Trash Goblin - funded & feeling very loved! 🥰
Words cannot describe how amazed, thankful, humbled and happy we are right now.

We had to make a new emoji just to communicate precisely how we're feeling!
[h3]WHAT HAPPENED[/h3]

*we're not sure how many, but are aiming for at least 5 so it matches with the Bonus Trinket sets, and ideally as many as we have for all the other 'base' Trinket sets in the game at launch.
[h3]WHAT NEXT[/h3]
We'll take a short breather for a couple of days, then do a ton of planning as we move the game intro proper pre-production. This is where we assess the latest build of the game, the features it contains and that we want to add, and the quality of our processes. We also identify what we still need to figure out (ie: what haven't we tried to do yet) and what is ready for us to just make and implement, and then try to estimate how long it'll take and decide what order to do it in!
We'll also start fulfilling the rewards that we can (eg: getting in touch with people who are going to appear in the game and working with them to help us do just that) and announcing solid plans and dates for those that will be fulfilled in the future (eg: when the Beta is likely to be accessible, and how) so that you're all clear, happy and understand our plans.
We've got so much work to do, but without your support, we wouldn't have been able to get this far - we cannot wait to grow Trash Goblin with you, and will forever be incredibly grateful for this wonderful opportunity you've gifted us. Is someone chopping onions?
[h3]WHAT HAPPENS TO THE DEMO?[/h3]
Well, we're not sure! We'll leave it up for the time being, but might take it down at some point. We're hue fans of keeping the game in your hands though, so we'll endeavour to update the demo properly when the opportunity arises! Heck, we might even decide not to take it down...
[h3]LATE PLEDGES[/h3]
Keep an eye out, as we're looking into keeping the funding going via our Patreon, including the continued unlocking of Stretch Goals! It's not something we initially planned but the response has been amazing so why not continue as far as we can? We will only be offering a limited selection of the current reward tiers, and need to do a test run first to figure out the best way to fulfil any late pledges in that instance.
And finally, thank you all again for your generosity, kindness and passion for this fabulous game we're making. We are looking forward to releasing it, and seeing all the joy it brings!

We had to make a new emoji just to communicate precisely how we're feeling!
[h3]WHAT HAPPENED[/h3]
- 135% funded - every time we write it down it still makes us think we're dreaming!
- 2215 of you lovely goblins helped our dream come true!

- 5 Bonus "Musical Instrument" Trinkets unlocked; the Lute, Drum, Viola, Flute and Lyre!
- 1 Bonus Golden Quest unlocked, which includes a new Trinket as well!
- 5 Bonus "Prosthetic" Trinkets unlocked; the Glass Eye, Artisanal Hand, Pirate Hook, Mechanical Hand and Dentures!
- 1 Bonus New Species unlocked; the Spirit Folk will appear as Customers in the game in many guises, including generic customers, and a named Customer with a Golden Quest! This also includes a full set* of Trinkets related to their culture.
- 5 Bonus "Mask" Trinkets unlocked; the Spirit "Face", Wooden, Carnival, Spooky and Noface masks!
*we're not sure how many, but are aiming for at least 5 so it matches with the Bonus Trinket sets, and ideally as many as we have for all the other 'base' Trinket sets in the game at launch.
[h3]WHAT NEXT[/h3]
We'll take a short breather for a couple of days, then do a ton of planning as we move the game intro proper pre-production. This is where we assess the latest build of the game, the features it contains and that we want to add, and the quality of our processes. We also identify what we still need to figure out (ie: what haven't we tried to do yet) and what is ready for us to just make and implement, and then try to estimate how long it'll take and decide what order to do it in!
We'll also start fulfilling the rewards that we can (eg: getting in touch with people who are going to appear in the game and working with them to help us do just that) and announcing solid plans and dates for those that will be fulfilled in the future (eg: when the Beta is likely to be accessible, and how) so that you're all clear, happy and understand our plans.
We've got so much work to do, but without your support, we wouldn't have been able to get this far - we cannot wait to grow Trash Goblin with you, and will forever be incredibly grateful for this wonderful opportunity you've gifted us. Is someone chopping onions?
[h3]WHAT HAPPENS TO THE DEMO?[/h3]
Well, we're not sure! We'll leave it up for the time being, but might take it down at some point. We're hue fans of keeping the game in your hands though, so we'll endeavour to update the demo properly when the opportunity arises! Heck, we might even decide not to take it down...
[h3]LATE PLEDGES[/h3]
Keep an eye out, as we're looking into keeping the funding going via our Patreon, including the continued unlocking of Stretch Goals! It's not something we initially planned but the response has been amazing so why not continue as far as we can? We will only be offering a limited selection of the current reward tiers, and need to do a test run first to figure out the best way to fulfil any late pledges in that instance.
And finally, thank you all again for your generosity, kindness and passion for this fabulous game we're making. We are looking forward to releasing it, and seeing all the joy it brings!