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Contagion News

Small patch: 2.3.0.0.8

[h2]Changelog[/h2]
  • Added cvar cl_classic_zombieaudio (Will use 2013 zombie audio only)
  • Added support for Custom votes (check dev_aitest.as file)

  • Updated Supporter Pack DLC, added the entire Contagion Comic in high quality.
  • Updated Flatline rewards.txt
  • Updated zombie walk & run animations not having accurate (or none at all) for footstep events
  • Updated Italian translations
  • Updated Flatline shop prices

  • Fixed 2 zombie voice types not having feasting and fighting audio (aka, mr all zombies are
  • silent. Thanks WhiteSisterRam for actually helping in finding the issue)
  • Fixed ce_barlowe and ce_barlowe_christmas not having random attachment spawn locations


https://store.steampowered.com/app/2733030/Contagion_Supporter_Pack/

*The problem was with the wwise audio bank "voice_zombies.bnk" refusing to load "Female voice 1", "Female voice 9", "Male voice 1" and "Male voice 9". I had to manually recreate the voice variants to fix the issue, which was very strange in the first place.

Small patch: 2.3.0.0.7

[h2]Changelog[/h2]
  • Added ce_barlowe_christmas
  • Added "GetBotProfile" for Angelscript. Check dev_aitest.as for an example. Can be found under contagion/data/scripts/maps.

  • Updated Flatline `rewards.txt`
  • Updated Flatline max money from `$18,000` to `$1,000,000`
  • Updated `contagion_ui2_english.txt`
  • Updated Flatline's Blackmarket system (These options has also been added into Solo / Lobby host options):
    • Changed the cvar `cf_blackmarket` to `cf_blackmarket_save`
    • Added cvar `cf_blackmarket_round_failure_money_penalty`
    • Added cvar `cf_blackmarket_round_failure_upgrade_penalty`
  • Updated shop_ui.kv2, upgrades are now way more expensive
  • Updated weapon_m1garand, you can now reload at any time

  • Fixed a snow texture using the wrong $surfaceprop property
  • Fixed where the lobby & server config filters were being overridden
  • Fixed turret not showing their health on Flatline (if ammo is not maximum)

Small patch: 2.3.0.0.6

[h2]Changelog[/h2]
  • Added Tonfa for Flatline

  • Updated cx_barlowesquare navigation mesh, by Y#shion
  • Updated ce_laststop_03 navigation mesh, by Y#shion
  • Updated cx_campwhitner navigation mesh, by Y#shion
  • Updated cx_lakeland navigation mesh, by Y#shion
  • Updated cx_montclair navigation mesh, by Y#shion
  • Updated cx_biotec navigation mesh, by Y#shion
  • Updated Italian Translations
  • Updated the radio in ce_harvest and ce_harvest_halloween, it's now disabled by default
  • Updated the internal function for OnTrySpawnZombies to not spawn too many zombies at once, this caused some issues (such as framedrops), and a rare crash bug on Extraction if you completed all the zones. It also could cause a bug where the extraction would never happen, this should now be fixed for good.
  • Updated cx_barlowesquare:
    • Added missing GPS location for the bank
    • Added missing barricades

    • Removed the "grey building" next to the gun store.

    • Fixed the 2 missing extraction areas not working
    • Fixed a few models causing issues with survivors, they are now non solid


[h3]Changelog: SteamDeck[/h3]
  • Added lobby games for the Server Browser UI

  • Fixed Horde Mode profile stats "switch level / difficulty" not working
  • Fixed Horde Mode profile leaderboard stats showing more than 5 entries
  • Fixed Horde Mode profile leaderboard items drawing the medal at the wrong location
  • Fixed Horde Mode profile general stats height border being too small
  • Fixed a crash issue with SteamDeck, if there isn't enough items on the Server Browser
  • Fixed Server Browser not showing the player count

Small patch: 2.3.0.0.5

[h2]Changelog[/h2]
  • Updated Vote Manager, now it read a % based yes to no votes check instead of being yes > no. Default success chance is 25%
  • Updated Italian translation


  • Fixed 0/8 players issue with the new Steam API with a workaround
  • Fixed Ban System crashing down instead of showing the reason of the connection being refused
  • Fixed an old exploit since 2014 where you could keep rejoining the zombie team w/o any repercussion when you lost all your lives.
  • Fixed chargers being spawned by default, they need to be manually set by the mapper

Small patch: 2.3.0.0.4

[h2]Changelog[/h2]
  • Added turret upgrade support for Flatline
  • Added turret ammo resupply
  • Added "Most defibrillators used" for Campaign Stats
  • Added missing English translation strings for Flatline gamemode (for mountable turret)


  • Updated Italian translation
  • Updated notes files for the Chinese language
  • Updated Barlowesquare (Extraction and Hunted):
    • Fixed the map from crashing by reduced the map size down to a reasonable amount
    • Added back the missing figurine from Extraction
    • Removed old population data for barlowe (extraction and hunted)
  • Updated ce_laststop_06 angelscript file, all keys now has an easy to find & read color coded glow for their respective locked door. Also fixed the secret area dome model being teleported by accident


  • Fixed a bug where Campaign Mode would not work in Offline mode (or if you lost connection to Steam/Internet)
  • Fixed solo achievements not working
  • Fixed hunted phone ping not working as intended. Now it checks if you have the damn fkn phone as your active weapon.
  • Fixed blow torch having the wrong plight texture stuff (from the old blow torch code)
  • Fixed admins not being saved locally when being grabbed from SteamHTTP
  • Fixed the following Horde Mode maps:
    • chm_harvest, fixed a few god spot locations
    • chm_lakeland, fixed a few god spot locations
    • chm_auroraestates, fixed a few god spot locations
    • chm_barlowesquare, fixed a few god spot locations
    • chm_broadway, fixed a few god spot locations
    • chm_cypruspark, fixed a few god spot locations
    • chm_roanokepd, fixed a few god spot locations
    • chm_biotec, fixed a god spot location
    • chm_losmuertos, fixed a god spot location
    • chm_flowerfieldmansion, fixed a god spot location and removed a physics object
  • Fixed Ban System not working
  • Fixed old GS SteamID auth check not working (now it does with the new Steam API changes)
  • Fixed Elijah's face not having the material proxy "ZombieVisionEntity"
  • Fixed the issue with dedicated servers having 0/8 players


  • Removed an old entity from ce_laststop which was a leftover from the old beta flatline, which caused zombies to always know where the player is