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Devblog 2021.06.23

Devblog 2021.06.23



Hello everyone, here is the latest dev blog! Come check on what the team has been working on.

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Contagion

Available here:

https://www.monochrome-games.com/product/contagion-steam-activation-key/



#TeamJohan

Added “Money Bank” system into Flatline: if the player disconnects, and the map has not changed, they will still keep their money. Added “mini bosses” into Flatline, The Carrier being the first.

I also fixed where the game would fail to load particles properly, causing the game to crash. The flamethrower’s friendly fire damage has also been fixed.


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HeadCount
Available here:

https://www.monochrome-games.com/product/headcount/



#TeamLawrence

This week I finished the vehicle base, and am working on an epic boss fight to end the new campaign we will be releasing soon.





#TeamAlex

I’ve been hooking up the audio content Brian has been cooking up to their actors and setting up their animations and stuff. Here’s a preview of something new:







#TeamBrian

Finished up audio on Bombers (Flight, Dive, Siren, Fire, Bomb Drop, Impacts, and Explosions) and the APC (Engine Start, Idle, Fire, and Impacts) and am continuing work on our Modern City level design.

I promised some really cool screenshots a few weeks ago so come check this out. Blocked out level to the more completed and detailed level below. Make sure to watch the whole thing.

https://gyazo.com/036c5bfd733595a89a2841e5ad5fdb39

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And that’s it for this Dev blog, come join us on #FreeKeyFridays on our Twitch channel for a chance to win a key for Contagion or Contagion VR: Outbreak.

Twitch.tv/MonochromeGames

Also, join us on our discord, where we are the most active and you can even get sneak peeks!


Discord.gg/Monochrome





Hotfix - 2.1.6.9

[h3]General[/h3]

  • Added "money bank" system for Flatline (remembers the players money if they disconnect, if the map did not change)

  • Updated weapon icons
  • Updated Remington sniper with random attachments (scope)
  • Updated translations

  • Fixed func_button_buy not having a buy bar
  • Fixed the flashlight attachment being 90 degrees on the mac10 and kg9 world models
  • Fixed a crash with func_perceptions if particles VPK files are corrupted or something
  • Fixed flamethrower damage acting strangely on survivors if friendly fire is enabled


[h3]Angelscript API:[/h3]
https://contagion-game.com/api

[h3]Monochrome Discord:[/h3]
https://discord.gg/monochrome

Small Update: 2.1.6.8

[h3]General[/h3]

  • Added new "Spectator" mode for cockroaches
  • Added new entity "func_button_buy" for Flatline
  • Added M79 Grenade Launcher for Flatline
  • Added MAC-10
  • Added Russian translations

  • Updated translations
  • Updated Contagion Admin System, write "admin" to see the new commands
    - Added a warning system
    - Added a new ban system
  • Updated Flatline, created a new wave system using kv2 file format (can be found under the scripts_dir.vpk file
  • Updated looters for Flatline, they now drop upgrade modules (20%) PRAY FOR RNG GOD!
  • Updated Game Options
  • Updated Crossbow arrow, added world damage value, so it doesn't explode doors for no reason
  • Updated engine limitations, no longer will the client see invisible models because we hit the model precache limit
  • Updated Survivor AI models and their animations with IK support (so they don't crash on hotz and extraction)
  • Updated BOT AI to be a bit smarter, can actually shoot properly now. And use melee weapons
  • Updated survivor animations and models to use IK support
  • Updated lobby settings

  • Fixed a crash on laptops if you try to enable your flashlight
  • Fixed where it should spam "*** ERROR: Bone access not allowed (entity 1:class C_TerrorPlayer)" all the time if you had developer mode enabled
  • Fixed where it did not show the difficulty properly on lobbies (visual bug)
  • Fixed extraction holdout timer not showing on scoreboard
  • Fixed admin update command not working properly
  • Fixed arrows being complete garbage and useless
  • Fixed where the client tries to read a faulty pointer for a model (if it goes invisible and you try to shoot it / interact with it)
  • Fixed an hint having a typo
  • Fixed the glowset rules not working
  • Fixed where models wasn't properly rendering on the reflective windows
  • Fixed a crash regarding killcam events when the zombies survive
  • Fixed where the dedicated server could not execute the wwise sound events on the client


[h3]Maps[/h3]

  • Updated all Flatline maps. Fixed where some maps had soft locking issues
  • Updated Roanoke PD, fixed where you can throw your weapon at unreachable areas
  • Updated Campwhitner (objective), fixed where the AI could get stuck at the very start of the map (camp entrance)
  • Updated Campwhitner (extraction), fixed some AI pathing issues and moved the spawn
  • Updated arlene damage output
  • Updated BOT AI to be more useful (still not that smart.)
  • Updated ce_campwhitner and ce_campwhitner_halloween. Added missing weapon random spawns, and updated a few impala police vehicles to use the new "open trunk" version
  • Updated ce_barlowesquare, fixed where an item ammo spawn was inside a static object
  • Updated ce_stonecreek, added 45acp ammo box in the armoury
  • Updated barlowesquare (escape), fixed where some paths were never opened for some reason or another
  • Updated RoanokePD (Updated the breakable brushes into action_keys_brush instead) and fixed the nav mesh not being connected properly on the 2nd floor
  • Updated montclair (part A and part B) where it did not have enough random weapon spawns and it's faulty navigation
  • Updated ce_stonecreek
    - Updated angelscript file
    - Fixed some balancing issues
    - Tweaked the map a bit (translations not created, and its map translations needs to be updated anyway)

  • Updated ce_roanokepd and ce_roanokepd_halloween
    - Music updated, no longer loops
    - Fixed the balancing issues

  • Update ce_harvest and ce_harvest_halloween
    - Added escape music
    - Added new skybox texture
    - Fixed the truck escape vehicle going trough solid matter and destroying the timeline
    - Balance fixes


[h3]Angelscript API:[/h3]
https://contagion-game.com/api

[h3]Monochrome Discord:[/h3]
https://discord.gg/monochrome

Devblog 2021.06.16

Devblog 2021.06.16



Hello everyone, here is the latest dev blog! Come check on what the team has been working on.

-----

Contagion

Available here:

https://www.monochrome-games.com/product/contagion-steam-activation-key/



#TeamJohan

I have updated the Game Options and also added a new “mode” for cockroaches. You can now spectate your fellow survivors by pressing your “crouch” key. I’ve also updated the Flatline maps, fixed some soft locking issues if you saved the round mid game on a select few maps.

The admin system has also been updated, you can now add, update and remove admins by using steamids. I also finalized the grenade launcher to meat giblets when you kill zombies on Flatline. These can be customized under the options.


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HeadCount
Available here:

https://www.monochrome-games.com/product/headcount/



#TeamLawrence

This week I have been working on vehicles – two plane encounters are set up on code side and ready for art polish and I am working on the ground vehicle enemy base so you can fight APCs, tanks and people carriers in the game

https://gyazo.com/12a4544bb3218db6142c3873b2d69b8c

https://gyazo.com/1d5c4b4b4a218c6f484d481db308568e

#TeamAlex

I’ve been working on building some of the environmental action and scripting and stuff to give the game more flavor. Here's a sneak peek:



Draft version:

https://youtu.be/wceV1Dw5LFE

#TeamBrian

Worked on the initial blockout of City Area 1. Good progress was made! Next week will be pretty good.

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And that’s it for this Dev blog, come join us on #FreeKeyFridays at our twitch for a chance to win a key for Contagion or Contagion VR: Outbreak.

Twitch.tv/MonochromeGames

Also, join us on our discord, where we are the most active and you can even get sneak peeks!


Discord.gg/Monochrome