reaching Tuapse and the Black Sea. By pinning down enemy forces in this region, the USSR prevented Germany from advancing to the Baku oil fields.[/p][p] [/p][p]September 27th – September 30th[/p][p]Operation Samen-ol-A'emeh[/p][p]One of Iran’s first major counteroffensives in the war with Iraq took place from September 27th to 29th, 1981. Despite the numerical superiority of Iraqi troops, Iran’s air superiority and smart tactical decisions allowed Iranian forces to liberate the city of Abadan, which was under siege.[/p]

Update 2.47.0.128

[p][/p][p][/p]
  • [p]The previously announced Battle Rating changes have come into effect.[/p]
  • [p]A bug that caused the crash of Scout UAVs in a test drive to make the player’s tank teleport back to the place where the UAV was launched from has been fixed. (Report).[/p]
[hr][/hr][p]Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.[/p]