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Soulash 2 News

Soulash 2 v0.9.10 "Toads & Cabbages"

[p]Greetings fellow gods,[/p][p][/p][p]Today's update introduces new early-game locations to enhance variety and includes various tweaks. Here's the full changelog:[/p][p][/p][h3]Added[/h3][p]- Two new locations for Easy level POIs.[/p][p]- Two new locations for Troublesome level POIs.[/p][p][/p][h3]Changed[/h3][p]- After retirement, the character should join his family, or if he doesn't have one, any of the controlled towns as a new settlement family. If no settlements are controlled, then it will join the hometown.[/p][p]- Healing Flower can now be consumed by a party member.[/p][p]- Picking up shot arrows now automatically equips them if the arrows equipped are stackable.[/p][p]- Scavenging Boar Corpse now takes the appropriate time.[/p][p]- You can find way more when digging up a grave.[/p][p]- Obsidian Stone now adds +2 Physical Damage when used in weapons crafting.[/p][p]- The Mosaic Wall can be demolished.[/p][p]- Stone weapons and armor become heavier.[/p][p]- Leveling up in skill during construction doesn't reset the currently selected materials[/p][p]- State banners are visible during the New World generation[/p][p][/p][h3]Fixed[/h3][p]- Animated Opal veins can now fight back.[/p][p]- Party members will not be able to lead settlement or family caravans[/p][p]- Party members should always spawn when entering the region, preventing CTDs on ordering them[/p][p]- After retirement, the old character should join his family, or if he doesn't have one, any of the controlled towns as a new family. If no settlements are controlled, then it will join its old hometown. This enables further interactions with retired characters.[/p][p]- Rare crash when sending an army to conquer.[/p][p]- Rare bug that would allow sending armies against own settlements[/p][p]- Conquering a settlement occupied by another state will no longer restore the original state ownership while retaining player control.[/p][p]- Fixed a rare crash during battles[/p][p]- Fixed some actions missing under the Unlocked Actions sections of the Skills Screen.[/p][p]- Display bug for showing that a different faction controls the settlement[/p][p]- Prevent creating new families in settlements if the settlement level is less than 2.[/p][p]- Prevent creating new beings (skeletons/bone wraiths) in settlements if the settlement level is less than 2.[/p][p]- Fixed a rare crash caused by the previous player's spouse.[/p][p]- Fixed skeletons in occupying garrisons becoming new Necrotyrants.[/p][p]- Fixed some typos.[/p][p]- Fixed the Ursan Mine map.[/p][p]- Changing into necrotyrant *after* killing previous necrotyrant should no longer teleport you to the neither world[/p][p][/p][h3]Modding[/h3][p]- Category ID is now showing under the 'crafting' component in modding, and is no longer overridden in files.[/p][p][/p][p][/p][p]I see a lot of people asking whether version 1.0 will follow after 0.9.9, so I would like to link to the Roadmap and remind everyone that the plan for 1.0 is sometime next year. There will be v0.10 first, before that multi-tile entities in one of the minor updates, and we're not in a rush to complete the game. I would rather take longer if there's a good opportunity to make Soulash 2 significantly better.[/p][p][/p][p]Have fun weekend,[/p][p]Artur[/p]

Soulash 2 v0.9.9 "Banners & Stones"

[p]Greetings fellow gods,[/p][p][/p][p]Today's update introduces two key UI/UX improvements: banners to represent captured settlements and troop movements, and icons for various occupations across all races in the game, making it easier to identify needed crafters and other town residents. Additionally, we're expanding Stone as a resource, adding multiple new ones and various crafting recipes that use them.[/p][p][/p][p][/p][p][/p][p]Here's the full changelog:[/p][p][/p][h3]Added[/h3][p]- State factions now have banners and crests. New Player states can select the colors of their banner, the color of the crest, and the crest symbol.[/p][p]- People in towns who have jobs now show little icons indicating their occupation, to make it easier to recognize them.[/p][p]- New graphics under settlement names on the World Map.[/p][p]- Two new hair shades for humans.[/p][p]- More skin shades for elves.[/p][p]- More skin shades for dwarves.[/p][p]- 14 new Construction recipes.[/p][p]- 2 new Imbuing Recipes.[/p][p]- 6 new Stone resources.[/p][p][/p][h3]Changed[/h3][p]- Refined Map Filters in World Map Screen.[/p][p]- Knowledge Screen: State factions now list state banners next to them.[/p][p]- Map Screen: Armies and Settlements now show state banners next to them.[/p][p]- Map Screen: Town names are by default hidden, but show up when the map filter is checked, when hovering over them with the mouse, or holding the Alt key.[/p][p]- New Settlement name backgrounds.[/p][p]- Knowledge screen now lists state banners.[/p][p]- Most races have had their building maps refreshed with new items.[/p][p]- Better shading for elves, humans, dwarves, and bone wraiths' portraits.[/p][p]- New Inventory graphics.[/p][p]- Mushman Mystic can now train Floromancy.[/p][p]- Player can now gather Cactus Fiber in their settlement.[/p][p]- Lead Ingot bonuses reduced (physical resistance 5 -> 3, weight add +0.5 -> +2.5).[/p][p][/p][h3]Fixed[/h3][p]- Mushroom Bush has the correct glyph.[/p][p]- Fixed some typos.[/p][p]- Guard Tower, Shell Sculptor, and Dojo now have correct employees of all races.[/p][p][/p][h3]Modding[/h3][p]- Added occupation icons display to the buildings list in the Datatable.[/p][p][/p][p][/p][p]Next on the agenda is pursuing the multi-tile entities. The plan is to introduce it around the end of the month, with tier 5 special locations. Draken promised to help with the bugs reported on Discord, so we'll clear that list as well. In the meantime, let us know if the new Stone Boots fit well.[/p][p][/p][p]Have fun,[/p][p]Artur[/p]

Hotfix v0.9.8.5-6

[h3]Added[/h3][p]- Added an option to delete company buildings with right click in the Settlement Management screen.

[/p][h3]Changed[/h3][p]- Clicking on "Leave Region" while sailing will cause the confirmation of the sailing path instead of moving to the region exit on foot.

[/p][h3]Fixed[/h3][p]- Fixed a crash in the building editor when trying to place a second entity without first selecting tiles.
- Changing filters in stashing/trading screens properly resets sidebars.
- Fixed crash when upgrading items with invalid magic ingredient slots.
- Fixed being able to cancel an order after it's finished.
- Improved settlement performance when NPCs got stuck due to crafters blocking the path.
- Fixed missing Divine Monastery building.[/p][p][/p][h3]Hotfix v0.9.8.6[/h3][p]- Fixed crashes related to exiting menus.[/p]

Hotfix v0.9.8.4

[h3]Changed[/h3]
- Added validation and restoration of missing crafting recipes based on unlocked milestones on player load.

[h3]Fixed[/h3]
- Fixed crash when using healing effects on self.
- Fixed crash in Stashing screen.
- Fixed crash when attempting to filter maps in the Map Maker screen.
- Fixed bug when moving stacks of items that have an auto-stack property (e.g., arrows), which could result in moving just 1 item instead of stacks.
- Fixed tooltips of available resources popping out of bounds in the Crafting Screen.
- Removed Gingerbread buff from Porridge and Fruit Salad.

Hotfix v0.9.8.3

[h3]Changed[/h3]
- Disabled Settlement Management screen until the player creates the first settlement.
- Updated the Credits Screen and added translation support.

[h3]Fixed[/h3]
- Fixed item lock icons being drawn out of backpack bounds.
- Fixed first time opening an input box, filling it with the previously pressed letter.
- Trading Screen exited by 'ESC' was pointing to the previous family stock until refreshed.
- Fixed tutorials translations.
- Fixed scroll in the Tutorial Screen.