1. Chronomon
  2. News

Chronomon News

Devblog P.6 - Crafting and Building

Devblog P.6 - Crafting and building

For the demo, there is a very limited amount of things to craft but I plan to expand this exponentially! Creating items to build as a developer is very very easy. With that said, if you have any ideas or things you have always wanted to decorate with please let me know! Other farm games are limited but I don't think we should be.

Also, please let me know if you like these daily updates. I don't won't to blow up any news channels if it feels like too often.

[previewyoutube][/previewyoutube]

Devblog P5. - Battles

Devblog P.5 - Battles

Today we cover battles, at least a very simple part of them and how I went the direction of making them happen on the map.

Future updates will allow the skills to manipulate the environment. Think, fire burns grass, criticas shake trees, air attacks move bushes etc. The possibilities are awesome and endless. I can't wait to update this video to show some more!

[previewyoutube][/previewyoutube]

Devblog P.1 - P4! New devblog series!

Hello everyone!

I decided to start a devblog last week and think I will keep it going. Here are the first 4!
Please let me know if you enjoy this content and want to see more.

The blogs will be coming out almost everyday and will upload them here.

DevBlog P.1
[previewyoutube][/previewyoutube]

DevBlog P.2
[previewyoutube][/previewyoutube]

DevBlog P.3
[previewyoutube][/previewyoutube]

DevBlog P.4
[previewyoutube][/previewyoutube]

January Dev-Log

Mid- January Update




Hello everyone! It's been almost a month since he last update and I wanted to keep everyone in the loop. I have been hard at work setting up very code heavy features. Here is what has been accomplished since we last spoke =)

[h2]Imprint Systems[/h2]
The last vote in Discord was to implement the Chronomon imprint system (Passive skill trees). This was on of the larger things to tackle. Here is how it will work.

  • Each monster can be assigned 3 different skill trees, randomly given when you first encounter them.
  • 13 trees, one for each element. 3 different element tree types. There is an Attack, Defense and Support tree making a total of 39 total tree types you can have. A total of 390 total different skills exist. (This is why it took so long lol)
  • The attack skill tree can only be given to a monster of that element. (so you can't have a fire attack tree on a water monster)
  • Passive skills can range from base stat increases, party damage modifications, condition immunity and so on. Check them out on the next demo!
  • To unlock nodes (total of 10) in the tree, you must defeat the Chronomon of that element adding 1 to the imprint system. It takes 30 wins to unlock a node, needing a total of 300 wins of that element to unlock the final node.




[h2]--- Other Features in the works ---[/h2]
Here are other things that will be in the next update.

  • New "Spectral" element
  • Exp share for all participating monsters
  • New battle animations
  • Timed status effects in battle (Wet, Shrapnel, Regen, Rust)
  • Held items for Chronomon
  • Loads of minor changes, QOL and bug fixes (Check discord for list)


[h2]--- Nintendo Switch Update ---[/h2]
I spoke to a representative at Nintendo last week and before approving Chronomon, they would like to see a version that represents the full game beforehand, not just a demo.

I am very confident that Chronomon will release on the Switch.



I will be working hard on getting the next update for the demo out! It shouldn't be more than a week or 2. This current update has a very VERY large amount of backend stuff to help increase my productivity as well. I'll keep you updated and again, thank you for being here!

- Dev

Chronomon Demo Update - Town Questboard/NPCs/Chronodex

Chronomon Demo Update 1.081


A bit over a month, we have some exciting features to bring you as well as bug fixes!

The town's job board is now operational! Complete jobs from various NPC and gain items, popularity and friendship. You can now increase your town popularity as well.

The NPCs have gotten a big update as well. You can now give them items. They have more dialogs as well.

Lastly the Chronodex has been added to view all the monsters. A new tool to scan monsters can help you unlock all the Chronodex data.

*** This update requires a complete data reset. You can do so on the main menu, bottom right.

--- Features ---
- INPC faces now show when talking to them
- npc friendship shown next to face
- You can give items to NPCs now
- They can Hate, Dislike, Meh, Like and Love the items
- Each one with their own dialogs. Increase/Decrease Friendship
- You can now click passports in the player menu.
- This opens the towns menu for that passport
- View all INPC (Birthday, gifts given, friendship)
- View town info (Popularity, Quest Board, lore)
- Mobile/PC now have free roam movement
- When clicking items outside shop/inventory, a pop up will appear with its info.
- Entering towns first time shows welcome pop up
- Adding gold will show a pop up
- Can talk to town healer from desk
- Switch between monsters in monster info menu
- ChronoDex! View monster stats/info and show any caught/seen
- Rotate screen in settings
- Scan tool added - Use scan in battles to learn more about monsters.

--- Visual ---
- Mon info menu background behind mon changed
- Leveling up now shows stats increase
- Leveling up VFX on monsters
- (Mobile/PC) Dialog border moved over past hotbar

--- Bugs ---
- Sleeping always caused it to be a new day
- Can walk behind Tvs
- Healer in town direction changed to south
- Aptitude always calculating 0
- Dialog sound plays if sound is off