1. Cthulhu's Reach: Devil Reef
  2. News

Cthulhu's Reach: Devil Reef News

New Enemy, Eldritch Flames and Ancient Whispers!

[p][/p][p]Take heed, Adventurer! A new terror stirs in the molten depths, forged from fire and madness itself. Dark incantations now echo with the voices of ancient cosmic horrors, their power more visceral and real than ever before.[/p][p][/p][h3]🔥New Enemy: The Volgrub[/h3][p]Burrowing up from molten madness, the Volgrub erupts in a blast of searing, eldritch flame. It does not die quietly—its final scream may be the last thing you ever hear.[/p][p][/p][h3]📜Mythos-Aligned Incantations[/h3][p]Darker. Stranger. Truer to the ancient terrors. Your words now carry weight and they whisper with a resonance befitting the Great Old Ones—perhaps even the Outer Gods themselves.[/p][p][/p][h3]🕯️Pedestal Enhancements[/h3][p]Choosing an incantation is no longer a passive act. Each decision ripples through the fabric of reality, delivering intense, visceral feedback. The veil between worlds begins to fray.[/p][p][/p][p][/p][h3]🏷️Enemy Renaming[/h3][p]Names hold power - and now, they speak more truly:[/p]
  • [p]Specter → Saltwraith[/p]
  • [p]Yuggothic Ooze → Yuggothic Dredge[/p]
  • [p]Burned Prophet → Prophet of Dagon[/p]
[p][/p][h3]🐞Bug Fixes and Improvements[/h3][p]Bugs hide in the smallest cracks. We have hunted down several performance issues and fixed numerous bugs.[/p][p][/p][p]Endless thanks for playing, testing, and offering the feedback that breathes life into this world.[/p][p]See you in the depths.
[/p][p]— The Dev Team 🔥[/p]

0.8.36 - Map Editor, UI and Bugfixes

[h2]Map Editor Improvements[/h2]
  • Editor tool buttons now feature tooltip support and selection animations.
  • Added support for overlay keyboard input on Steam Deck in Map Editor save and load windows.
  • Fixed palette shortcuts overriding text input fields.


[h2]UI & Tooltip Enhancements[/h2]
  • Tooltips now stay within screen bounds.
  • Tooltip visibility now syncs with button activation.
  • Added customization options: padding, font size scaling, and margins.
  • Tooltip font sizes increased for better readability.
  • Fixed HUD cropping on 16:10 displays.


[h2]Bugfixes[/h2]
  • Fixed Flamethrower breaking between runs. (Community feedback: MrWhitefolks)
  • Fixed transparent pixels on Mother Hydra and updated her animations.
  • Axe info page UI now displays correctly.
  • Resolved an issue where data wasn’t cleared properly between generated runs and map editor.
  • Fixed statistics manager crash with null player check.
  • Damage Numbers and in-world-labels now initialize correctly.
  • Corrected issues with incantation icons and Flamethrower functionality.


[h2]Miscellaneous[/h2]
  • Added infinity symbol to stats bar for infinite ammo cases.
  • Added missing asset files and reorganized project assets.

First Break Labs Sale!

First Break Labs Sale




Hello there, First Break fanatics! We have some exciting news to share with you all today.

From now until June 9th at 10AM PT, ALL First Break Labs games will be on sale for up to 70% off!

Cthulhu's Reach: Devil Reef - 15% Off
David. - 70% Off
Entropy Survivors - 35% Off
Neighborhorde - 70% Off
SPINGUN - 70% Off
Warside - 15% Off



P.S. It just so happens that June 9th is also the start of the June Steam Next Fest... 🤭

Which means you should keep an eye out for demos of three of our upcoming games 😊:

- Baseless
- ILA: A Frosty Glide
- Particle Hearts

More info soon!

Map Editor, Incantations & Blood FX

Hey everyone!

The latest update is live — and it’s meaty. Whether you're here to sculpt chaos from the ground up or simply want your explosions bloodier and louder, there’s plenty waiting for you. Let’s dive in.

Map Editor: Now in Your Hands (Experimental)
That’s right — the Map Editor is here!

You can now create, play, and share your own maps. Place enemies, weapons, pickups, and more. Want to build a tightly packed corridor brawl? A wide open arena filled with flamethrowers and trap clusters? Go wild.

⚠️ The Map Editor is still experimental — expect rough edges and frequent updates as we shape this into a core tool for the community. We can’t wait to see what you make.



Key features:
  • Tools to place and move Map Blocks, Weapons, Enemy Spawners and Traps.
  • Inspector Panel - Tweak properties of placed objects
  • Test map - Test your map directly inside the editor.
  • Mod.io - Download maps from Mod.IO to play other players' creations.


New Incantation Synergies
The Fury of the Burning Star (ignited effects) and Pact of the Burning Star (flamed effects) sets now offer unique synergies when used together. These sets now have more depth, allowing you to fine-tune your build with meaningful choices and trade-offs.

Play around with combinations and find a setup that fits your playstyle.


Blood VFX Overhaul
You asked. We bled.



The blood system has been fully reworked with:
  • New splat decals
  • Persistent gore
  • More juice, more style

Whether you're hacking, shooting, or flamethrowering your way through the map — it’s gonna get messy (in the best way).

Also in This Update
  • New font type for better character support.
  • Balancing of Flamethrower DPS.
  • Bugs and fixes

As always, keep the feedback and bug reports coming — the creativity and chaos you bring to the world never cease to amaze us. Keep building. Keep shooting. Keep casting. And above all — keep it bloody.

See you in the editor!

— The Dev Team 🔥

0.8.31 - Balance, fire and save fixes

Gameplay & Balance
• Burn and Flamed are now separate effects.
• Bosses are now immune to knockback and Ignited. Health increased.
• Enemies now respect Flamed and Slowed immunities.
• Reduced upgrade and reroll costs.

Weapons & Incantations
• Weapon slot randomization improved at incantation pedestal – avoids duplicates and repeated pairs. (Community feedback: MrWhitefolks)
• Flamethrower fixes: multiplayer logic, damage curve, and SFX.

Multiplayer & Network
• Fixed clients not initializing weapon logic when joining late.
• Fixed clients modifying net variables.

Saving
• Dagonite wallet value now triggers a save when changed. (Community feedback: MrWhitefolks)

UI
• Fixed journal always scrolling.

Audio & Visuals
• Removed sub-70Hz frequencies from boss audio. (Community feedback: Amalgamation)
• Fixes Magma Wall fire particles dissapearing (Community feedback: MrWhitefolks)
• Fixed animation looping issue when Kinetic Deep One facing north.