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Trash Goblin News

Trash Goblin $5K charity launch stream!

We're committing to donate $1 for each minute of Trash Goblin streamed by the community in the first 24hrs, up to $5000 - raising money for the Immune Deficiency Foundation!

And what's more, we're delighted to announce that ironmouse will be leading the charge on twitch! šŸ˜

[h3]How does it work?[/h3]

Trash Goblin launches on the 28th May - that's a week today! - and anyone can participate, because all hours streamed and recorded on either Twitch or YouTube in that first 24hrs will count towards the goal!

The total of $5000 equates to about 84 hours of streamed content in total, so we'll need your help to stream, record, watch and spread the word - we can do it together!

Make sure to keep an eye on socials, and do what you can to help!

We'll all be using #TrashGoblin & #CharityGoblin5K when posting,

Us
Bluesky: @spiltmilkstudios.bsky.social
TikTok: @SpiltMilkStudios
Instagram: @spiltmilkstudios_
X: @SpiltMilkStudio

Immune Deficiency Foundation
https://x.com/immunedeficienC
https://www.facebook.com/ImmuneDeficiencyFoundation
https://www.instagram.com/immunedeficiency


Meanwhile, a mini update as a reward for helping us out - here's the Trinketpedia working ingame!

Trash Goblin launches on May 28th!

We've spent 6 months in Early Access and are ready for market day!

We made a trailer to celebrate, featuring some lovely stuff from our community:
[previewyoutube][/previewyoutube]

This 1.0 launch is the culmination of our previous 4 major updates, as well as a ton of all-new content in including:
  • a full story campaign where you must save Aimon’s... well that would be telling.
  • a total of 33 NPCs, each with their own related quests and trinkets
  • District Travel, allowing you to explore two new areas of the city to sell your wares
  • The Trinketpedia, that tracks all trinkets in game (and ticks off whether you've discovered, cleaned, upcycled and sold each trinket),
  • The Fetching Fungi system which ties into the Trinketpedia as an alternative way of acquiring already discovered trinkets.
  • The 1.0 launch will be commemorated with the Grand Opening Cosmetic Set
  • Achievements
  • The ability to dismiss and summon named NPCs
  • Over 100 new trinkets (for a grand total of 180, more than double the Early Access content),
  • The usual balancing, polish, bug fixes and optimisations


As ever thank you to everyone who's supported us, be that buying the game, leaving bug reports, reviews, telling a friend - whatever it was, it helped, and we thank you from the bottom of our goblin hearts!

Of course, we've got tons more to do still. there's some very exciting news to share between now and then (yes, perhaps as exciting as today's!), and massive plans beyond the 1.0 that we think you'll be stoked for - but we just need a bit more time to solidify before we share them. That roadmap is getting updated!

Keep an eye out and of course, mark May 28th in your diary! The Trash Goblin is coming!

Price Increase

[h2]Price Increase[/h2]

Trash Goblin has increased in quality, content, and value for money steadily since we launched in Early Access 6 months ago, and we also "priced" it at this value for the Kickstarter rewards way back in 2023.

We can see a lot of players already logging 20hrs+. And plenty who've played for 50hrs or 100hrs... and yes we see you player who has logged 240hrs!

This is in the Early Access version, and there's a ton of content coming in the 1.0 so we believe it's a lot of game for the money.

The increase is of the equivalent of $5 - we have thought long & hard about this, and we believe it's a fair price - of course we hope you do too!

[h2]Planned 1.0 Content[/h2]
We're excited to add tons of gameplay and content to the game for our launch out of Early Access (date to be announced soon). We've been saving some of it up over the course of development and of course have always planned for multiple brand new features to arrive at launch so it makes the whole game feel fresh and new for everyone!

For the full details hit up the post we wrote recently about the roadmap which you can find here, but the headline features we're adding for 1.0 are as follows:
  • District Travel
  • 10hrs+ of brand new Story
  • Trinket request system
  • City Map & calendar
  • Trinketpedia
  • Delver License System
  • Dismissal and Summoning of Named Customers
  • More Cosmetic Options
  • Achievements
  • Cost, Price and Randomness Rebalance
  • Tons of new trinkets
  • A Chunk (but not all) of the Kickstarter Rewards
  • Founders Pack


And here's a reminder of the roadmap, which will be updated for 1.0 and far far beyond! We can't wait to show you our plans!

Hotfix - tools disappearing bug

Fixed an issue where players could make their tools disappear during associated play (eg: chisel during chipping).

Stock N Trade Hotfix

FIX
- Choosing both options during the first Redoir conversation now successfully gives you the Upcycler tool.