1. Contagion
  2. News

Contagion News

Free Key Fridays!

Contagion keeps getting updated as we push to 64 bit compatability. Join us Fridays at 12 pm (noon) PST to play with the devs and have a chance to win a Free Key!
Twitch.tv/monochromegames

Small Update - 2.1.6.0

[h3]Changelog[/h3]

  • Added flamethrower draw and holster sound events

  • Updated melee weapons to be picked up, even if you already have one (If they aren't the same type, example, you cannot pickup 2 sledgehammers)
  • Updated item carry weapon entity to be able to pickup more than one
  • Updated the flame particle
  • Updated some broken tools textures
  • Updated weather.bnk, fixed where the thunder would overpower every sound
  • Updated audio for crowbar, guitar and banjo
  • Updated flamethrower particle
  • Updated ce_barlowesquare, fixed where the player could get stuck near apartments between a fence and a barricade

  • Fixed where the clients would crash on flatline because of zombies being on fire


[h3]Angelscript API:[/h3]
https://contagion-game.com/api

[h3]Monochrome Discord:[/h3]
https://discord.gg/monochrome

Small update: 2.1.5.9

[h3]Memory Management Updated[/h3]
Now, the game will only take up to 1.5GB of memory (on most small maps), or up to 2GB (on very large maps, such as montclair, barlowesquare and the community map hotz, instead of ~3.2GB).

[h3]Changelog[/h3]

  • Added new melee weapon "Crowbar"
  • Added 2 new achievements

  • Updated ce_montclair_partb, changed func_breakable for keys to action_keys_brush
  • Updated Flatline to draw mysterybox and recycler position on the phone
  • Updated cf_unionstation escape / extraction sequence
  • Updated ce_harvest and ce_harvest_halloween weapon_itemcarry (detonator handle) not having a scoreboard icon
  • Updated action_ ents to support enable/disable states
  • Updated ce_barlowesquare to use the original version of the maps (Split version is available on the workshop)
  • Updated Console Mode to allow for PC UI in-game (HUD)
  • Updated translations

  • Fixed End of Round being drawn when "Map Voting" has begun
  • Fixed flamethrower having terrible range
  • Fixed lab_sink and lab_office_desk02 having missing physics models
  • Fixed where safezone info would save on map change (if it was not done trough the actual safezone itself)
  • Fixed where the sprint animation would play (view model only) when in crouched state
  • Fixed where the materials wasn't setting the quality on textures properly
  • Fixed KG9 not having an ammo icon


[h3]Angelscript API:[/h3]
https://contagion-game.com/api

[h3]Monochrome Discord:[/h3]
https://discord.gg/monochrome

Small update: 2.1.5.8

[h3]Video Config Updated[/h3]
The video configuration has now been updated, and changed format, to make sure it does not break L4D2 (or vice versa, if installed) when applying new video settings. However, previous saved video settings may revert to default settings due to this change.

Another note; Default screen size is now 1920x1080, instead of 800x600, when booting up Contagion for the first time.

[h3]Changelog[/h3]

  • Updated some materials having duplicate strings
  • Updated video configuration, it now saves to kv2 format

  • Fixed a few exploits in cf_sewage
  • Fixed an exploit on ce_biotec
  • Fixed an exploit on ce_roanokepd
  • Fixed a crash related to VO_SURVIVOR_AUTO_BREAKABLE_01
  • Fixed where jessica and mia was trying to show missing subtitles from audio that doesn't exist
  • Fixed hammer having lag problems


[h3]Angelscript API:[/h3]
http://contagion-game.com/api

[h3]Monochrome Discord:[/h3]
https://discord.gg/monochrome

Small update: 2.1.5.7

[h3]Changelog[/h3]

  • Added Flatline Wave Editor via -tools
  • Added convar "cl_lobby_info" (Dumps lobby information)
  • Added convar "connect_lobby_game" (connect to a lobby game directly)
  • Added convar "sv_player_voice_spam" (If enabled, players can spam their voice wheel. Disabled by default.)
  • Added convar "cg_infinite_lives" (If enabled, zombie players will have infinite lives. Only applies if we allow zombie players and we are not on gamemode "Panic! Classic" and "Flatline". Disabled by default)

  • Updated keyvalues to save to kv2 format if kv2 format is being used.
  • Updated hunted gamemode cfg file

  • Fixed weapon_overunder having random attachments
  • Fixed Admin System not saving the admins into adminlist.dt
  • Fixed +ingame not working (joining trough lobby, ingame)
  • Fixed exploitable areas from Roanoke PD (all versions) - Thanks Melocet
  • Fixed Steam Net API for Peer-2-Peer lobbies returning ID 0 after creation
  • Fixed a material error message not working properly due it did not print the actual name of the file
  • Fixed where the score / frags were not being updated on Steam Server Browser "Show Game Info" when playing on Hunted
  • Fixed where heavy stagger did not create normal staggers if the heavy counterparts doesn't exist (such as heavy stagger for left and right directions)

  • Removed buildcubemaps_enabled, updated the normal buildcubemaps to check if nav_edit is enabled or not (if true, then you need to disable nav_edit)


[h3]Angelscript API:[/h3]
http://contagion-game.com/api

[h3]Monochrome Discord:[/h3]
https://discord.gg/monochrome