1. Unbroken The Awakening
  2. News

Unbroken The Awakening News

Unbroken 0.9.1.4.A is up!

Hello All,

Unbroken 0.9.1.4.A is up. Majority addresses issues reported by the Community and some spit and shine to other areas. And by the way, leaderboards are now up on steam, so you can see who has the no.1 spot. https://steamcommunity.com/stats/2377020/leaderboards/15112286 . More levels will be added to the leaderboards throughout Early Access.

I will now be focusing on the first major update and try to get it ready for the end of the month, so this was likely the last flash update until then. Of course, community fixes will constantly be addressed in the meantime, so please keep the feedback commin!

Now, on to what's new:

-subway station midtown stations updated to be more intuitive (thanks:DCX)
-fixed wind sound dukes retreat (thanks: Cris Rolan)
-fixed button placement for outro screen reworked type display (thanks:ChainsawGeorge)
-updated westpeak exit and added npc lore falvour chat (thanks: Congo!)
-fixed and added failsafe method for colton shortcut door to not display interaction after unlocking (thanks: chainsaw George)
-fixed door detail achthoven (thanks:Chainsaw George)
-fixed incorrect cliff collisions at top of Achthoven (thanks: Chainsaw George)
-fxied rain interior tavern, chest collision and balcony mesh polish cliffside (thanks: Chainsaw George)
-removed unused GO sign WEstfall main gate (thanks: Chainsaw George)
-full rework of collisions on both sides of map for Westfall main gate (thanks: Chainsaw George)
-added Westfall main gate to leaderboards and replays
-updated canals collisions and minor issues (thanks: Chainsaw George)
-updated Gorlitz station train tracks to be able to get out of, removed instakill traintracks and replaced with train hit instakill. Removed usnused Go sign
-fixed hole in Gorlitz Station (thanks: Chainsaw George)
-added Julian whistle event first meeting coltons

So that's it for this one, and till the next!

Cheers,

Mike

Unbroken 0.9.1.3.A is up! Polish translation added

And this is a bigger one. First translation has been added. Polish! You can check it out on the open beta branch. To switch to the beta, right click Unbroken in your library and select betas. The from the dropdown elect unbroken_pl and it should download. Translation is not complete yet and will be missing certain info popups, shop descriptions etc, but the critical text/chats/etc should be complete. Once the translation is completed it will be added to the main default download in an update.

Besides that, changes for 0.9.1.3.A include:

-Dunville update with details, polish and level/lore related events and new destructibles
-Vondergracht cleanup and details
-Updated text display for loading screen, chat and more to prepare game for multiple languages
-fixed dutch style townhouse prefab holes
-cleaned up interior house vondergracht(thanks: Chainsaw George)
-fixed museum park collisions at library entrance (thanks: Congo!)
-updated cinematic canvas fonts for translations and loading panel
-Multiple updates and tweaks to Uptown Himmelstein, Midtown, Throne room and dukes retreat (thanks: congo!)
-Updated curb collisions in Vonderpark and general update and polish to map.
-Fixed doors in Steinburg market (thanks: Congo! and ChainsawGeorge)
-Fixed guzzler drop pickup bug (thanks:Congo!)
-Fixed table colton clipping (thanks: DCX)
-Fixed interaction door nelsons crossing diplay on opened (thanks: DCX)
-Fixed coin pickup positions in Achthoven (thanks: DCX)

So that's it for this one. Please keep the feedback and reports comming! As mentioned, the text system has been reworked to adapt the game for easy and quick translation export/imports. The updated text display has been tested and and should work fine, however if you would have any issues with display of the text, please let me know. Thanks!

Till the next one,

Mike


Unbroken 0.9.1.2.A is up

New flash update is up. Thanks again for the detailed feedback!

0.9.1.2.A

-minor spread adjustment from pistol (Thanks: congo!)
-fixed high curb collisions vonderpark and canals
-multiple fixes to updown quests and logic
-fixed catacombs ground weapon collision (//Thanks: congo!)
-multiple collision fixes in multiple maps (Thanks: Chainsaw George)
-Fixed shop cash logic for health and speed lv1
-Fixed Fleabag door save interact display
-Removed unused Go signs in Achthoven (//Thanks: Chainsaw George)
-Optimisation to Vonderpark area
-updated weapon icon GUI displays (WIP)

Unbroken 0.9.1.1.A is up

Thank you very much for the quick feedback! Unbrokens first flash update is now ready. Got some more reports todays, so most likely another one will be coming tomorrow.

0.9.1.1.A:

-updated hint papirus graphics, fonts and clarity (Thanks: Kaduk)
-removed blocked weapon from dungeoun fort
-saw home position tweaks fix
-fixed exit 1st time visit on nelsons to wharf
-removed unused time status for main game endlev outros (//Thanks: Kaduk)
-fixed chest nelsons underpass (Thanks: The LAW)
-fixed gui display royal rifle (//Thanks: The LAW)
-fixed lighting checkin nelsons village (Thanks: Chainsaw George)
-fixed gravetown hole
-fixed broken exits (//Thanks: Chainsaw George)
-fixed sunken passage unfinished deadends (Thanks: Congo!)
-fixed uv mapping semi rifle
-fixed hole alley Gorlitz and out out bounds exploit by cliffs

Unbroken: Early Access is now live!

[h2]Hello Everyone,[/h2]

Unbroken Early Access is now available. The game has been in development for a while now and I'm happy to be able to now share it with you.

[previewyoutube][/previewyoutube]

First things first, here is the estimated roadmap. Worth noting, that smaller updates will be dropping in between and likely adding features/content from varying milestones as well as the constant dose of fixes, tweaks and polish to existing content, which will be going throughout Early Access.



I'll also be adding a pinned post for Steamdeck/RogAlly/LegionGo/etc users for optimal settings. Speaking of performance, the biggest boosts are usually granted by toggling v-sync, shadow quality, shadow distance and LOD effects. Also recommend the Lossless Scaling app. Both from Frame generation and upscaling (recommend integer). For this v-sync and fullscreen must be off. More info here: https://steamcommunity.com/app/2377020/discussions/0/595141367272892538/

[previewyoutube][/previewyoutube]

The game wouldn't be where it is today, if it weren't from the feedback and reports of the awesome community. Huge shoutouts goes out to: Jaszczomp, Kaduk, Sinth, TF2NoobPlayer64, Congo!, MrRequiem, Cris Rolan, ShreksSon64, BONES, Nekromorg, DCX, g_, Ghastly Trench, The LAW, Donkeyman, Hardwater, MCMarius11, Superfreak, Love you all!

And that's not all. To mark todays special occassion, sharing 3 tunes from the game. Enjoy!

[previewyoutube][/previewyoutube]

[previewyoutube][/previewyoutube]

[previewyoutube][/previewyoutube]

As for the Early Access itself, the major focus will be bughunting-fixing, polishing, fixing holes/collisions, polishing/finalising animations and other issues in maps(ie too dark or empty). As a reference the current state of Unbroken is similar to that of the last months of Neckbreaks Early Access. Currently there are 4 achievable endgames, multiple subplots and achievements (more are planned to be added). Certain maps might have collider/holes issues, too large emtpy areas, or lighting issues (the game has a stark contrast and/or levels which require a torch, but some maps might have broken lighting). These if reported and reproduced, should be easy and quick fixes. Regarding lighting, due to the random weather effects, if a level loads too dark or too bright, usually a reload should fix this. Nonetheless if this happens to you, please let me know here: https://steamcommunity.com/app/2377020/discussions/0/595141367272892615/
For general release notes and other handy stuff, head over here: https://steamcommunity.com/app/2377020/discussions/0/595141367272892632/

And if you have Neckbreak in your library, you'll be able to complete the DoorBreakers bundle with Unbroken at 25% off!

https://store.steampowered.com/bundle/49986/Door_Breakers/

Thanks for tuning in and enjoy your journey!

Mike