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Asteroids ++ News

FIXED TUTORIAL!

YOU CAN NOW SHOOT IN THE TUTORIAL SORRY IN ADVANCE


There was an issue with the tutorial not letting you shoot with the rifle, that has been fixed.

ːsteamfacepalmː

Common Drops #003

[h2]6 new drops are out in the common pool![/h2]



[h2]Added:[/h2]

    [h3] Yellow Small Asteroid
    Yellow Medium Asteroid
    Yellow Large Asteroid
    Yellow Huge Asteroid
    Yellow Triplet Asteroid
    Yellow UFO (Recruitments)
    [/h3]


Play the game to unlock them!

Asteroids ++ 1.0.5

[h3]Release 1.0.5[/h3]

This is a smaller update, as I am working on 1.1 which is going to use steam items and you'll be able to craft items. WHEN THAT HAPPENS, CURRENT PLANET DROPS WILL CHANGE



Features
- Prices in the Asteroids ++ Store take the currency and the actual price of items.
- There's a sniper graphic when you have the sniper equipped

Bugfixes
- Resolved other audio issues if many asteroids/coins are collected
- When having bugged weapons with 'level 0' due to going to the next planet, the weapons should not be able to work, that's been fixed
- When pressing R during the "Game Over" screen, the difficulty of the first wave is carried over and doesn't reset.
- More typo issues fixed

Asteroids ++ 1.0.4c

[h3]Release 1.0.4c[/h3]
    Fixes
  • Fixed issue where the rifle would stop working if you had tier 4 skill tree

Asteroids 1.0.4b - HEALING ASTEROIDS UPDATE

[h3]Release 1.0.4b - HEALING ASTEROIDS UPDATE[/h3]

Features/Changes:
  • Healing Asteroids are now 1000x more optimized. Previously for each asteroid a check was made what asteroids exist and if they have lost health, now there's a asteroid manager that keeps track of that once instead of 300 times

[h3]Healing Asteroids are nerfed:[/h3]
  • Healing Asteroids may or may not heal instantly, when spawned it will take some time to choose an asteroid
  • Small asteroids now heal 0.1 health instead of 0.15
  • Medium asteroids now heal 0.25 instead of 0.5
  • Large asteroids now heal 1 instead of 2 health
  • Huge Asteroids now heal 5 instead of 10 health
  • Triplets and Motherships stay the same


[h3]CHANGED GRADING SYSTEM[/h3]
  • It now depends on the sector you are playing, so playing easier sectors will make it easier to get a higher rating while harder sectors make it harder, please give me feedback on this as this is probably still buggy
  • Final Boss health decreased from 20000 to 10000 per health phase (so from 100000 to 50000)
  • Yellow asteroids don't give out as much grading score
  • The nuke can now target the final boss
  • Changed the starting setup screen
  • Convince is now more expensive


Fixes
  • FIXED THAT STUPID HEALING CRASH!!!!! I overhauled the entire system and I playtested it a lot so there should not be any crashes, but if there is, let me know
  • Cheaters weren't flagged for cheating properly, which caused cheated leaderboards to be uploaded, that's now fixed
  • Fixed crash when attempting to delete a save that doesn't exist
  • Fixed issue in the tutorial where money would disappear too quickly