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Farm Together 2 News

Early Access Update #40 - Small update

Today's update is a small one, bringing a few fixes and improvements.

Improvements:
  • Reduced draw distance for lighting fences. Will help a bit with performance when lots of them are placed around.
  • You can now set up to 4 crops for farmhands and arrow signs. Farmhands will try to plant the first crop available from the list. This should help with setting crops for different seasons.
  • Fixed RTL text not being properly handled in the Text Chat window. Input label still doesn't work properly, and won't probably be fixed anytime soon.


Gameplay changes:
  • Added an additional step to Falafel recipe.The model was done with an additional step in mind that wasn't being used.


Bugfixes:
  • Fixed lighting fences blocking tractor work area.
  • Fixed action pop-up showing current money instead of variation when spending favor for money.
  • Fixed Item unlocked pop-ups showing when the item wasn't really unlocked yet.
  • Fixed being unable to choose off-season crops for Arrow sign.

Early Access Update #39 - Hotfix update

In today's patch we're fixing a few issues introduced in yesterday's update.

Improvements:
  • Shop will now change behavior when you're in a tile affected by the security booth or the arrow sign. This was required for proper behavior when increasing permission level from None to Plant, etc.
  • Added a setting to disable building range visualization.


Bugfixes:
  • Fixed item icons not being shown in the level up popup.
  • Fixed minor lighting glitch when choosing a preset in the Wardrobe.

Early Access Update #38 - New Fish & Farm Decorations!

Hi! In today's update we're adding new fish and lots of farm decorations to customize your farm looks!



New content:
  • New fish: Seabream and Snapper (3 variations each)
  • New farm decorations: cartwheel decorations, gazebo decorations
  • New house decorations: gazebo style decorations
  • New building: Security Booth, that allows to set different permissions to specific farm tiles
  • New building: Arrow sign, that allows you to limit which crop can be planted in specific farm tiles.
  • New farm decoration: Planter, you can show things on top as decoration.


Improvements:
  • Invite code is not shown on the pause screen of visitors on Private farms.
  • Quest progress will now be shown when planting related items.
  • A pop up will be shown when new content is unlocked. Capped at 5 enqueued rewards.
  • Farmhand work areas (and new building areas) are now shown when you're on a tile inside its range.


Gameplay changes:
  • Slight redistribution of rewards on earlier levels to have approximately 5 items unlocked per level. Only decorative items and some town shops have been moved.


Bugfixes:
  • Fixed aquatic fences behavior in relation to waterfalls.
  • Fixed some UI texts not being removed after recycling content.


Today's Farm showcase: Flower-Heart garden by Nyle

Early Access Update #37 - Swimming Ducks, Quality of Life changes, decoration!

Hi! In today's update, we're bringing a bunch of improvements, based on user suggestions and feedback. Check them out!

New content:
  • New road: Pier
  • New farmhand stall variations.


Improvements:
  • Ducks can now enter and swim in water tiles adjacent to theirs.
  • You can now enable automatic tractor in Recycle mode (it will keep adding items to the queue)
  • The "Need resources" error can now show more than just one type of resource (useful for houses and production buildings).
  • When recycling a tile, now the plowed/harvested land has priority over sprinklers (so sprinklers are removed last). This allows to recycle fields more easily.
  • You can now place sprinklers with the automatic tractor. It will try to place one sprinkler every 3 tiles.
  • You can now use the mouse wheel to zoom in / out in the map.
  • Money/Resource pop-ups from actions in town shops are now shown in the shopkeeper position (should be easier to see while interacting with them)
  • You can now place some fences underwater. This information is shown in the shop.
  • Added a button to show the minimap key.
  • Decorations and buildings placed in sidewalks are now placed slightly higher.
  • Added a small notice to the warehouse telling that the storage increase isn't fixed.
  • Added Gamepad RGB light support (for example Dual Shock controllers).
  • If an item is requested in a quest, it will show quest progress information in the shop window.


Gameplay changes:
  • Feeders will now increase the amount of food gained per resource. This amount is not fixed and ranges from +0% to +20%, depending on the number of tiles per feeder in the animal group.
  • Recipe levels will now slightly increase the amount of diamonds you get when finishing them.
  • Watering crops/flowers that are below 10% (when the water icon is shown) will now grant some favor.
  • Increased favor obtained from house jobs and production buildings.


Bugfixes:
  • Fixed Farmhand icons being shown outside of the map area.
  • Fixed farm grid being slightly misplaced.
  • Fixed fence door sound being improperly spatialized.
  • We gave Hockles that favor he missed out on in his daily bonus. jk


Today's Farm showcase: "The Vale - New House" by KRequiem

Early Access Update #36 - Juice, Fairy customization, and more!

Hi! In today's update, we're bringing a new production building, the Juice Extractor, along with a new resource. We're also adding a way to customize the fairy that follows you on nights (as well as a way to disable it if you don't need it).

We're also fixing a synchronization error caused when paying farmhands.

New content:
  • New production building: Juice Extractor
  • Added a way to customize the fairy that follows you around on night.


Gameplay changes:
  • The Farmhand Union will now split payments between different farmhands. This means you can now spend money even when they are at >75% energy.
  • Decreased medal the weight town shop upgrades had on medal income.
  • Decreased Favor exchange rate for some resources.


Bugfixes:
  • You can now assign crops to farmhands even if it's not their season or you can't pay them at that time.
  • Fixed farmhand union payments not being networked.


Today's Farm showcase: "When working towards symmetry, practicality, and visual pleasure" by Bimmeren