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Knights Within News

Demo Patch Notes (171d)

small update

  • 4 new atmosphere options and updates to some atmosphere particle fx
  • UI updates to try and make it more clear what mission resources are picked up/used/lost on death
  • Increase radius of effect and damage of support call ins landing. Also knocks down enemies that survive
  • Further small tweaks to enemy spawning
  • Fixed client’s movement not always slowing down when ‘slowed’
  • Fixed client side parry not working consistently


Thank you for trying the demo!

Demo Patch Notes (169d)

small update

  • Parries now cost 0 Energy and Stagger the attacker, (instead of recovering Energy but no stagger) super useful against Berserkers & shields
  • Successful parries no longer end the parry window, meaning you can parry multiple enemies within one parry window
  • Reorganized how boss attacks are selected for each subtype
  • Fixed an issue where switching weapons while ADS/Blocking would result in annoyingly having to let go of ADS/Block before you could do it again
  • Increase firearm base mag size to 25 (from 20)
  • Fixed some weird cases where status effects from ranged or AOE attacks would go through shields (except where intended, mainly ground traps)
  • Various small menu and hud updates
  • A couple rifle ammo mod stat changes


Thank you for trying the demo!

Demo Patch Notes (168d)

small update

  • Updated ‘wave event’ spawning rates and limits, they should actually be noticeable now
  • Minor updates to enemy spawning flow and consistency (mainly just removing instances of RNG on top of RNG to reduce random unintentional outlying conditions)
  • Added additional text to clarify some things in menus
  • 2 new songs and updates to a couple previous ones
  • Reduced objective beacon activation cost for Shimmer to 20 (from 25)
  • Increased objective beacon activation cost for medallions to 8 (from 5)
  • Multiple Wanderer costs and rewards tweaked


Thank you for trying the demo!

Demo Patch Notes (166d)

A small update addressing some of the concerns brought up thus far

  • Friendly fire stat should now track properly, and others should be more accurate (Not retro-active)
  • Enemies should chase you much more aggressively if you try to exploit the map
  • Updated extraction to prevent instances that would block access to it
  • Minor adjustments to enemy spawn rates and locations during certain mission states (the goal is to improve the flow of spawns, not change the difficulty)


Thank you for trying the demo!

Demo Available for Steam Next Fest - Knights Within

the Knights Within Demo is available to download for the Steam Next Fest!

In the demo you can try:
- 1 map (procedurally generated)
- 1 gamemode
- limited progression

I hope you enjoy and please feel free to send feedback to the forums or Knights Within Discord server

[previewyoutube][/previewyoutube]