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Trash Goblin News

Trash Goblin - funded & feeling very loved! 🥰

Words cannot describe how amazed, thankful, humbled and happy we are right now.



We had to make a new emoji just to communicate precisely how we're feeling!

[h3]WHAT HAPPENED[/h3]

  • 135% funded - every time we write it down it still makes us think we're dreaming!
  • 2215 of you lovely goblins helped our dream come true!




  • 5 Bonus "Musical Instrument" Trinkets unlocked; the Lute, Drum, Viola, Flute and Lyre!
  • 1 Bonus Golden Quest unlocked, which includes a new Trinket as well!
  • 5 Bonus "Prosthetic" Trinkets unlocked; the Glass Eye, Artisanal Hand, Pirate Hook, Mechanical Hand and Dentures!
  • 1 Bonus New Species unlocked; the Spirit Folk will appear as Customers in the game in many guises, including generic customers, and a named Customer with a Golden Quest! This also includes a full set* of Trinkets related to their culture.
  • 5 Bonus "Mask" Trinkets unlocked; the Spirit "Face", Wooden, Carnival, Spooky and Noface masks!


*we're not sure how many, but are aiming for at least 5 so it matches with the Bonus Trinket sets, and ideally as many as we have for all the other 'base' Trinket sets in the game at launch.

[h3]WHAT NEXT[/h3]

We'll take a short breather for a couple of days, then do a ton of planning as we move the game intro proper pre-production. This is where we assess the latest build of the game, the features it contains and that we want to add, and the quality of our processes. We also identify what we still need to figure out (ie: what haven't we tried to do yet) and what is ready for us to just make and implement, and then try to estimate how long it'll take and decide what order to do it in!

We'll also start fulfilling the rewards that we can (eg: getting in touch with people who are going to appear in the game and working with them to help us do just that) and announcing solid plans and dates for those that will be fulfilled in the future (eg: when the Beta is likely to be accessible, and how) so that you're all clear, happy and understand our plans.

We've got so much work to do, but without your support, we wouldn't have been able to get this far - we cannot wait to grow Trash Goblin with you, and will forever be incredibly grateful for this wonderful opportunity you've gifted us. Is someone chopping onions?

[h3]WHAT HAPPENS TO THE DEMO?[/h3]

Well, we're not sure! We'll leave it up for the time being, but might take it down at some point. We're hue fans of keeping the game in your hands though, so we'll endeavour to update the demo properly when the opportunity arises! Heck, we might even decide not to take it down...

[h3]LATE PLEDGES[/h3]

Keep an eye out, as we're looking into keeping the funding going via our Patreon, including the continued unlocking of Stretch Goals! It's not something we initially planned but the response has been amazing so why not continue as far as we can? We will only be offering a limited selection of the current reward tiers, and need to do a test run first to figure out the best way to fulfil any late pledges in that instance.

And finally, thank you all again for your generosity, kindness and passion for this fabulous game we're making. We are looking forward to releasing it, and seeing all the joy it brings!

DEMO UPDATE & Last 48hrs of the Kickstarter campaign

[h3]NEW DEMO[/h3]

Just because we're so pleased with how the demo has gone down, and because we wanted to treat you all... and also a little bit because it felt weird to take all the Christmas decorations out of the demo and not put "January" back in... well we've updated the demo again! It's got lovely dreary rain, but also a bunch more customers for you to meet, and a few other nice bits and bobs too!

Changelist:
  • Rain. Yup, January is here and so is the rain.
  • 4 New Customers have been added, all of whom have unique dialogue and want to buy interesting Trinkets!
  • Customer order has been rejigged a little bit. We won't spoil it for you though!
  • Time of Day Lighting. We've overhauled the look so now the morning, noon and evening all look distinct and cosy. It adds so much to the feel of being in the Goblin's little shop, we love it!
  • Time of Day UI. The pointer now tracks properly showing you which timeslot you're currently in.
  • We've done some work to ensure it is harder to plop Trinkets and Tools where they shouldn't go.


Let us know what you think!

[h3]KICKSTARTER CAMPAIGN UPDATE[/h3]
Thanks to your generosity we're chugging along through the Stretch Goals like an unstoppable Goblin train! If you want to support us - there's only 48hrs left to do so - head on over and give a pledge. You can plump for jus tthe game, or level up and get a Collector's Edition (Digital OST & Digital Artbook, or even appear in the game!)

The game is funded, the team is so excited to get into full production, and from here on in it's about getting more bonus content & features in while you can!

We also wanted to show how we listen - after a discussion about a feature in our discord with the community, we've settled on a brand new 'mode' of sorts as a stretch goal! It's basically "LoFi - Cosy Beats to Goblin to" and we'd be delighted if we made it that far.

[h3]THE FUTURE:[/h3]
We're definitely going to be making Trash Goblin as fun and polished and exciting as we can, and we can't wait to get started. Once the campaign is over we'll take a step back and appraise our plans based on the reception of the demo and all that good feedback we've been getting, then make a concrete plan for the game. I'd love to think we're sharing a dev roadmap in the next month or so, but I won't promise anything yet!

Kickstarter Success & Dev Update!

Thanks to over 1500 wonderful Goblins we've smashed through our funding goal for Kickstarter with 5 days left to raise funds!

That means you've only got 5 days to back us and get in on some lovely Collector's Edition goodies, or get your face or a favourite Trinket into the game... or even Beta access! Head on over if you'd like to support us, and every new pledge you raise steps the campaign closer to unlocking more features & content for the game for everyone to enjoy when we release it!

And we're not just sat watching numbers go up, oh no! We're working on an update to the demo, responding to a lot of feedback and also adding some really nice stuff we've wanted to for a while...



As you can see we've taken the Christmas decorations down, but also we're getting some gorgeous time-of-day lighting changes in - making it even cosier and feeling more like a real place. This is all tied to the Time Slots, so as you spend time doing work, the day progresses and you feel the atmosphere changing with it!



And we've got more weather in there! It's January, so the perfect time for us to figure out how rain and mist will look. Nice and dreary, it turns out! A job well done.

Keep your eyes peeled for the demo update, and until then...

...stay Goblin!

Christmas Demo Update

Updated Demo, Brand New Features, Fixes - Christmas has arrived in Silver City!



It's the most wonderful time of the year, so we've decorated the shop as Christmas edges closer. It's so cold that even the famous canals in Silver City have frozen over, and while the nights close in the team have been working hard on some bug fixes and improvements to the demo we thought you'd enjoy!



And that's not all. Aimon has hidden a special gift for you - a new Trinket - somewhere in the workshop. They didn't have time to wrap it, but it's the thought that counts!

Changelist:
  • Holiday Cheer - Lots of decorations and presents everywhere, plus a new seasonal sack! We may have even snuck in a new hidden trinket as well...
  • Wintery Wonderland - It's been getting cold out there (and even snowing) so it's an even better time to get cozy inside your workshop!
  • Cleaning with the sponge is more effective, with a wider area of effect which should make it less fiddly.
  • Sponge visuals have been updated with improved & more dense suds for more squishy washy fun
  • Moving your mouse over the Trinket Icons in the Stash Book now displays the name of the Trinket! Shoutout to Funreaver on the Steam forums for that one!
  • Slight Tutorial rewording to better explain putting down Tools.
  • Added sparkles to the coin bag to make it a little more obviously interactable.
  • Fixed the annoying Alert Icon
  • Adjusted the 'wet mat' effect while cleaning, it now appears more slowly
  • Adjusted Trinkets so that they behave a lot less erratically when handling them/putting them down


We really hope you enjoy this bumper update, let us know what works and what doesn’t! We’re still working away at the game and still listening and learning from you all.

Of course if you're vibing with the Demo, we invite you to come and back the game's Kickstarter - it's going really well and we want more Goblins to join us there! We listen, we talk, we're open and we share development as much as we possibly can to build a better game with you.

Demo & Kickstarter live now!

We’ve been teasing this for a long time and we’re finally here! You can join all the other Goblins and pledge your support right now - as little or as much as you want - to get amazing rewards and behind-the-scenes access to the development of your new favourite game!

[previewyoutube][/previewyoutube]

Not only that but you can play the demo right here, right now on Steam! We’ve been toiling away on it for weeks, and taking it to EGX a month or so ago was part of the plan to make it as great as possible for this very moment! Just go to the store page and find the big ol' 'Download Trash Goblin Demo' button and give a little click. It looks like this:



Of course, we invite you to get even more involved than that!

Come and talk to us about the game on discord!
Not to mention giving the game a follow.
Wishlist it too maybe?
Perhaps even sign up to the mailing list!