1. Lighthouse Of The Souls (LOTS)
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Lighthouse Of The Souls (LOTS) News

Difficulties, Dynamic Weather and Bug Fixes

UI / Gameplay Flow
  • Added map selection and difficulty selection to the UI.
  • To unlock difficulty, you must clear the map on the previous level.
  • Three difficulties have been set: Casual, Normal, and Hardcore.
  • Added rankings for each difficulty.


Characters & Enemies
  • Added two characters: Gaucho and Shaolin Monk.
  • Corrupted can now dodge arrows.
  • Enemies now have the armor attribute.
  • Significantly increased enemy detection radius.
  • Modified the character tab stats.


Combat & Mechanics
  • Modified the way enemies spawn (we now have a more powerful system).
  • Arrow tracking now begins before the charge is complete.
  • Added an end point to indicate the end of arrow tracking.
  • Fixed a bug with health regen that caused it to stack instead of adding up.


World & Environment
  • Added dynamic weather (it can now rain).
  • Weather has been modified on all maps.

Smooth gameplay!

[h3]Gameplay Improvement[/h3]
  • Global and friend Ranking, by points and time! ¿Who is the best? ¿Who is the fastered?
  • Implement Character tab, can you upgrade the rank to get a powerful passive?
  • Now when you die, you go to heaven. (Or when Tomas dies :v)
  • A tracer was added for the bow. (It's like a reticle but more fun)
  • A combo time was added, so that it is more fluid to do a combo.
  • A running attack was added, when you are running and attacking.
  • Base damage of enemies was reduced, but their progression was considerably increased.
  • Now the boss is a challenge



[h3]Other changes[/h3]
  • A tutorial was added for the handling of inputs,
  • Various bugs (Stats of items, boss, and others)
  • Translation errors
  • Environment optimization. (You should notice an increase in your FPS.)



¿Are you able to rescue the souls of humanity?




[h3]Bad day?[/h3] Think how lucky our friend was.






Our first week

Hello! We wanted to let you know what we've been working on this past week.
The list is long.
But we want to give you a summary, our priority is to focus on the gameplay, making it feel good to kill these enemies, from all points, the sound, the quality, the difficulty, etc.
Also, we like to share, so we've added the leaderboards so you can compete with your friends or globally for better positions.

- Better Gameplay (fix animations, added new armors, weapons, etc)
- We added the Tab Character (Complete tasks and upgrade your range to unlock powerfull abilities)
- HighScore Leaderboard
- BestTime Leaderboard
- More enemies and more aggressive
- Update 90% Sounds, like footstep, bow, etc
- Fix animations
- Fix gameplay bugs

There's still a lot of work to do in the demo, and we'll keep improving it, we appreciate your patience and even more that you choose our game to have fun!

Thanks for play!

LOTS Teams