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Chronomon News

EA Update .8015

[p]Early Access .8015 [/p][p][/p][p] --- Features --- [/p]
  • [p]ViceVale Festival - Neon Lights[/p]
  • [p]Vicevale NPCs extra schedules[/p]
  • [p]Neon Nexus arcade mini games (Breezeke Blitz, Incheon Slither, Scorch Squadron)[/p]
  • [p]Quick sign-in button added to cloud loading[/p]
  • [p]Auto deposit/withdraw all items button for inventories[/p]
  • [p]Chillspire Build Level 2 - Move Relearning house[/p]
[p] --- Other Changes --- [/p]
  • [p]Massive pathfinding overhaul for farm monsters increasing performance, battery life and stopping intermittent lag[/p]
  • [p]Farm monsters can now work while in any building[/p]
  • [p]Hot bar will always clamp to right side of screen when opening inventory[/p]
  • [p]Rottato evolution line rare color changed from green -> purple[/p]
  • [p]Added 2 more shop NPCs to Chillspire (to stop confusion on where to interact)[/p]
  • [p]Town builds now require creds on top of materials[/p]
  • [p]Map fixes in Vicevale and nexus[/p]
  • [p]Specia shops can now accept items as a currency[/p]
  • [p]Farm monsters can now be walked over while following[/p]
  • [p]Slightly improved startup times especially on mobile devices[/p]
[p] --- Items --- [/p]
  • [p]Decorations: Arcade machine, Lumibot Plushie, Speakers (LG, SM), Gamer Art[/p]
  • [p]Lumibot helmet[/p]
[p] --- Controls --- [/p]
  • [p]Some keybindings don't save/load properly when moving from controller device to keyboard device[/p]
  • [p]Can't click top button with start key sometimes on game startup[/p]
[p] --- Bugs --- [/p]
  • [p]Meet Veyrin after first cutscene in Fenland not activating[/p]
  • [p]Krimidual up idle animation fixed (was choppy). Penguinetic face image wrong[/p]
  • [p]Front tile while digging soil watering itself[/p]
  • [p]Lag issues while farm monster is checking for next task when not in farm area[/p]
  • [p]Chronomon PC double cycling though pages with Q/E[/p]
  • [p]Issues with spawning in the void (caused by minimizing/soft closing game)[/p]
  • [p]Debris spawning sometimes on houses, bridges and stairs[/p]
  • [p]Debris only spawning in the top left part of the farm[/p]
  • [p]Missing tillable spots in mountain farm[/p]
  • [p]Cloud load issues with new festival system[/p]

EA Update .8013

[p]Early Access .8013

--- Features --- [/p]
  • [p]Town festivals (Camilla - Founders Day)[/p]
  • [p]New Palmshore town build - Flea Market (Including expanded town and buildings) with 2 new shops[/p]
  • [p]Camillia NPCs schedules upgrade (Rain, Weekend), quests added and new cutscenes[/p]
[p] --- Other Changes --- [/p]
  • [p]Auto-Rotation for landscape left/right in mobile added[/p]
  • [p]Auto-Sort now combines like items[/p]
  • [p]Junk items get a fun catch dialog[/p]
  • [p]Achievement icon changed : Skills & Ranching[/p]
  • [p]Achievements fixed: Fishing fervor, Defcon, Support Master, Elemental Guru, Aquatic Monsters, Contractor, Expert Tamer, In the rough, Mayor's Right Hand, Quest Quencher, Raider Rumble, Rancher, Ranch Hand, Element House, Skill Arbitor, Skill Novice, Tactician, Whoa Bro, Move Maestro, All buildings Achs, Alchemist, Sommelier, Taste Tester, You can cook, Swap Fest, Waterhorse, Apples[/p]
  • [p]Breezeke hit box too large (Can't walk above them)[/p]
  • [p]Silos now process grass -> hay every 5 minutes in game time. Max grass and max grain can be stored or processed based on current level cap.[/p]
  • [p]Isabella (Camillia) sprite change[/p]
  • [p]Revive now takes farmable mushrooms. Wild mushrooms (red) icon change and name[/p]
  • [p]Quests can now require quality and weight (fish) to finish, some needed can also only be completed when the NPC is in the same schedule as recieved.[/p]
  • [p]Lamps now have an increased light range[/p]
  • [p]NPCs can only be gifted twice a week (from everyday). Sometimes they will send thank you mail when gifting twice.[/p]
[p] --- Items --- [/p]
  • [p]Fish Tanks (LG, Tall) Can contain fish and decorative items, 21 total[/p]
  • [p]Goop (Used for fishing junk)[/p]
  • [p]Barrel, Microwave, Billiards Triangle[/p]
  • [p]Founders Set (Wallpaper, Painting, Wall Light, Planter, Statue, Blueberry Waffles, Plushie)[/p]
  • [p]Aptitude Potions: Increases aptitude of Chronomon permanently (blue stats)[/p]
[p] --- Balancing --- [/p]
  • [p]Accuracy of hits altered to be more forgiving and better random odds[/p]
[p] --- Controls --- [/p]
  • [p]Unable to open main menu after exiting the shop[/p]
  • [p]Shop auto clicks to purchase another item after closing from purchase[/p]
  • [p]Encyclopedia navigation issues[/p]
  • [p]Map navigation from Palmshore inside not set[/p]
[p] --- Bugs --- [/p]
  • [p]Some items don't auto-stack when picking up[/p]
  • [p]Black areas in map in Camillia when zoomed all the way out[/p]
  • [p]Silo filling feedboxes does not subtract from silo grain amount[/p]

EA Update .8011

[p]Early Access .8011

--- Features --- [/p]
  • [p]Chillspire dungeon added[/p]
  • [p]Trash cans now permanently allow you to throw away items[/p]
  • [p]Player can now add grass to silo (Instead of just monsters)[/p]
[p] --- Other Changes --- [/p]
  • [p]Unity project upgrade from 2021 -> Unity 6[/p]
    • [p]Game launch speeds increased by 25%[/p]
    • [p]Decreased storage requirements[/p]
    • [p]Mobile battery usage decreased by 15%[/p]
    • [p]Performance speeds increased 10-45%[/p]
    • [p]Android SDK 35 targeted (New google requirements)[/p]
  • [p]Inn costs increased - Heal monster party while sleeping at inns now[/p]
  • [p]Skill names fixed, Exoskeleton and Vampire Bite[/p]
  • [p]Rare monster palette changes + evolution line - Mandeblite, Blobby(s), Artiknife, Lognaw[/p]
  • [p]Fish weights now show in info box top/center when clicking items[/p]
[p] --- Balancing --- [/p]
  • [p]Water damaged to Electric from 2x -> 1x[/p]
[p] --- Control Fixes --- [/p]
  • [p]Unable to open main menu after exiting the monster storage[/p]
  • [p]Passport menu issues moving through each NPC[/p]
  • [p]Shift/L2 not always working for quick transfering items[/p]
  • [p]Monster skills now toggle in monster control side menu. Right joystick no longer used and while active, N/E/S/W buttons used while open.[/p]
  • [p]Inconsistencies with dialog box closing[/p]
[p] --- Bugs --- [/p]
  • [p]Can't open PVP menu after building it up (Menu locked behind Solaris build)[/p]
  • [p]Spectral moves getting reset to other move types[/p]
  • [p]Can't assign monsters to farm after doing a full page sort[/p]
  • [p]Palmshore inn door blocked[/p]
  • [p]First time opening map menu while inside farm showing wrong numbers[/p]
  • [p]Battle action choices popping up after capturing monster[/p]
  • [p]Trainer battles sometimes spawning multiple monsters[/p]
  • [p]Boltoso missing evolution from visual evolve list[/p]
  • [p]Gold showing up as 999 sometimes when checking items[/p]
  • [p]Silo issue with adding grass to max capacity[/p]

PVP Update .8010

[p]Early Access .8010


--- Features --- [/p]
  • [p]Online PVP (Assign defense team, 1v1, 3v3, 6v6) Moved to Vicevale[/p]
  • [p]PVP Leaderboards[/p]
  • [p]Multiple town constructions in progress, Vicevale added.[/p]
[p] --- Other Changes --- [/p]
  • [p]MonPC added to Solaris online center[/p]
  • [p]Solaris map fixed walkable wall tile[/p]
  • [p]Sell amount shown on item infos while in sell chest[/p]
  • [p]Added settings option to remove hold/drag to move decorations[/p]
  • [p]Walking behind daycare counter in Palmshore now possible[/p]
  • [p]Quest items needed keep aspect ratio in menu now[/p]
  • [p]Recipes changed : Octopus Stirfry[/p]
  • [p]Objects can't be dragged while not in free roam state[/p]
  • [p]Monster EXP now shows as max when maxed out level[/p]
  • [p]Mill ready items now drop when breaking it[/p]
  • [p]Shrapnel skill has wrong name (Metal Maelstorm)[/p]
  • [p]Repair building name added to job board[/p]
  • [p]Mine boss level monsters levels changed (5 + level) and monster types[/p]
  • [p]Mine treasure chests guaranteed to give items now[/p]
  • [p]Code added to handle out of version monsters[/p]
  • [p]Monster 117 Added[/p]
  • [p]All quality removed from junk items while fishing[/p]
  • [p]Fixed some un-plowable spots in the mountain farm[/p]
[p] --- Balancing --- [/p]
  • [p]Night monsters stats reduced from 3x to 2x normal stats[/p]
[p] --- Bugs --- [/p]
  • [p]Total stats in Chronodex adding up wrong[/p]
  • [p]Mobile: Trying to move with decorations underneath the UI makes the objects move too[/p]
  • [p]Birthday cake and other MAX Hp/Mp items not working properly[/p]
  • [p]Exit to main menu and re-open not respawning monsters in the map you were in[/p]
  • [p]Ectoplasm missing from database causing it to disappear[/p]
  • [p]Visual issues with leaderboards and masking hair[/p]
  • [p]Some map spaces not walkable[/p]
  • [p]Some NPC doors can't be opened with full friendship[/p]
  • [p]Soft-lock in battle from certain status checking imprints[/p]
  • [p]Gates top sprites wrong type when vertical[/p]
  • [p]Exiting teleporter allows you to walk, setting the player off-center[/p]
  • [p]Silo only ever adding 1 to total no matter how many were delivered[/p]
  • [p]Soft lock while placing pathway down on fence gate[/p]
  • [p]Time counting up with forge sometimes[/p]
  • [p]MP items healing double what they should[/p]
  • [p]Hotbar not showing back up after calling monster back while using skills[/p]

EA Update .8009

[h3]Early Access .8009[/h3][p]
As promised we are diving into deeper, more meaningful features! This update contains a crucial features, The online friend system, that will be needed for more multiplayer features in the future.
[/p][p]--- Features ---[/p][p]- Friend System: Add/Accept/Block and gift monsters/gift items[/p][p]- Click/Touch to interact with objects on screen. Farming objects will move the player as well[/p][p]- Piggy Bank - Purchase in Solaris and quest added for Krynth [/p][p]- Slider added to count selector
[/p][p]--- Other Changes ---[/p][p]- Mail system setup to change player levels JIC for the bugzes[/p][p]- Count selector menu now moves with the hotbar position settings[/p][p]- Fishing in Camellia before finishing sewers missing text[/p][p]- MP items no longer heal all moves, only the one selected[/p][p]- Shark can no longer be caught with grasshoppers[/p][p]- Fishing junk no longer has a quality/weight[/p][p]- Cliff jumps added to Fen Crossroads to navigate south from Fenland Village[/p][p]- Item amount text changed to pure black to be more legible[/p][p]- Removed legends from arena battles[/p][p]- Critical chance & critical % altering wrong causing almost always criticals[/p][p]- Passives fixed - Volt Stride, Floral Precision, Arcane Surcharge, [/p][p]- MP & HP Orbs not working in battle when held[/p][p]- PC dialogue box size reduced[/p][p]- Evolution in view screen or MonPC no longer allowed[/p][p]- Leaderboard/Player info hair showing up certain head accessories[/p][p][/p][p]--- Bugs ---[/p][p]- Hotbar position changes not persisting through sessions[/p][p]- 2nd and 3rd accessories not showing on player in info menu[/p][p]- Mill hitboxes fixed no longer allowing overlap when moving[/p][p]- Jobs in towns not updating properly[/p][p]- Unique items like fish with different weight stacking[/p][p]- Monster control buttons not updating properly when calling back to player[/p][p]- Top menu not reactivating after battle when monster not in control[/p][p]- "Copy Error" settings button fixed to help debugging[/p][p]- Number keys not working on PC builds anymore[/p][p]- Item signs not saving unique values or quality[/p][p]- MonPC not sorting properly when all pages are selected[/p][p]- Game freeze when monsters spawn on ice at night[/p]