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Dungeons & Degenerate Gamblers News

Version 0.7 of the demo has just been released!

This release reworks the Spades blackjack effect, adds a new event, a new encounter, and tweaks the balance of a few cards. And of course, there are a few bug fixes included too!

New stuff!
- Loot Box event!
Is your life missing a sense of pride and accomplishment? Then you’ve come to the right place! Click the button, see the flashy effects, be disappointed by the meagre reward, and then do it all again! At least until you run out of money…
- New Basement opponent: Slime

Balance changes!
- On a winning blackjack, Spades now grant a shield that lasts for the encounter
- Terminate the Tower now immediately plays the card instead of it going into your hand as it was too strong and flexible before
- Key Card now locks when played (so that it can optionally unlock itself if there is no good unlock target)
- Official Trump Card now costs 5x the number of selected pips to play

Bug fixes!
- Joker value now gets reset to 0 before making a choice so that the score card is accurate to score before the new value of the joker is added
- Fixes a bug where if opponent played Dark Mage with nothing to burn it wouldn't get moved to play pile correctly
- Fixes a bug where the Official Trump Card wasn’t suited as diamonds
- Clarifies the winning blackjack effect of negative cards
- Adjusts the description of the Card Sleeve to make it clear it affects cards you have in play not all cards in play
- Adjusts Sweep the Leg description to make it clear it lasts for the encounter

Now live: version 0.6 of the demo!

Version 0.6 is now available on Steam!
This version adds four new cards, a new event, a new encounter, and a few important bug fixes!

New cards!
- Card Sleeve
Choose a card that is currently in play and lock that card, then burn this card
- Baseball Card
Each time this card is discarded permanently reduce its value by 1. When this card's value is reduced to 0, burn it, permanently remove it from your deck, put a Card Sleeve and an Old Baseball Card in play and permanently add those to your deck
- Old Baseball Card
It has no effect
- The Victim Card
Adds to your hand. If you take damage while this is in play add 1 to the value of every card in your opponent’s play pile

New event!
- Adds the Trade Offer Event
The Collector has his eye on three of your cards, and will offer cards from his deck to trade for them.

New encounter!
- The Collector
Be aware that cards you have traded to The Collector and his cards that you declined to trade for in the Trade Offer will be added to The Collector’s deck when you battle him. Think carefully whether you want to allow him to have that card…

Improvements and bug fixes!
- The Kanban Card now burns itself after being drawn 5 times to prevent softlocks due to having multiple Kanban Cards
- Fixes a bug where I The Magician wasn’t burning
- Fixes a bug where shrouded cards weren’t covering parts of the card added after playing (i.e., Gravecard hand, Loyalty Card stamp)
- Fixes a gamebreaking bug where 4 Mana 7/7 art had one pixel in the wrong place!

I’m very excited about this release! I had started on the Trade Offer Event and The Collector encounter last week but they weren’t quite ready for release then. Looking forward to seeing how you like the event and encounter interacting with each other, and how that changes the way you approach the trades. Let me know if you want to see more complex events like this in the future!

Now live: Version 0.5 of the demo!

Version 0.5 of the demo has just been released!
This release is mostly focused on some of the most highly requested changes and improvements.

New stuff!
  • Adds a highlight effect when score is equal to max score to show that blackjack effect is active
  • Cards are now shuffled back into draw pile much faster


Balance changes!
  • Changes opponent AI to respect changed bust limit rather than standing at 17 or higher
  • Opponents will now stand at 4 below their current bust limit
  • Fixes Aces so that they can increase back to 11 as long as that wouldn’t cause a bust
  • Locked cards cannot be discarded anymore
  • Changes Cue Card so that it cannot send itself to the bottom of the draw pile
  • Changes Bartender health from 10 → 5
  • Changes Decromancer health from 130 -> 99


Bug fixes!
  • Fixes a bug where the game would crash after opponent played a card that plays into the hand
  • Fixes a bug where if the Cue Card was the last card in draw pile, after sending a card to the bottom the draw pile would appear empty
  • Fixes a bug where the player could still hit or stand briefly after losing


Please keep the feedback and bug reports coming!
No new Basement stuff in this release, but I've started the work for it so it will definitely be in next week's version!

Now live: demo version v0.4

Version 0.4 of the demo is now out!

New stuff!
  • Adds the beginning of the Basement to the demo
  • New Basement opponents: Giant Rat, and Decromancer
  • New card:

Cue Card: Choose a card from your play or discard pile to put at the bottom of your draw pile

Bug fixes!
  • fixes a bug that meant the loss screen 'main menu' button wasn't working
  • fixes a bug where the game would crash if hovering cards while they were being moved to the draw pile
  • fixes a bug where if you hit with an empty draw pile and empty discard pile you'd be unable to hit or stand
  • fixes a bug where a Trap Card on both sides could crash the game
  • fixes a bug where cards in hand would be off centred when hand size was very large
  • modifies Dark Flower so that it doesn't lock if there are no cards in draw pile
  • fixes a bug where previewing the discard pile would trigger start of turn card effects
  • fixes a bug that mean that while XVIII The Moon was shrouding the opponent's play pile you could hover the score card to see their current score


Thank you all so much for the continued support, this game is getting better and better because of the suggestions and feedback that you are all giving.
Please let me know how you like the new enemies and the Cue Card!
There will be more Basement coming soon!

Demo v0.3 now available

Version 0.3 of the demo is now live on Steam!
I’m hoping to be able to keep a weekly release schedule, especially at this early stage when I am getting so much feedback from you all and learning a lot about what people are finding fun about the game.

Card changes:
- Reworks +2 Card to be less powerful (and also less buggy)
New effect is: Put up to two cards from the top of your opponent's draw pile into play without activating their on play effect. On discard this card is discarded to your opponent's discard pile

- Reworks XXI The World
New effect is: Locks. When this card would have been discarded, add a random tarot card into your draw pile

- Changes IV The Emperor and V The Hierophant to not reduce your score down to bust limit
New effect is: If you bust this turn, (damage | heal) both players by the amount bust limit was exceeded by

Bug fixes:
- Fixes a bug where XVII The Star wasn’t burning
- Fixes a bug where dealing damage using the Trap Card would check for game over twice, meaning it could skip an encounter if it dealt the killing blow
- Fixes the Beer and a Shot option in the Have a Drink event not hurting the player by 10
- Fixes the Beer and a Shot and House Special options in the Have a Drink event not granting a Loyalty Card
- Fixes a bug where 0 The Fool or Reverse Card could make cards get stuck in play and not discard, forcing player and opponent to stand again
- Fixes a bug where II The High Priestess would crash the game if it was drawn when the player’s draw pile had less than 3 cards in it
- A whole lot of stability fixes, checks, and balances to make the game less likely to crash when card effects interacting with each other

Clarity improvements:
- Changes the description of VIII Justice to make it clearer that it shuffles the draw pile when adding a Jack of all Trades