1. KIBORG
  2. News

KIBORG News

Endless mode update

[p][/p][previewyoutube][/previewyoutube][p][/p][p]♾️ Endless Mode
After defeating Novak, you can now continue your run in Endless Mode to truly test your build.
How far can you go? How high can you climb on the leaderboard?[/p][p]🏟️ New Arenas
Two new arenas have been added! One throws you into chaotic fights against agent hordes, and the other is a full-on boss rush. Clear these challenges to unlock two new skins for Morgan:[/p]
  • [p]Medical Worker[/p]
  • [p]Bureaucrat
    [/p]
[p]🔧 Major Changes[/p]
  • [p]Fixed a bug causing enemy attack frequency to scale incorrectly with level. Enemy attack speed has been fully rebalanced.[/p]
  • [p]Increased movement speed for Morgan and all enemies by 15–30%, making tower traversal during combat feel more fluid.
    [/p]
[p]🌀 Whisper[/p]
  • [p]Fixed the issue that spawned the boss on the first difficulty with a higher level than intended.[/p]
  • [p]Fixed a bug that caused Whisper’s mirrors to always spawn at level 1.[/p]
  • [p]Fixed a bug that allowed Spinner-mine to one-shot Whisper’s mirrors.
    [/p]
[p]☄️ Asteroid[/p]
  • [p]Fixed the issue that spawned the boss on the first difficulty with a higher level than intended.[/p]
  • [p]Base HP increased by +400.
    [/p]
[p]🧬 Source Rework[/p]
  • [p]All 7 Source Implants have been reworked.[/p]
    • [p]Removed all debuffs and individual summon effects.[/p]
    • [p]Implants now grant global synergistic effects with game-breaking potential.[/p]
  • [p]Improved target selection logic — bosses and enemies now won’t ignore the player.[/p]
  • [p]Allies attack more frequently.
    [/p]
[p]Removed Augmentations[/p]
  • [p]Family Sharing I–V[/p]
  • [p]Recycling Protocol[/p]
  • [p]Deadeye Protocol[/p]
  • [p]Sacred Protocol[/p]
  • [p]Plague Protocol[/p]
  • [p]Matriarch Module[/p]
  • [p]Complete Symbiosis
    [/p]
[p]New Augmentations[/p]
  • [p]Bleeding Core[/p]
  • [p]Grave Forge[/p]
  • [p]Contagion Core[/p]
  • [p]Rebirth Protocol[/p]
  • [p]Swarm Surge
    [/p]
[p]Easier Conditions for Augmentations[/p]
  • [p]Generator Protocol[/p]
  • [p]Bulwark Protocol[/p]
  • [p]Combo Protocol
    [/p]
[p]Augmentation Tweaks[/p]
  • [p]Generator Protocol[/p]
    • [p]Duration: 10s → 20s[/p]
    • [p]Bonus Electric Damage: 10 → 15[/p]
  • [p]Bulwark Protocol[/p]
[p] Revive Speed Boost: 5s → 10s [/p][p]👑 Sovereign Update[/p][p]Easier Conditions for Augmentations[/p]
  • [p]Golden Shield[/p]
  • [p]Golden Chain[/p]
  • [p]Golden Chalice[/p]
  • [p]Golden Gun[/p]
  • [p]Golden Scabbard[/p]
  • [p]Golden Standard[/p]
  • [p]Golden Rod
    [/p]
[p]Augmentations Balance[/p]
  • [p]Spoils of War token bonus: 20% → 15%[/p]
  • [p]Golden Chalice status accumulation: 10% → 5%[/p]
  • [p]Golden Shield damage resistance cap: 75% → 85%[/p]
  • [p]Eternal Regalia activation time: 30s → 20s
    [/p]
[p]🧬 Mutator Tweaks[/p]
  • [p]Berserk Rage damage per hit taken: 5% → 10%[/p]
  • [p]Reaper II damage bonus: 25% → 20%[/p]
  • [p]Reaper V[/p]
    • [p]Damage Bonus: 10% → 15%[/p]
    • [p]HP Penalty: -20% → -25%[/p]
  • [p]Reaper VI movement speed penalty: -20% → -15%
    [/p]
[p]📦 Exploder Bot Update[/p]
  • [p]The bot now explodes faster but within a smaller radius.[/p]
  • [p]Movement speed has been increased.[/p]
  • [p]Bots now appear slightly more often and in larger numbers.
    [/p]
[p]📦 Miscellaneous[/p]
  • [p]On difficulty 1, the second Agent now appears in room 5 instead of 6 in Streets and Labs.[/p]
  • [p]Rubber Hammer crit damage multiplier: 20 → 30
    📝 Dev Comment: It’s a rubber hammer, and it’s not the most powerful weapon in the game?.. We’ll fix that![/p]
  • [p]Guardian synergy starting bonus: 1% → 5%[/p]
  • [p]Various localization and description fixes.[/p]
  • [p]Potential fix for a softlock when falling under the arena.[/p]
  • [p]Fixed softlocks in Labs.[/p]
  • [p]Fixed an issue where weapon particles would trigger when attacking the air.[/p]
  • [p]Updated AoE damage logic for enemy projectiles.[/p]
  • [p]Fixed an issue where the game would not load after being minimized during loading.
    [/p]
[p]🎬 Animations & Visuals[/p]
  • [p]Added spawn animations for:[/p]
    • [p]Greatsword Agent[/p]
    • [p]Fenrir Agent[/p]
    • [p]Loader Robot[/p]
  • [p]Improved projectile VFX for HPS-13 “Seeker” SMG.[/p]
  • [p]Added unique impact VFX for KSS-04 “Icer” shotgun.[/p]
  • [p]Enemies no longer rotate toward Morgan during death animations.[/p]
  • [p]Fixed decapitation visuals for Spike and Ripper.[/p]
  • [p]Corrected Spike’s arm dismemberment animation.[/p]
  • [p]Fixed torso physics on Bandit.[/p]
  • [p]Added a new combo finisher for lighter greatswords.[/p]
  • [p]Added a new attack animation for Asteroid for more visual variety.
    [/p]
[p]🔥 See you in the Tower, Kiborgs![/p][p]
[/p]

Another Great Patch

🛠️ Patch Notes

🎮 Steam Deck Verified!



Kiborg is now officially Steam Deck Verified!
To achieve this milestone, we’ve significantly improved the Steam Deck interface and enhanced text readability throughout the game.

[h2]🐞 Major Bug Fix[/h2]
Fixed a critical bug that caused the game to crash when pressing "Play Game." Enjoy a smoother experience!

[h2]⚡ Balance Changes[/h2]
[h3]Blur[/h3]
  • Secondary stats now provide more speed: 5% → 10%
  • Fire damage bonus from attack chain increased: 0.1% → 0.3%
  • Slow motion from Blur Spine reduced: 40/50/60/70% → 20/25/30/40%
  • Attack chain duration bonus from major synergy increased: +1s → +3s

[h3]Fenrir[/h3]
  • Altars now count all deaths in the zone.

[h3]Gunslinger[/h3]
  • Knives from the left hand now travel farther, no longer getting stuck mid-air, and reliably fly toward walls.

[h3]Source[/h3]
  • Source implants now grant stronger bonuses when combined with other implants.
  • Increased ally damage.
  • Implant base bonus to ally level increased: 1 → 2.

[h3]Thundergod[/h3]
  • Thunderstorm Attractor augmentation now summons lightning instead of just buffing it.
  • Free Spark now has a new effect: Restores 10% of battery after killing an enemy.

[h3]Remedium[/h3]
  • Removed health bonus from Remedium secondary stats.
  • Right Hand poison buildup from attacks increased: 10 → 40
  • Left Hand poison buildup from blocking increased: 20 → 40

Dev Comment: Remedium was too tanky without meaningful early-game damage options. These changes provide more offensive tools earlier in the game.

[h3]Guardian[/h3]
  • Removed the outdated part of the minor synergy:
    “You receive positive status effects of your allies, while allies receive yours.”

  • New major synergy effect:
    Each shield increases melee damage by 1%. This bonus increases by 1% per shield.

Dev Comment: These changes remove outdated effects and introduce much-needed late-game damage scaling for the set.

[h3]Sovereign[/h3]
  • Swapped the effects of the minor and major synergies.

[h2]⚔️ Combat[/h2]
Dash attack damage reduced.
Combo attack damage increased for:
  • Ankhil
  • Balmung
  • Gáe Bolg
  • Gan Jiang
  • Mjölnir
  • Kusanagi

Dev Comment: We want to keep dash attacks primarily as movement tools while rewarding players for engaging in close combat and executing combos.

[h2]👾 Enemies[/h2]
  • Disabled Loader’s gravity pull attack to prevent softlocks.
  • Chemist explosion now has a trigger chance; radius and timing adjusted.
  • Incubator projectile now travels faster, but is less magnetic to targets.

[h2]🛠️ Weapon Mods[/h2]
Death Bonus effect reduced: 3% → 1%
Fortune Matrix nerfed: 0.25/0.5/0.75/1% per token → 0.1/0.2/0.3/0.4%
Disabled the following melee mods:
  • Awaken Rage
  • Awaken Defense
  • Awaken Blood
  • Awaken Life
  • Awaken Symbiosis
  • Transcend Rage
  • Transcend Defense
  • Transcend Blood
  • Transcend Life
  • Transcend Symbiosis

Dev Comment: These mods cluttered loot drops and had minimal impact. Disabling them improves the overall quality of high-rarity weapons.

[h2]⚠️ Traps[/h2]
  • Laser: lasts longer, moves slower, deals more damage.
  • Flamethrower: duration increased.
  • Hand trap: more accurate, hits for longer.

Dev Comment: These changes improve clarity and fairness when dealing with traps.

[h2]🔧 Other Changes[/h2]
  • Implant primary stats (such as shields from Guardian or energy from Thundergod) are now unlocked from the beginning of the game.
  • Ammo Drops perk is nerfed: 15 ammo → 10 ammo
  • Enemy level increased in stages 2 and 3 on difficulties 6 and 7
  • Smoothed difficulty curve between floor 1 end and floor 2 middle
  • The Second Wind super attack is now locked until the beginning of the first fight
  • Russian Roulette can no longer kill the player and now leaves them at 1 health instead
  • Safe rewards adjusted:
    - Tokens: 150 → 120
    - Ammo: 150 → 100
  • Player now repels allies when moving
  • Increased max FOV for ultra-wide screens
  • New UI for the start and end of combat animations
  • Soldiers now have an alternative model

[h2]🎬 Animations[/h2]
  • Updated block-break animations for several enemies
  • Tweaked knife attack animations
  • New dismemberment death animations
  • Updated animation for Agent Fenrir
  • Improved asteroid visuals and animation
  • Polished heavy sword animations
  • Updated Lancer visual effects

[h2]🧰 Fixes[/h2]
  • Fixed damage types for Generator Protocol, Golden Rod, and Thunderdome augmentations
  • Fixed Thunderdome math calculations
  • Fixed critical hits on heavy hitters
  • Fixed Prevention Wearout weapon mod
  • Fixed several localization bugs
  • Fixed spike dodge behavior
  • Whisper Arena intro lighting now only plays once
  • Prevented players from getting stuck on traps
  • Fixed secondary explosions from Ki Explosion harming allies
  • Trap decals now properly appear beneath traps
  • Ammo on Demand perk no longer drops duplicate boxes
  • Fixed an issue where the suicide bot loader could use gravity pull
  • Fixed Mine Launcher spawning all mines in one place
  • Fixed an issue that prevented the Long-Term Investment mutation from appearing at the beginning of the run.

Major Patch & Future Plans!

Hello, dear players!

We’ve just released a major patch packed with fixes (details below), and now we’d like to share our current plans and thoughts with you!

MAC build and Consoles will be updated in nearest future!

1. Thank You!
First of all — a huge thank you for your time spent in the game, your feedback, bug reports (especially via F7!), and for the amazing content on YouTube, Twitch, and other platforms! You make our community better!

2. What We’re Working On Right Now

  • Endless Mode and 6 new arenas — both features are already in development and will be released in just a couple of weeks!
  • Steam Trading Cards — waiting for final approval from Valve.
  • Steam Deck — actively working on compatibility improvements to get that sweet verification.
  • Soundtrack and ArtBook — will be released soon separatly!


3. Co-op — Is It Happening?
We did experiment with local co-op in one of the demo versions, but the game has since become more complex. Just imagine: two players in full "Source" armor means 14 units on the battlefield at once! 😅
Still, we’re exploring the possibility of adding co-op in some limited form. But it’s important to note: online co-op is definitely not happening — it’s technically impossible in "KIBORG".

4. Voice Acting — What’s the Plan?
We know many of you aren’t happy with the current voice acting. In this patch, we’ve added the option to disable character voices individually. We’re also looking into ways to improve this further, but we’re not ready to share details yet.

5. Discord & Leaderboards?
We’re considering adding Discord activities (maybe tournaments or events) and a leaderboard system — but these are still in early discussions.

6. Secret Ideas…
We have some really exciting ideas in the works, but it’s too early to talk about them. Once things are finalized, we’ll share the news — promise it’ll be worth the wait! 🔥

Full list of patch notes

[h2]Gameplay changes[/h2]

Status effect tick damage can no longer kill the player — it no longer deals damage when the player has 1 health.
Dev Comment: Dying from status effects was one of the most frustrating experiences. With this change, status effects should feel fairer to players.

Status explosions now deal more damage to enemies.

Enemies now have higher levels on difficulties 2 through 7, providing a more engaging challenge.

Adjusted the difficulty curve at the end of Floor 2 and the beginning of Floor 3 to smooth out a difficulty spike.

The "Organic Tissue" augmentation now heals from the last two hits instead of three.

Removed the "Efficient Exchange" perk.
Dev Comment: "Organic Tissue" and "Efficient Exchange" rewarded passive gameplay, such as standing AFK out of combat. This created unengaging playstyles, so we’re addressing this issue in this and the next patch.

Buffed the following mutators:
- Brawler
- Patience
- Defensive Overcharge
- Berserker Rage
- The Last Light
- Glass Cannon
- Bloodhunt
- Tesla Adept
- Energy Surge
- Status Overload
- Bladerunner
- Glassforged
- Digital Mirage I
- Digital Mirage II
- Digital Mirage III
- Reaper III
- Reaper IV
- Reaper VI
- Reaper VII
- Deadeye II
- Deadeye III
- Deadeye V
- Aegis Shield System III
- Aegis Shield System IV
- Steelblood IV
Dev Comment: Mutators should now feel like real power boosts instead of unfavorable trade-offs.

Removed "Elite Bodyguards" mutator until further rework.

Slightly increased the reload cost of the Gauss Revolver.

Nerfed Gunslinger augmentations:
- Quick Reload
- Quick Draw
- Full Metal Jacket
- One Machine Army
Dev Comment: These high-end augmentations were a bit too strong and made the Gunslinger overpowered too quickly. The set can still reach a "broken" state, but now it won’t escalate as fast and won’t one-shot the final boss.

Reduced number of Drone Factories and Incubators in encounters.

Fenrir Minor Synergy now has an increased chance to drop health pickups.

Fenrir altars now drop melee weapon pickups instead of health packs.
Dev Comment: These Fenrir changes should make the set more stable and less dependent on RNG for melee weapon drops.

Reduced horizontal recoil deviation; overall recoil on some weapons has been lowered.

Removed the "Integrator" melee weapon mod.

Blur Heart now requires a smaller attack chain to trigger healing.

[h2]⚙️ IMPROVEMENTS:[/h2]
  • Chemist Balloon Explosion – Updated logic for more predictable chaos
  • Enemy AI Tweak – Attack commitments! Enemies can no longer swap targets mid-swing
  • Weapon Recoil 2.0 – Smoother shooting physics
  • HUD Upgrade – Critical info now bigger & bolder
  • Reset Progress – Added hold-to-confirm (no more tragic misclicks)
  • Cutter Abilities – Rebalanced weight system
  • Steam Deck – Disabled annoying feedback hints


[h2]🐞 BUG FIXES:[/h2]
Cinematic Safety
  • Fixed deaths during safe cutscenes
  • Turrets no longer fire during dramatic moments

Progress Blockers
  • Meditation softlock erased
  • Negative max health glitch patched

Annoyances Removed
  • Duplicate notifications silenced
  • Inga’s repeated phrases reduced
  • Roulette spin after reward fixed

Text & UI
  • Incorrect descriptions rewritten
  • Super Strike gamepad hint corrected
  • Implant upgrade stats now display properly

Balance & Behavior
  • Universal Remedium regeneration fixed
  • Equilibrium perk won’t harm allies anymore
  • Dual Heatstorm sidearms stats recalibrated

Character Issues
  • Novak no longer eternally stuck in "Saint Mode"
  • Whisper no longer stuck after Dead
  • Gunslinger drones don't stugger bosses

Hotfix #5 is Live!

We’ve just rolled out Hotfix #5, addressing some critical issues and making a few smaller improvements. Here’s what’s new:

The Most Important Fixes:
✅ Fixed video playback issues on Steam Deck (affects cutscenes and tutorials).
✅ Fixed numerous cases where the protagonist would permanently freeze when attempting a jump attack.
✅ Updated the Mac version to include all previous updates.

Other Improvements:
  1. Fixed the incorrect hint for the Super Move button on gamepad (showed LT instead of RB).
  2. Fixed several typos in Russian localization.
  3. Added 2 new bandit models for visual variety.
  4. Fixed Source implant kit allies spawning in inaccessible locations (in Arena).
  5. Fixed allied enemies spawned by the Incubator in the Arena living indefinitely.


Thanks for your feedback and support! Keep the reports coming, and enjoy the smoother experience.

🔥 Hotfix #4 is Live! 🔥

  • Arena is no longer endless – it now ends after the 30th trial. We already work on separate endless mode and soon will release!
  • Added all three bosses to the Arena mode.
  • Renamed the progress reset button again (previously labeled "New Game").
  • Improved enemy targeting logic when player allies are present (enemies won’t ignore you now).
  • Fixed infinite ally stacking from the Source implant in Arena.
  • Slightly polished some HUD animations.
  • Fixed button display issues when selecting keybindings in non-English languages.


Thanks for your feedback! Keep sharing your thoughts in the discussions.