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Soulash 2 News

Soulash 2 v0.9.2 "Building Improvements"

[p]Greetings fellow gods,[/p][p][/p][p]As mentioned a week ago, this update tackles some much-needed improvements to building, mainly multi-selection placement for floors, walls, and agriculture.[/p][p][/p][p]Here's the full changelog:[/p][p][/p][h3]Added[/h3]
  • [p]Building floors, plants, and walls can be done multiple times by dragging an area. Right-clicking or pressing the Esc button cancels the selection.[/p]
  • [p]Added counters for available resources in the building tab.[/p]
  • [p]2 new hidden Necromancy trainers in special locations.[/p]
  • [p]Waterlily was added to the resources in the gathering buildings.[/p]
  • [p]Log floor added to Carpentry.[/p]
[p][/p][h3]Changed[/h3]
  • [p]Building doors will now automatically replace the collidable tile like a wall underneath.[/p]
  • [p]Abandoning non-player made settlement drops the control of the settlement instead of attempting to delete it.[/p]
  • [p]Up to 50 souls in the stack now add up when inserted into the Meat Golem.[/p]
  • [p]Changed the icon for Meat Golem in the building tab.[/p]
  • [p]Can't ask Bone Wraiths for marriage options.[/p]
[p][/p][h3]Fixed[/h3]
  • [p]Fixed buttons in the orders area going out of bounds.[/p]
  • [p]Fixed scroll position in item pickup window in 2560x1440 dimensions.[/p]
  • [p]Fixed a rare crash related to battle positioning.[/p]
  • [p]Fixed a rare crash related to character death.[/p]
  • [p]Fixed a rare crash in conversations with NPCs.[/p]
  • [p]Fixed occasional crash on mapregen cheat command.[/p]
  • [p]Fixed a rare crash related to world simulation.[/p]
  • [p]Fixed crash related to missing floor tile after causing havoc in Necrotyrant Palace.[/p]
  • [p]Fixed the rarity coloring of items in the tooltips.[/p]
[p][/p][h3]Modding[/h3]
  • [p]It's now possible to define starting abilities per race for player characters in character.json.[/p]
[p][/p][h3]Hotfix v0.9.2.1[/h3]
  • [p]Fixed crash when building multiple floor tiles where there are no tiles (like a roof).[/p][p][/p]
[h3]Hotfix v0.9.2.2[/h3]
  • [p]Fixed Plowed Dirt not displaying under the floors building category and changed its glyph.[/p]
  • [p]Frozen Dirt Walls are accepted as a requirement for the Mine building.[/p]
[p][/p][h3]Hotfix v0.9.2.3[/h3]
  • [p]Fixed crash related to changing z-level while building.[/p]
[p][/p][p]Next up are improvements to settlement management and a new unannounced crafting skill.[/p][p][/p][p]Have fun,[/p][p]Artur[/p]

Soulash v0.9.1 "Marriage Improvements"

[p]Greetings fellow gods,[/p][p][/p][p]You all know how much I love working on the marriage feature. Today's update brings some much-needed improvements to find our other half, new special locations, and other improvements.[/p][p][/p][p]Here's the changelog:[/p][p][/p][h3]Added[/h3][p]- Added 3 new special locations.[/p][p]- Added a conversation option to find available marriage candidates more easily.[/p][p]- Added more flowers used for marriage in various special locations.[/p][p][/p][h3]Changed[/h3][p]- Created a window of opportunity shortly after entering adulthood for an easier time to grab a spouse.[/p][p]- Increased chance for seeds from various plants and agriculture, passive chance.[/p][p]- Marriage dialogue option is no longer available until settlement level 2 with the created family.[/p][p]- Skeletons no longer splinter into new families.[/p][p][/p][h3]Fixed[/h3][p]- Fixed crash related to state taxes.[/p][p]- Fixed crash related to setting up military buildings in town on descendant characters.[/p][p]- Alternative slot weapons also properly drop when companions die.[/p][p]- Crimes committed in player settlements don't cause aggression.[/p][p]- Crystal Orb no longer disappears once Undead Bastion is left.[/p][p]- When starting a new family, the previous spouse properly sets the player character as the previous spouse instead of believing they are still married.[/p][p][/p][h3]Hotfix v0.9.1.1[/h3][p]- Wraiths no longer look like coconuts.[/p][p][/p][p]I still need to tackle a few bugs, but the next goal for our minor updates is improvements to buildings, mainly area selection, so we don't have to click each tile. Then I'll work on settlement management to clarify how the consumed and produced resources flow.[/p][p][/p][p]Have a fun weekend,[/p][p]Artur[/p]

Hotfix v0.9.0.5

[h3]Changed[/h3]
- Death in High Fantasy no longer claims backpack items but steals gold.
- Skeletons summoned in Undead Bastion no longer attack the summoner.
- Disabled sending the army to level 0 settlements.
- It's now possible to build structures in conquered settlements, however not re-assign building areas.
- Settlement select in Settlement Management - Send Army section is filterable.
- Trapmakers can learn construction in the player's settlement.
- The selected town is marked on the map in the starting location selection screen.

[h3]Fixed[/h3]
- Fixed dead characters staying in building slots, causing a crash during attempted removal.
- Fixed an issue with battles sometimes not starting in the simulation, causing armies to get stuck.
- Created skeletons are no longer aggressive towards the player.
- Potato Seedling grows into a Potato Plant instead of a Potato.
- Company members outside town are no longer pointed to for training when asked for local trainers.
- Maulers in our settlements are talkative.
- Fixed planting Sugar Cane.

Hotfix v0.9.0.4

[h3]Changed[/h3]
- Skeleton's Poisoner building max count set to 1.
- Bog Healer Hut accepts Healing Herbs Seedlings as a requirement.
- Light Bringer accepts Glowing Mushroom Pins as a requirement.
- Papermill accepts shell, stone, and log workbenches as requirements.
- Families sell the Rotten Meat to settlements.

[h3]Fixed[/h3]
- Fixed simulation freeze related to battle simulation.
- Fixed crash related to unpriced items in caravan simulation.
- Player character is skipped in battle simulation when assigned as a company member.
- Saving changes to KeyMap no longer selects a key box outside the displayed bounds.
- Move Up / Move Down keys can be remapped in KeyMap for Directional movement style.
- Enhanced Skeleton no longer disguises itself as a coconut.

Hotfix v0.9.0.3

[h3]Changed[/h3]
- Added Chromium Ore to the extractable resources of the Mine in player settlements.
- Added cooldown to Acid Blade to prevent NPC spamming.
- The Elven Bed can now be demolished.

[h3]Fixed[/h3]
- Fixed freeze related to Persona resurrection.
- Disabled right-clicking to cancel movement when sailing.
- Fixed crash related to marriage conversation option.
- Selecting the leave region button while in building mode re-enables limited sight.
- Spider's Venom is correctly set as a tier 4 resource.
- Fixed some spelling errors.
- Agave Farms require an Agave Plant or Seedling instead of an Agave to build.