Summay of Recent Updates
[Translation]
Added hundreds of new text translations in English
[Bottom level changes]
Change the size of the celestial body from int to long. The diameter of the sun at 1708 times is 23775 36 million grids, while the maximum value of long is 922 3372 0368 5477 5807
So it can accommodate various stars from afar. To lay the foundation for future universe plots and more gameplay.
Not compatible with archives of 0.6. x and earlier versions.
[multiplayer]
The script can set a base blueprint for new players to use when joining. This blueprint will be randomly placed in the initial block, and initial units, buildings, and supplies can be set in this blueprint to customize battles or crises in accordance with the script.
A new right-click command has been added: Group Follow, which allows the selected characters to follow specified characters in batches, avoiding the inefficiency of requesting to follow one by one, and the "Come to Me" option is not suitable for achieving long-distance follow.
When the target dies, only units chasing it within 100 squares will be added to the pickup action.
Optimized the behavior logic of characters during long journeys, focusing more on responding to team commands.
The server can view all connected users and block them by username/IP.
You can also view usernames/IPs that have been manually or automatically banned to unlock them.
Optimization of Network Communication Process
[Maze Adventure]
Maze monster intensity adjustment, now from weak to strong, they are strange vines, floating mushroom, light fog, ground basket grass, spinning bird, gemstone worm, water tank worm, and magma worm
Fine tune the types and probabilities of items produced in the maze.
The maze is temporarily used as the main production location for healing potions and non player made defense equipment.
New weapons made from maze boss drops: gemworm laser gun, simple air cannon.
Three high damage traps have been added to the maze: fire ring trap, crystal trap, and moonlight trap.
[Ground Adventure]
Expand the danger level to level 10 and linearly measure the damage value of monsters
The default danger level of the initial block is 0, and the default danger level of the northern block of the initial block is 4
Most higher danger levels will bring stronger new monsters
Many materials dropped by monsters can be used to create weapons and armor to enhance characters' combat and survival abilities.
Added a universal coin that can be activated to obtain digitized universe coins.
Added a blind box that can activate the extraction of almost all items.
Universal coins and blind boxes for all things will appear in the ground relics.
Added oil bug - dormant small sting species.
Added oil bug - dormant small weaving species, throwing nets to trap opponents, and then launching long-range attacks.
Added oil bug - dormant bladed netting species, throwing nets to trap targets, and then launching melee attacks.
Added oil bug - dormant medium acid species, throwing larger acid balls and forming multiple acid pools after hitting the target.
Added oil bug - dormant medium sting species, producing 3 automatically tracked spikes per attack.
Added oil bug - dormant high speed bladed species, moving faster than most oil bugs.
Added oil bug - dormant tentacle species, capable of grabbing units within 6 grids and striking them hard, while silencing the opponent by 60 points.
Added oil worms - dormant mucus species, producing a volatile mucus pool that hinders movement every once in a while.
New melee weapons: Oil Bug Short Blade, Oil Bug Sword, Oil Bug Acid Sword, Oil Bug Enhanced Sword, Oil Bug Enhanced Acid Sword.
New long-range weapons: Oil Bug Multi Bow (and Arrow Oil Bug Acid Arrow), Oil Bug Enhanced Multi Bow (and Arrow Enhanced Oil Bug Acid Arrow).
[Dynamic Crisis]
The nutritional requirements of oil insect plants have decreased from 200 to 10. The germination rate of oil bug spores increased from 0.3 to 1.0. To enhance the germination probability of oil bug spores and increase the likelihood of plant like organisms appearing and spreading
When some oil bug species excrete, if there are plant growth conditions under their feet, they will also sow oil bug spores once.
Oil bug plants accumulate 1g of biomass per minute The biomass consumption of various oil bugs has also increased to the level of kilograms (Oil bugs can be produced in about a day)
[Balance]
Remove the overly powerful equipment that comes with the opening game.
Fine tuning the probability of items in the interstellar mall.
[UI]
The character status interface has added a slider to adjust the movement speed.
Added several illogical symbols for easy item classification and viewing: weapons, armor, tools.
The menu and other buttons have been moved from the bottom right corner to the top right corner.
You can reverse search for monsters that will stably drop some items from the item itself.
[Management]
Part of the historical records in the historical monument will be added with location records to the monument. For deaths of non-human entities, if the death prompt is not clicked in a timely manner, the location of death can also be viewed here. Of course, don't forget to add a recorder.
[New Race]
In order to simplify operations and make it easier for new players to get started, a new alien race has been added: rockman.
And use the corresponding script as the new default script.
Rockman do not consume water and can survive within a temperature range of -200 to 500 degrees.
Added rock food for rockman, as well as a building called the rockman spotlight platform for manufacturing rock food.
Added reinforced crystals to enhence rockman, as the building rockman condenser used to manufacture them.
The knowledge/skill learning rate of the species can now be set, and in order to match its short lifespan, the basic rate of rock humans is 100 times that of ordinary humans.
The adult age can be set in minutes, with a lifespan of approximately 10 days for rockman who reach adulthood in 4 days.
Due to the short lifespan of rockman, their chances of falling in love and getting married after falling in love are significantly higher compared to other species.
The lifespan of rockman is short, and the combat power of untrained ordinary humans is far inferior to that of rockman. However, they can obtain stronger combat power through long-term training and the use of weapons.
A new non excretion sign has been added, which rockman possesses, indicating that the creature has no excretion behavior.
A hunger dormancy flag has been added, which rockman possesses. When the diet bar is depleted, it will enter dormancy.
When organisms are in a dormant state, their lifespan will be automatically extended.
For the convenience of management, you can right-click on the grid with dormant rockman to replenish them rock food and awaken them.
Added combat subspecies of the rockman: rockman shooter, ranged unit; giant rockman, with long attack intervals but high damage and health; rockman floater: flying remote unit.
Added the building rockman manufacturing tower to allow for the production of various types of rockman.
The automatic character transformation flag of the recipe has also been effective for non automated manufacturing scenarios. Several recipes for the rockman manufacturing tower have this flag.
The production of ordinary rockman does not require prior knowledge. By default, only ordinary rockman have the prerequisite knowledge to create combat subspecies, while combat subspecies do not.
Accumulated events can be set to add difficulty points based on the total character score of the main player group, and this feature is applied to the default script of rockman.
In the 0-10 level ground area challenge level, the rockman's level is 4.
[Mechanism]
The actions of chopping trees and digging will automatically consume the durability of equipment equal to the highest corresponding ability (note that weapons used for combat may be consumed in miscellaneous tasks due to their ability enhancement)
The ability of held items will be included in the character's ability assessment
Units can pick up and possess items from hostile units now. When attacked and killed by monsters, equipment and other items may be picked up.
Fine tuning of ownership mechanism
[Combat Mechanism]
The damage caused by free projectiles now will be attributed to factors such as the launch device and the relevant skills of the person using the launch device.
The attack method can be set to silence the opponent's points. Units accumulate 48 points per second. When the accumulated points are negative, the attack cannot be launched.
Remote attack projectiles use the repelling attribute of remote attacks
The projectile can be marked with a dropping building sign and place a building at the corresponding grid point
The projectile can set the radius of the falling object, so that all grids within the specified radius will be added the falling object (such as a larger web or acid pool)
[Character Behavior]
When hit by a remote attack, the target will also counterattack
[Simplified substitution]
Adjusted several fast-growing plants. Fast growing oil fruit, fast growing starch fruit, and fast growing fiber fruit plants produce seeds, which are mixed with a large amount of humus to make seed pellets. The seed pellets germinate into plants. The plant produces about 1kg of fruit per day. If these three seeds are not made into seed pellets, the germination time will be significantly prolonged and the germination probability will be significantly reduced.
[Simulation]
Adjust biomass absorption rate to about 90%
Nutrients are allowed, but when the number of seeds multiplied by the number of germinations is less than 1, the germination probability will not be further reduced
[Experience】
Career experiences can now be set up with a series of item pools. When a character extracts corresponding experiences, items are sequentially extracted from these item pools and placed in the character's backpack.
A new experience called "Exploring City Ruins" has been added, which can be extracted by C1 type oil bugs and some other monsters. This experience sets up several item pools composed of items from the town to provide richer drops.
[Document]
When referencing images, you can adjust the display size of the image in the form of [zoomFactor||fileName]
[Bug fix]
Fixed several drag bugs and UI interaction bugs
Added hundreds of new text translations in English
[Bottom level changes]
Change the size of the celestial body from int to long. The diameter of the sun at 1708 times is 23775 36 million grids, while the maximum value of long is 922 3372 0368 5477 5807
So it can accommodate various stars from afar. To lay the foundation for future universe plots and more gameplay.
Not compatible with archives of 0.6. x and earlier versions.
[multiplayer]
The script can set a base blueprint for new players to use when joining. This blueprint will be randomly placed in the initial block, and initial units, buildings, and supplies can be set in this blueprint to customize battles or crises in accordance with the script.
A new right-click command has been added: Group Follow, which allows the selected characters to follow specified characters in batches, avoiding the inefficiency of requesting to follow one by one, and the "Come to Me" option is not suitable for achieving long-distance follow.
When the target dies, only units chasing it within 100 squares will be added to the pickup action.
Optimized the behavior logic of characters during long journeys, focusing more on responding to team commands.
The server can view all connected users and block them by username/IP.
You can also view usernames/IPs that have been manually or automatically banned to unlock them.
Optimization of Network Communication Process
[Maze Adventure]
Maze monster intensity adjustment, now from weak to strong, they are strange vines, floating mushroom, light fog, ground basket grass, spinning bird, gemstone worm, water tank worm, and magma worm
Fine tune the types and probabilities of items produced in the maze.
The maze is temporarily used as the main production location for healing potions and non player made defense equipment.
New weapons made from maze boss drops: gemworm laser gun, simple air cannon.
Three high damage traps have been added to the maze: fire ring trap, crystal trap, and moonlight trap.
[Ground Adventure]
Expand the danger level to level 10 and linearly measure the damage value of monsters
The default danger level of the initial block is 0, and the default danger level of the northern block of the initial block is 4
Most higher danger levels will bring stronger new monsters
Many materials dropped by monsters can be used to create weapons and armor to enhance characters' combat and survival abilities.
Added a universal coin that can be activated to obtain digitized universe coins.
Added a blind box that can activate the extraction of almost all items.
Universal coins and blind boxes for all things will appear in the ground relics.
Added oil bug - dormant small sting species.
Added oil bug - dormant small weaving species, throwing nets to trap opponents, and then launching long-range attacks.
Added oil bug - dormant bladed netting species, throwing nets to trap targets, and then launching melee attacks.
Added oil bug - dormant medium acid species, throwing larger acid balls and forming multiple acid pools after hitting the target.
Added oil bug - dormant medium sting species, producing 3 automatically tracked spikes per attack.
Added oil bug - dormant high speed bladed species, moving faster than most oil bugs.
Added oil bug - dormant tentacle species, capable of grabbing units within 6 grids and striking them hard, while silencing the opponent by 60 points.
Added oil worms - dormant mucus species, producing a volatile mucus pool that hinders movement every once in a while.
New melee weapons: Oil Bug Short Blade, Oil Bug Sword, Oil Bug Acid Sword, Oil Bug Enhanced Sword, Oil Bug Enhanced Acid Sword.
New long-range weapons: Oil Bug Multi Bow (and Arrow Oil Bug Acid Arrow), Oil Bug Enhanced Multi Bow (and Arrow Enhanced Oil Bug Acid Arrow).
[Dynamic Crisis]
The nutritional requirements of oil insect plants have decreased from 200 to 10. The germination rate of oil bug spores increased from 0.3 to 1.0. To enhance the germination probability of oil bug spores and increase the likelihood of plant like organisms appearing and spreading
When some oil bug species excrete, if there are plant growth conditions under their feet, they will also sow oil bug spores once.
Oil bug plants accumulate 1g of biomass per minute The biomass consumption of various oil bugs has also increased to the level of kilograms (Oil bugs can be produced in about a day)
[Balance]
Remove the overly powerful equipment that comes with the opening game.
Fine tuning the probability of items in the interstellar mall.
[UI]
The character status interface has added a slider to adjust the movement speed.
Added several illogical symbols for easy item classification and viewing: weapons, armor, tools.
The menu and other buttons have been moved from the bottom right corner to the top right corner.
You can reverse search for monsters that will stably drop some items from the item itself.
[Management]
Part of the historical records in the historical monument will be added with location records to the monument. For deaths of non-human entities, if the death prompt is not clicked in a timely manner, the location of death can also be viewed here. Of course, don't forget to add a recorder.
[New Race]
In order to simplify operations and make it easier for new players to get started, a new alien race has been added: rockman.
And use the corresponding script as the new default script.
Rockman do not consume water and can survive within a temperature range of -200 to 500 degrees.
Added rock food for rockman, as well as a building called the rockman spotlight platform for manufacturing rock food.
Added reinforced crystals to enhence rockman, as the building rockman condenser used to manufacture them.
The knowledge/skill learning rate of the species can now be set, and in order to match its short lifespan, the basic rate of rock humans is 100 times that of ordinary humans.
The adult age can be set in minutes, with a lifespan of approximately 10 days for rockman who reach adulthood in 4 days.
Due to the short lifespan of rockman, their chances of falling in love and getting married after falling in love are significantly higher compared to other species.
The lifespan of rockman is short, and the combat power of untrained ordinary humans is far inferior to that of rockman. However, they can obtain stronger combat power through long-term training and the use of weapons.
A new non excretion sign has been added, which rockman possesses, indicating that the creature has no excretion behavior.
A hunger dormancy flag has been added, which rockman possesses. When the diet bar is depleted, it will enter dormancy.
When organisms are in a dormant state, their lifespan will be automatically extended.
For the convenience of management, you can right-click on the grid with dormant rockman to replenish them rock food and awaken them.
Added combat subspecies of the rockman: rockman shooter, ranged unit; giant rockman, with long attack intervals but high damage and health; rockman floater: flying remote unit.
Added the building rockman manufacturing tower to allow for the production of various types of rockman.
The automatic character transformation flag of the recipe has also been effective for non automated manufacturing scenarios. Several recipes for the rockman manufacturing tower have this flag.
The production of ordinary rockman does not require prior knowledge. By default, only ordinary rockman have the prerequisite knowledge to create combat subspecies, while combat subspecies do not.
Accumulated events can be set to add difficulty points based on the total character score of the main player group, and this feature is applied to the default script of rockman.
In the 0-10 level ground area challenge level, the rockman's level is 4.
[Mechanism]
The actions of chopping trees and digging will automatically consume the durability of equipment equal to the highest corresponding ability (note that weapons used for combat may be consumed in miscellaneous tasks due to their ability enhancement)
The ability of held items will be included in the character's ability assessment
Units can pick up and possess items from hostile units now. When attacked and killed by monsters, equipment and other items may be picked up.
Fine tuning of ownership mechanism
[Combat Mechanism]
The damage caused by free projectiles now will be attributed to factors such as the launch device and the relevant skills of the person using the launch device.
The attack method can be set to silence the opponent's points. Units accumulate 48 points per second. When the accumulated points are negative, the attack cannot be launched.
Remote attack projectiles use the repelling attribute of remote attacks
The projectile can be marked with a dropping building sign and place a building at the corresponding grid point
The projectile can set the radius of the falling object, so that all grids within the specified radius will be added the falling object (such as a larger web or acid pool)
[Character Behavior]
When hit by a remote attack, the target will also counterattack
[Simplified substitution]
Adjusted several fast-growing plants. Fast growing oil fruit, fast growing starch fruit, and fast growing fiber fruit plants produce seeds, which are mixed with a large amount of humus to make seed pellets. The seed pellets germinate into plants. The plant produces about 1kg of fruit per day. If these three seeds are not made into seed pellets, the germination time will be significantly prolonged and the germination probability will be significantly reduced.
[Simulation]
Adjust biomass absorption rate to about 90%
Nutrients are allowed, but when the number of seeds multiplied by the number of germinations is less than 1, the germination probability will not be further reduced
[Experience】
Career experiences can now be set up with a series of item pools. When a character extracts corresponding experiences, items are sequentially extracted from these item pools and placed in the character's backpack.
A new experience called "Exploring City Ruins" has been added, which can be extracted by C1 type oil bugs and some other monsters. This experience sets up several item pools composed of items from the town to provide richer drops.
[Document]
When referencing images, you can adjust the display size of the image in the form of [zoomFactor||fileName]
[Bug fix]
Fixed several drag bugs and UI interaction bugs