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Lighthouse Of The Souls (LOTS) News

Darkseals & Fix – Weekly Update – v1.0.3

[h3]✨ Features & Improvements[/h3]
  • [p]Dark Seals now spawn Skeletons.[/p][p][/p]
[h3]⚖ Balance[/h3]
  • [p]Reduced the drop rate of items from the card system.[/p]
  • [p]Coffin rewards have been doubled.[/p][p][/p]
[h3]🛠 Fixed[/h3]
  • [p]Fixed collision issues on: Dark Seal, Mausoleum, and Statue.[/p]
  • [p]Fixed Exorcist auto-aim behavior.[/p]
  • [p]Fixed a bug that prevented rehosting a match while paused.[/p]
  • [p]Fixed stat system; stats should now work correctly.[/p]
  • [p]Fixed blessings system; blessings should now apply properly.[/p]
  • [p]Nanite Skeletons have been enabled.[/p]
  • [p]Improved performance for landscapes and heroes.[/p]
  • [p]Updated materials for mini-bosses and enemies.[/p]
  • [p]Game timer now properly clears when the match ends.[/p]
[p] Our goal with this update is to encourage exploration — destroying Dark Seals as you prepare to face powerful mini-bosses.[/p][p][/p][p]💬 Don’t forget to share your feedback!
It’s incredibly valuable to help us keep improving every week.[/p][p]⚰️ See you in the cemetery, hunter...[/p]

🔮 Procedural Maps ✨ New Progression 👹 New Minibosses

[h3]✨ New Features[/h3]
  • [p]Procedural maps have been implemented.[/p]
  • [p]Combat progression system: your Hero now grows stronger the more battles you fight.[/p]
  • [p]Skill progression system: abilities become more powerful the more you use them.[/p]
  • [p]New exploration challenge: Dark Seals are scattered across the map—purge them to cleanse the area of evil![/p]
[h3]👹 New Mini-Bosses[/h3]
  • [p]Mini-bosses have been completely reworked.[/p]
  • [p]They now offer unique challenges that differ from what you’ve faced before.[/p]
[h3]🔧 Other Changes[/h3]
  • [p]Changed how auto-aim works.[/p]
  • [p]You can now switch weapons with the mouse wheel.[/p]
  • [p]Basic attacks can no longer be canceled with block. This makes combat more tactical and deliberate.[/p]
[hr][/hr][p][/p][p][/p][p]💬 Don’t forget to share your feedback!
It’s super valuable to help us build a better game every single day.[/p][p]⚔️ See you on the battlefield… or in the cemetery! ⚰️[/p]

😈 vs 😇 – Weekly Update – v1.0.1

[h3]✨ Features[/h3]
  • [p]Reworked all common enemies (Slave, Thief, Abomination, etc.).[/p]
  • [p]Introduced new mini-bosses: Possessed Paladin, Acolyte’s Altar Boy, Native, and Possessed Acolyte.[/p]
  • [p]Implemented a fade camera system to smoothly handle objects between the player and the camera.[/p]
  • [p]Added a Restart option to quickly restart the game from the pause menu.[/p]
  • [p]Added a New Game option in the pause menu, allowing players to change difficulty or select a new Hero.[/p]
  • [p]Added a three-position camera system: Aim, Normal, and Distant. (Distant is used while running and casting abilities).
    [/p]
[h3]⚖ Balanced[/h3]
  • [p]Slightly reduced the number of enemies per stage.[/p]
  • [p]Slightly reduced the base HP of mini-bosses.
    [/p]
[h3]🛠 Fixed[/h3]
  • [p]Fixed a bug where multiplayer matches would never end.[/p]
  • [p]Fixed an issue preventing fade transitions on enemies.[/p]
  • [p]Fixed a bug that prevented players from rehosting sessions.[/p]
  • [p]The Monolith now correctly displays its marker (Jeremiah’s quest).[/p]
  • [p]Fixed Gaucho’s animation when using the Spark ability.[/p]
  • [p]Fixed an issue where Tomas would endlessly give out the same quest.[/p]
  • [p]When Tomas dies, his quest now correctly cancels.
    [/p]
[h3]🔧 Other Changes[/h3]
  • [p]Melee hits now leave blood marks on enemies.[/p]
  • [p]Mini-bosses now hide during the shop phase and reappear once gameplay resumes.[/p]
  • [p]Updated camera behavior: three different positions + adjusted the main camera angle.[/p]
  • [p]Improved blood particle effects.[/p]
  • [p]Updated soul behavior.[/p]
  • [p]Updated explosion FX.[/p]
  • [p]Implemented the TEST-DEV branch, publicly available for development and testing of the latest changes. (If you find bugs, please report them!).[/p]
[p][/p][p][/p][p]Don’t forget to share your feedback
It’s super valuable to help us build a better game every single day.[/p][p][/p][p][/p][p]See you in the cemetery ⚰️ [/p]

Your Feedback Matters: Bugs + Roadmap

[p]We’ve opened a new discussion thread where you can share your feedback, report bugs, and see what’s coming next on our roadmap. [/p][p]Your input is essential to help us refine and improve Lighthouse of the Souls. [/p][h3]Join the conversation and help shape the future of the game! [/h3][p][/p][p]ROADMAP: https://steamcommunity.com/app/2376450/discussions/0/600790307912698778/[/p][p]BUGS: https://steamcommunity.com/app/2376450/discussions/0/600790307912699050/[/p][p][/p]

📜 Patch Notes 1.1.02

✨ Features

  • Added a Restart button, allowing players to restart the match from the in-game menu (ESC).
  • Dodge Roll now allows you to evade the lethal attack from Spirit of Death (if you have stamina).


⚖ Balanced

  • Slightly increased enemy respawn time.
  • Corrupted Jeremiah now spawns a number of Spirit of Death enemies depending on the difficulty.
  • Reduced the number of Spirit of Death per round.


🛠 Fixed

  • Fixed a bug where you would only obtain common cards.