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HOT FIX

Fix Drone Factory not dying softlock
Add separate camera sensitivity controls for Gamepad and Mouse

Good patch

[p]🛠️ Patch Notes
A small patch focused on polishing Novak, Endless Mode, and overall balance. After this update, we’ll be shifting our focus to a larger content release — it’s going to take some time, but it’ll be worth the wait. Stay tuned![/p][p][/p][hr][/hr][p][/p][p]⚔️ Novak[/p]
  • [p]Charged attacks now have an orange trail on first-boss difficulty[/p]
  • [p]Fixed an issue that allowed Novak to use second-phase attacks during phase one on difficulty level one[/p]
  • [p]Fixed an issue that prevented the Charged Vertical Attack from being used at long range[/p]
  • [p]Updated visuals for the Charged Vertical Attack’s wave[/p]
  • [p]Behavior and balance readjusted[/p]
  • [p]New combo attack: a chain of Charged Vertical Strikes[/p]
  • [p]Novak’s HP scaling per level reduced: 300 → 200

    [/p]
[p][/p][hr][/hr][p][/p][p]♾️ Endless Mode[/p]
  • [p]Endless scores now save even if you close the game mid-run[/p]
  • [p]Fixed an issue where the train door could open before the location was fully loaded[/p]
  • [p]Fixed issues with enemy speed behavior in Endless Mode:[/p]
    • [p]Enemies no longer stand AFK after spawning[/p]
    • [p]Killing the Butcher too quickly could prevent the room from ending and cause a softlock[/p]
    • [p]Agents’ finisher animations no longer speed up

      [/p]
[hr][/hr][p][/p][p]⚡ Balance Changes[/p]
  • [p]Fenrir’s Heart buffed – required kills to trigger effect reduced: 5 → 3[/p]
  • [p]Spinner Mine damage reduced: 30 → 20[/p]
  • [p]Bosses’ damage scaling per level decreased by approximately 20%[/p]
  • [p]Bosses' damage processing updated[/p]
  • [p]Gunslinger’s Revolver now deals 1 shield damage[/p]
    • [p]📝 Dev Comment: This change makes Gauss Revolver more comfortable to use on higher difficulties
      [/p]
  • [p]Thundergod’s Heart reworked:[/p]
    • [p]New effect: Prevents death and consumes all energy to heal. The effect triggers if you have at least 1 battery. Each subsequent trigger costs 3 more batteries.[/p]
    • [p]Healing slightly buffed: 3/4/5/6% → 4/5/6/7%
      [/p]
  • [p]Ga Bolg:[/p]
    • [p]Combo third strike damage: 25 → 35[/p]
    • [p]Combo finisher damage: 120 → 90
      [/p]
  • [p]Vajra:[/p]
    • [p]Combo finisher damage: 35 → 60[/p]
[p][/p][hr][/hr][p][/p][p]📦 Miscellaneous[/p]
  • [p]Trap Master achievement is now more consistent[/p]
  • [p]Fixed an issue where allies couldn’t damage enemies with shield generators[/p]
  • [p]Fixed an issue where Chemist explosions were triggered by ally attacks[/p]
  • [p]Fixed multiple softlocks caused by falling through elevator floors[/p]
  • [p]Affinity augmentations no longer drop if you already have 7 implants[/p]
  • [p]Increased chance of receiving melee and ranged agents from the same set[/p]
  • [p]Fixed an issue where having too many weapons caused only a portion of them to be saved after restarting the game[/p]
  • [p]Fixed an issue where flying polearms (from Fenrir Spine effect) didn’t rotate like other weapons[/p]
  • [p]Fixed shockwave VFX notify in Balmung combo finisher[/p]
  • [p]Fixed an issue where the Heavy Rounds weapon mod could stunlock bosses[/p]

Regular Patch with good improvements!

[p]⚔️ Novak
Novak got serious upgrades:[/p]
  • [p]Saint Rain attack reworked [/p]
  • [p]Charged attacks no longer leave energy clouds [/p]
  • [p]Charged Vertical Strike now launches a damaging wave [/p]
  • [p]After a Dash, Novak can perform Charged Vertical Strike [/p]
  • [p]Base attacks can now be performed as combos [/p]
  • [p]Railgun attacks now include an extra effect to better telegraph timing [/p]
  • [p]Damage, cooldowns, shield cost, and weights of most attacks rebalanced [/p]
  • [p]Spawn position adjusted [/p]
  • [p]On first boss difficulty (Towers 1–5), Novak’s primary color changed to orange [/p]
  • [p]Stage 2 now starts slightly earlier [/p]
  • [p]Fixed an issue where some attacks were extremely rare [/p]
  • [p]Fixed an issue where DoT status damage could cancel Novak’s flight [/p]
  • [p]Fixed an issue where the melee strike in the railgun combo couldn't be parried[/p]
[p]📝 Novak Comment: You had your fun. Now it’s my time :)[/p][p][/p][hr][/hr][p][/p][p]📊 Balance
Second Wind status updates:[/p]
  • [p]3 burning swords: Regeneration → Protection [/p]
  • [p]4 burning swords: Vampirism → Regeneration [/p]
  • [p]5 burning swords: Symbiosis → Vampirism [/p]
[p]Endless Mode[/p]
  • [p]Reduced risk of one-shots [/p]
  • [p]Difficulty scales faster [/p]
  • [p]Points rebalanced [/p]
[p]Minigun[/p]
  • [p]Base damage: 7 → 12 [/p]
  • [p]Ammo capacity: 300 → 200 [/p]
[p] Augmentation “Golden Shield”[/p]
  • [p]Bonus limit: 85% → 80% [/p]
  • [p]Bonus per 100 tokens: 5% → 1% [/p]
[p] Augmentation “Bulwark Protocol”[/p]
  • [p]Ally healing on parry: 5% → 25% [/p]
[p]Bar Prices[/p]
  • [p]Bottomless Pit: 500 → 400 [/p]
  • [p]Clear Sky: 400 → 250 [/p]
[p]Mutator “The Last Light”[/p]
  • [p]Temporarily disabled [/p]
[p]Laser traps[/p]
  • [p]Slowed (again)[/p]
[p][/p][hr][/hr][p][/p][p]🚀 Blur[/p]
  • [p]Damage over time from status effects no longer resets attack chains [/p]
  • [p]Damage over time from status effects no longer triggers torso explosions[/p]
  • [p]Removed Aerodynamic Design augmentation [/p]
  • [p]Added a new augmentation: Ghost Synchronicity – ghost copies now inherit all of Morgan’s bonuses to movement and attack speed[/p]
[p]📝 Dev Comment: A QoL change — the removed augmentation’s effect is now applied by default, and the slot has been repurposed for a new augmentation[/p][p][/p][hr][/hr][p][/p][p]⚡ Thundergod[/p]
  • [p]Heart’s resurrection energy cost increased: 3 → 5 [/p]
  • [p]Power Flow augmentation reworked – new effect: Triples the energy gain rate [/p]
[p][/p][hr][/hr][p][/p][p]📦 Miscellaneous[/p]
  • [p]A “Stuck” button is now available in the pause menu during combat – it teleports the player and enemies to appropriate positions [/p]
  • [p]Fixed a bug preventing Stage 3 from appearing in Endless Mode [/p]
  • [p]Fixed a bug that allowed entering the helicopter after encountering Novak in endless mode [/p]
  • [p]Fixed a bug where combat mods weren't generating properly [/p]
  • [p]Updated Gunslinger agent’s attack animations [/p]
  • [p]Updated light and heavy attack animations for dual-wield weapons (bats, swords) [/p]
  • [p]Fixed a bug where Source Slenders could spawn after room completion [/p]
  • [p]Fixed a bug where Ricochet Rounds caused bullets to hit allies [/p]
  • [p]Fixed lighting issues in Arena 2 [/p]
  • [p]Updated several sound effects[/p]
[p] [/p]

Hot fix

Quick patch for some annoying issues!
  • Fixed endless scores from enemy kills after resuming the game.
  • Fixed endless scores UI not updating properly after completing a room.
  • Fixed meditation-like event screens not responding correctly to gamepad input.
  • Fixed a bug where declining a mutation increased negative effects. It now increases only positive effects.
  • Fixed Gunslinger legs — they now properly drop ammo from AoE melee attacks.
  • Fixed Reaper IV mutation not increasing attack speed as intended.

Thanks for sharing faced issues with us

Implants drop hot fix

Agents now correctly drop implants after players complete Arena 3 and enter the Tower.