1. Knights Within
  2. News

Knights Within News

Map Events - Patch Notes (243)

The first set of Map Events are now live! Expect the unexpected while running your missions

New
  • New mechanic: map events (3 new map events)
  • 1 new mission upgrade
  • New atmospheric ambient sounds
  • 1 new map buff
  • 1 new map debuff
  • 3 new legends and achievements
  • 2 new foothills small map tiles

Updates
  • Power Stock Rifle perk now ignores stun resistance and will not trigger if the target is already staggered
  • Reload explosion Rifle perk now does 15% of max damage (was scaling from 10 flat damage)
  • Reduced size of various spawned objects blockouts
  • Reduced Gunner’s health by ~5%

Fixes
  • Fixed some rocks on the edge of map having no collision
  • Fixed fog map mod from not applying on stage 1

Patch Notes (240)

Small update

New
  • New map interactable: Wishing well
  • 2 new boss attacks

Updates
  • Artillery beacon is now 6s base (was 8)
  • Refactored spawning lifecycle code to improve consistency and stability
  • Small memory optimizations
  • Assassins now have a VFX when starting their leap
  • Reload explosion rifle perk range increased to 600r (was 300)
  • Overcharge power beacon now scales Cavalier’s kill switch damage instead of how many were applied
  • Buffing Spear Effect now applies 2s of buff every 1s that you are inside duration emitters (was 10s and the timer just refreshed) This brings it in line with how the other effects work
  • Buffing Spear Effect now stacks duration (used to just refresh timer)

Fixes
  • Fixed a couple actions that could trigger while text chatting
  • Fixed boss not always looking at target when casting slicer pattern attack
  • Fixed AOE and secondary damage sources not triggering a visual boss UI health update
  • Fixed not being able to reload with a full mag when using reload explosion perk
  • Reduced instances of boss just standing still instead of taunting
  • Fixed explosive reload perk not scaling with certain damage buffs
  • Sentinel overcharge trap now correctly scales size with overcharge power beacon

Achievements - Patch Notes (234)

Steam Achievements are live!

I've added tons of new tracking metrics this patch related to these new Legends, please be patient with me as I fix any issues that arise


New
  • Steam Achievements (32)
  • 3 new Wanderers
  • New cosmetic: Titles
  • 27 new legends
  • New mechanic: Ability Drain
  • 2 New Spear Staff Mod Perks (replacing existing ones): Cleansing and Reroute

Updates
  • Lighting/Visual color adjustments
  • Adjusted Shimmer drop rates (should be an increase for low difficulty/low enemy count)
  • Increased client side stability for taking stuns
  • (Slightly) improved wanderer descriptions

Fixes
  • Fixed one instance of bosses canceling out of being stunned

Patch Notes (229)

Small update

New
  • Can now preview cosmetics
  • Diff 6 history now shows on screens (visual screen run history is reset because I updated the system to work better for the future, apologies. This won't affect Legends or actual progression)
  • Toggle ADS option (please send over any control issues found using this)
  • New map find: King Arthur’s Spear
  • New map find: King Arthur’s Cellar
  • New map find: King Arthur’s Stockpile

Updates
  • Adjusted Shimmer drop rates (increase)
  • Adjusted higher difficulties’ XP and currency rewards (increase)
  • Kill rewards are now added progressively (to match everything else), preventing loss on disconnect & enabling scaling
  • Chests now spawn progressively throughout the mission (matching other interactables, should lead to finding more of them on long runs)
  • Increase overall spawn rates of most map interactables
  • Vanguard doubles crit damage while at max stacks instead of extra 5% crit chance and normal damage
  • Guardian Overcharge now consumes 1 Barrier per hit to increase weapon damage by 50% for 6 seconds. (was a flat consume all Barrier for 50% dmg)
  • Overcharge buff beacon increases Cavalier Overcharge number of hits (was dash distance)

Fixes
  • Fixed dodging while ADS/Blocking leading to weird roll control

Cavalier & Balance Update - Patch Notes (226)

This larger patch aims to accomplish a few things:
  • Balance long duration Endless runs better
  • Bring Cavalier up to the level of other armor classes
  • Bring some of the weaker Gear perks up to the level of others


New
  • New mechanic: Kill Switch
  • 2 new Beacons

Updates
  • Cavalier reworked
  • Reduce Trapper’s attack max tracking range to 2250 (was 4000 whoops)
  • Reduce Gunner’s fire rate to 2.75rps (was 3)
  • Increased Shockwave Blades’ damage scaling
  • Resourceful chance increased to 16% per stack (was 6)
  • Increased average amount of ammo in drops to 12.5% (was 10)
  • Shielded mutation reduced to 22% ranged resistance (was 25)
  • Armor mutation reduced to 4% per stack (was 5)
  • Resistance mutation reduced to 4% per stack (was 5)
  • Resistance mutation is no longer in the infinitely stacking beacons club (endless mode)
  • Charge rifle perks charge time reduced to 0.4s (was 1.5s) Energy cost reduced to 0.5 (was 1)
  • Guardian passive increased to 15% damage at max Barrier (was 0%, in-game tooltip was incorrect sorry)
  • Endless gamemode rewards have diminishing returns the farther you go
  • Zip Beacon is now: Every other dash is 20% cheaper per stack
  • Increased passive medallion drop chance
  • Warden overcharge range increased to 750 (was 500)
  • Vanguard now gains an additional 5% damage and crit chance while at maximum fury
  • Enemy damage mutation reduced to 15% per stack (was 20)
  • Increase to prestige coin cost
  • Increased currency in chests to 10/5/1 (was 8/3/1)
  • Heavy caliber rounds now have 50% armor piercing
  • Compact ammo mag size stat increased to +15 (was +5)
  • Sighted barrel crit chance increased to 10% (was 5)
  • Focused guard energy reduction increased to 50% (was 30)
  • Absorbing Guard reworked: when reaching 5 stacks of blocking, knockdown nearby enemies
  • Poisoners Mutation now increases by 50% of base per stack (was a flat 1s per stack)

Fixed
  • Fixed armor class icon not showing for teammates on first join
  • Fixed a couple cases where block projectile perk could still let status effects through
  • Fixed settings sliders not matching mouse movement
  • Fixed a few map areas that weren’t allowing support drops to be called on them