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Knights Within News

Demo Patch Notes (176d)

small update
(please expect less frequent updates to the demo moving forward as I prioritize working on the base game for early access release)
  • Sprint stamina cost slightly reduced (~5%)
  • Visual updates to one of the map tiles
  • Updates to particle lighting fx (making lighting more noticeable for the same performance)
  • Excess damage now properly carries over through barrier (even just 1 barrier was able to negate an infinite damage hit previously)
  • Fixed instances of a bunch of floating ground pieces on one of the map tiles
  • Reduced radius of boss slow traps to 125 (was 175) and further lowered the fx to improve visibility

Thank you for trying the demo!

Demo Patch Notes (171d)

small update

  • 4 new atmosphere options and updates to some atmosphere particle fx
  • UI updates to try and make it more clear what mission resources are picked up/used/lost on death
  • Increase radius of effect and damage of support call ins landing. Also knocks down enemies that survive
  • Further small tweaks to enemy spawning
  • Fixed client’s movement not always slowing down when ‘slowed’
  • Fixed client side parry not working consistently


Thank you for trying the demo!

Demo Patch Notes (169d)

small update

  • Parries now cost 0 Energy and Stagger the attacker, (instead of recovering Energy but no stagger) super useful against Berserkers & shields
  • Successful parries no longer end the parry window, meaning you can parry multiple enemies within one parry window
  • Reorganized how boss attacks are selected for each subtype
  • Fixed an issue where switching weapons while ADS/Blocking would result in annoyingly having to let go of ADS/Block before you could do it again
  • Increase firearm base mag size to 25 (from 20)
  • Fixed some weird cases where status effects from ranged or AOE attacks would go through shields (except where intended, mainly ground traps)
  • Various small menu and hud updates
  • A couple rifle ammo mod stat changes


Thank you for trying the demo!

Demo Patch Notes (168d)

small update

  • Updated ‘wave event’ spawning rates and limits, they should actually be noticeable now
  • Minor updates to enemy spawning flow and consistency (mainly just removing instances of RNG on top of RNG to reduce random unintentional outlying conditions)
  • Added additional text to clarify some things in menus
  • 2 new songs and updates to a couple previous ones
  • Reduced objective beacon activation cost for Shimmer to 20 (from 25)
  • Increased objective beacon activation cost for medallions to 8 (from 5)
  • Multiple Wanderer costs and rewards tweaked


Thank you for trying the demo!

Demo Patch Notes (166d)

A small update addressing some of the concerns brought up thus far

  • Friendly fire stat should now track properly, and others should be more accurate (Not retro-active)
  • Enemies should chase you much more aggressively if you try to exploit the map
  • Updated extraction to prevent instances that would block access to it
  • Minor adjustments to enemy spawn rates and locations during certain mission states (the goal is to improve the flow of spawns, not change the difficulty)


Thank you for trying the demo!