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Contagion News

datacenter console spam fix

It's just fixes a dumb spam from the "datacenter" request in the console. All server operators, update your servers as this will simply fix a spam issue related to matchmaking_ds.dll file.

Small patch: 2.3.0.0.3

[h2]Changelog[/h2]
  • Added "mountable turret" buyable item for Flatline (can be used by modders)


  • Updated the 50cal model to be animated when firing
  • Updated the door in ce_laststop_08 non solid (when it blows up)
  • Updated ce_laststop_09, fixed the elevator button refusing to fire the function


  • Fixed map achievements not working (for real this time, also known as map_achievement_fix_final_fix)
  • Fixed where if the player got revived in Flatline, the ammobox will not be set properly (if picked up too quickly).
  • Fixed a god spot on chm_lakeland, again
  • Fixed some weird clips on chm_harvest
  • Fixed where new zombie spawns could crash the game
  • Fixed missing #CONTUI_NewGameOptions_LineBreaker line
  • Fixed 2 missing translation strings from ce_roanokepd

Small patch: 2.3.0.0.2

[h2]Changelog[/h2]
  • Added support for "env_weaponfire" (and added to the FGD)
  • Added "ce_campaign_respawn_debug" cvar, if respawn breaks, use this convar (only seen by the server host)
  • Added missing world audio for "chm_lostmuertos"


  • Updated "ce_laststop_08", adjusted the blown up door to be to the side
  • Updated following nav meshes (by Y#shieon ):
    • chm_roanokepd
    • chm_harvest
    • chm_lakeland
    • chm_losmuertos
  • Updated survivor extraction drop mechanic, they now drop more crap (weapons) after dropping ammo.


  • Fixed Horde Mode achievements (probably)
  • Possible fix for Panic and Flatline achievements
  • Possible fix for the broken campaign free respawn not working correctly
  • Possible fix for the issue on "ce_laststop_09" regarding "EntireTeamTouch" used by the elevators
  • Fixed Patreon button overlapping with classic camera
  • Fixed Server Browser refusing to retrieve the player list
  • Fixed zombies trying to target another player on HordeMode when they already have a target
  • Fixed Elijah being a mute if he got a gasmask equipped
  • Fixed "chm_barlowesquare" having closed areaportals in the apartments
  • Fixed turtles having bad map prefix check
  • Fixed "ce_laststop_finale" nuke scene not playing correctly when escape sequence is played
  • Fixed "chm_flowerfieldmansion" god spot
  • Fixed "ce_laststop_09" C4 explosion having too big of a blast radius (players died even near the Humvee)
  • Fixed Extraction having special zombies when it shouldn't have any
  • Fixed `cx_barlowesquare` causing the game to crash. The map has been "decluttered", which means it got the same treatment as "chm_barlowesquare" where the streets have been cleaned up.

Quick patch: 2.3.0.0.1

Fixes where zombie riots keeps on spawning like crazy. This was not a feature, thank you Byo for reporting it right away!

Rowen's Dam Grand Opening

This update will finally mark this game as "Feature Complete", after 10 whole years. There are more things we want to do for Contagion, but due to lack of funding and resources, we can only sadly support the game for another 2-3 months (if lucky, until October next year).

However, if anybody is interested of supporting the development of Contagion and maybe/hopefully for Contagion 2 (plus the new Zombie Panic! and/or other monochrome upcoming games), please do support me (the author of this article) on Patreon! Remember, this is fully optional. You can also find the Patreon goals here, if you want to take a read.

That's all from me! But I do hope you will enjoy this update, and hopefully, more updates in the future.
Last Stop - Chapter 3

After reaching the safety of the mansion's basement, you knew you had a feeling that something doesn't feel right. But that won't stop you, or your team to finally reach the dam which was so close, yet so far away. Helping this "Callahan" may be your only hope going forward, but can he really be trusted...


[h2]New Survivor[/h2]
Elijah H. Mitchell, is a new character for Contagion. Voiced by CubicTuxedo!
Cpt. Elijah is the remaining surviving member of his squad that was trying to contain the situation in Barlowe Square.



[h2]New Weapons[/h2]

Defibrillator and Self Revive are brand new items that has first been designed for Flatline and Campaign, but the defibrillator was later on added for the new gamemode Horde Mode.

Defibrillator can spawn for Escape, Panic! and Extraction if survivor_allow_defib is enabled. This command is only meant for dedicated servers, and not lobby games. However, this command can be enabled manually if so desired, but will not show up on the lobby settings.

Defibrillator and Self Revive are items that are dropped by the "doctor zombie", just like the medkit except with lower spawn %.

Note: Defibrillator will refuse to spawn in Hunted, as it's not designed for it.



[h3]Campaign: Last Stop[/h3]

After 2 years, the entire campaign of Last Stop is now finally complete! This campaign wouldn't have made it this far without the help of Nicolas Nugent, so big thanks to him for helping out with the level design!

And also big thanks to CubicTuxedo for additional voices for the military radio, Dr.Callahan and the rescue chopper!

And for those who have already played up to the mansion map, you do not need to restart the campaign session to get the achievement. You can continue from the mansion, and it will automatically count the already completed maps. This also applies to everyone who you played with too, so you do not need to start your own session to get said achievement(s).


[h3]New Gamemode: Horde Mode[/h3]

A brand new gamemode called Horde Mode has arrived! Survive as long as you can and gain the best time possible!

If you have ever played Left 4 Dead's Survival, then this is quite similar to that where you need to activate the round for the horde to arrive. Very basic concept, but its fun and it just works. The main big difference is that the zombies start slow, but every 6-ish minutes, they slowly become faster and faster, until shit hits the fan.



Changelog

[h2]General[/h2]

  • Added new gamemode Horde Mode
  • Added support for Steam Video Timelines
  • Added support for "OnMapTransition" I/O for Campaign maps (everytime you change level trough the safezone, on campaign, it will trigger OnMapTransition for logic_auto)
  • Added Elijah as playable character
  • Added defibrillator and self revive
  • Added military zombies
  • Added angelscript function "SetCustomGun" for AI survivors.


  • Updated SteamAPI to latest version
  • Updated Brazilian Community Translation, by Marcielcps
  • Updated Italian Community Translation, by Simone Calvani
  • Updated Angelscript "array", it now supports "clear()" function to quickly erase memory/elements. You no longer need to use "resize(0, 0)"
  • Updated SDK Tools
  • Updated Extraction survivors, now only riots gets weapons (this can be changed trough Angelscript on custom extraction maps)
  • Updated default max zombie amount on Extraction from 30 to 45
  • Updated the Server Browser, a new tab has been added for public lobbies/parties. If the party leader has switched the current settings to public, your party will then show up on the list.
  • Updated population data to support custom items to be dropped (5 MAX)


  • Fixed screamers refusing to hurt players after spawning in on Flatline
  • Fixed "cheat enabled server" was not being drawn in Campaign scoreboard UI
  • Fixed zombies refusing to spawn in Hunted if you play for too long
  • Fixed Campaign Mode State not being changed on new map in Campaign (what caused "saving session..." to be not be reset)
  • Fixed cheats always being enabled when starting new campaign run (when it shouldn't)
  • Fixed a potential server freeze if the zombie fails to find their target by looping forever.
  • Fixed female death animation having broad shoulders
  • Fixed a bug where extraction achievements would fail to trigger

[h2]Maps[/h2]

  • Added cx_stripmall
  • Added chm_auroraestates
  • Added chm_barlowesquare
  • Added chm_biotec
  • Added chm_broadway
  • Added chm_cypruspark
  • Added chm_flowerfieldmansion
  • Added chm_harvest
  • Added chm_lakeland
  • Added chm_losmuertos
  • Added chm_roanokepd



[h2]Supporter DLC[/h2]
https://store.steampowered.com/app/2733030/Contagion_Supporter_Pack/

The Supporter Pack includes:
  • 13 Brand-New Phone Backgrounds
  • 8 Brand-New Ringtones
  • 8 Previously Exclusive Kickstarter Ringtones
  • 1 Brand-New Main Menu Music Track
  • Will receive a unique "Supporter" In-Game Icon added to your profile



[h3]Angelscript API:[/h3]
https://contagion-game.com/api

[h3]Monochrome Discord:[/h3]
https://discord.gg/monochrome