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Asteroids ++ News

Asteroids ++ 1.0.5

[h3]Release 1.0.5[/h3]

This is a smaller update, as I am working on 1.1 which is going to use steam items and you'll be able to craft items. WHEN THAT HAPPENS, CURRENT PLANET DROPS WILL CHANGE



Features
- Prices in the Asteroids ++ Store take the currency and the actual price of items.
- There's a sniper graphic when you have the sniper equipped

Bugfixes
- Resolved other audio issues if many asteroids/coins are collected
- When having bugged weapons with 'level 0' due to going to the next planet, the weapons should not be able to work, that's been fixed
- When pressing R during the "Game Over" screen, the difficulty of the first wave is carried over and doesn't reset.
- More typo issues fixed

Asteroids ++ 1.0.4c

[h3]Release 1.0.4c[/h3]
    Fixes
  • Fixed issue where the rifle would stop working if you had tier 4 skill tree

Asteroids 1.0.4b - HEALING ASTEROIDS UPDATE

[h3]Release 1.0.4b - HEALING ASTEROIDS UPDATE[/h3]

Features/Changes:
  • Healing Asteroids are now 1000x more optimized. Previously for each asteroid a check was made what asteroids exist and if they have lost health, now there's a asteroid manager that keeps track of that once instead of 300 times

[h3]Healing Asteroids are nerfed:[/h3]
  • Healing Asteroids may or may not heal instantly, when spawned it will take some time to choose an asteroid
  • Small asteroids now heal 0.1 health instead of 0.15
  • Medium asteroids now heal 0.25 instead of 0.5
  • Large asteroids now heal 1 instead of 2 health
  • Huge Asteroids now heal 5 instead of 10 health
  • Triplets and Motherships stay the same


[h3]CHANGED GRADING SYSTEM[/h3]
  • It now depends on the sector you are playing, so playing easier sectors will make it easier to get a higher rating while harder sectors make it harder, please give me feedback on this as this is probably still buggy
  • Final Boss health decreased from 20000 to 10000 per health phase (so from 100000 to 50000)
  • Yellow asteroids don't give out as much grading score
  • The nuke can now target the final boss
  • Changed the starting setup screen
  • Convince is now more expensive


Fixes
  • FIXED THAT STUPID HEALING CRASH!!!!! I overhauled the entire system and I playtested it a lot so there should not be any crashes, but if there is, let me know
  • Cheaters weren't flagged for cheating properly, which caused cheated leaderboards to be uploaded, that's now fixed
  • Fixed crash when attempting to delete a save that doesn't exist
  • Fixed issue in the tutorial where money would disappear too quickly

Asteroids 1.0.4a

[h3]Release 1.0.4a[/h3]

Features/Changes:
  • Final Boss health decreased from 25000 to 20000 per health phase (so from 125000 to 100000)
  • Grades were updated with more frames! (I will overhaul them so that they make more sense later)
  • Convince is now more expensive in the shop... yes, it really is that good. I plan for this to be an utility you get late game once you start earning a lot of money so later you can buy all of the other weapons, as well it's design is to make other difficulties easier especially with items getting removed after going to the next planet
  • Tier 4 convince is no longer 20000, now it's 7500
  • Adjusted triplets wave to be easier
  • Added a new wave type, "The Big Guns", only spawns large asteroids
  • Made Earth easier
  • Made Pluto easier (2000 starting money instead of 1000 and less max waves)
  • Made Charon harder (it spawns harder normal waves)
  • Earth boss now spawns less triplets
  • Chaos Wave is now rarer


Fixes
  • Fixed bug where when completing a campaign it would delete all of your saves instead of the save that you were in
  • Fixed charon being too long
  • Fixed typos in the Asteroids ++ Store


Common Drops #002

[h2]6 new drops are out in the common pool![/h2]



[h2]Added:[/h2]

    [h3] Blue Small Asteroid
    Blue Medium Asteroid
    Blue Large Asteroid
    Blue Huge Asteroid
    Blue Triplet Asteroid
    Blue UFO (Rocket Launcher)
    [/h3]


Play the game to unlock them!