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Farm Together 2 News

Update #71 - Minor update (tractor fixes)

This update attempts to fix a few issues related to the tractor changes introduced yesterday.

Bugfixes:
  • Fixed wrong tractor behavior when fuel is almost empty.
  • Tractor now starts automatic mode a tad slower for half a second. This should avoid skipping some work steps on the first row of tiles.
  • Added a special behavior for automatic tractor when visiting a farm with medium-high ping. This should help with potential high-ping issues with auto tractor.
  • Added some checks for potential issues with auto tractor and really low framerates.

Early Access Update #70 - Mushrooms & Tractor changes

Today's update includes a few minor changes to mushrooms, and some changes to the way fuel affects tractors.

We'll be on the lookout for feedback on the tractor and mushroom changes, so feel free to share your comments!

Improvements:
  • Added Colorblind mode options in Settings->Video->Advanced
  • The mine building shows an icon when mushrooms are ready for harvest.
  • Added quest icon indicator to the mine in the map.
  • Miner Hat is now always turned on while in the mine.


Gameplay changes:
  • Mushrooms now yield different amount of resources.
  • Increased sale price of the new mushroom resource.
  • Changes to tractor:
    • Slightly increased movement speed. Now it matches the speed of the avatar running on foot.
    • Hugely decreased fuel consumption of crop-related work. Almost 4 times less fuel used, depending on specific tasks.
    • Decreased overall fuel capacity in high levels. Approximately half of previous value. Working on crops should still be more efficient because of the first change. Work on other item types will require refuelling more often than before, but in high levels the tank lasted for up to 50 minutes before, which was just too much.
    • Speed of Automatic mode will be upgraded every 20 levels of the garage.

Early Access Update #69 - Mushrooms!

Today we're releasing a new harvestable item in the mine: Mushrooms!



These mushroom patches work similarly to crops, but can be harvested a number of times before they need to be replanted.

New content:
  • New harvestable type: Mushrooms. Can be placed in specific points inside the mine.
  • Added a new mushroom resource (for a total of 2) that can be sold in the mushroom shop.
  • New painting: Goat
  • New song to compose: Minuet
  • New horn decoration for the house.


Improvements:
  • You can now configure farmhands so they don't plant chosen crops without having to remove the crops from the list.
  • For items that grow over a fixed number of seasons (fish and mushrooms), a conversion to actual time is shown in the shop details. It's just an estimation, as it doesn't count current season progress, but should avoid the need to manually estimate duration.
  • You can now remove specific entries from the guestbook.
  • You can now switch between decoration variants by using the middle mouse click. This way you don't need to use the keyboard to switch variants. However it's not shown anywhere in the menu, at least for now.


Bugfixes:
  • Fixed quest icon showing twice for house jobs.
  • Fixed switching farms causing a potential desynchronization in town shop stock.
  • Fixed being unable to upgrade town shops with the Build permission. Upgrading standard shops was intended to require the Build permission, but it just didn't do anything if you didn't have Full permissions.


Today's Farm showcase: "Eu quero ele por que ele veio da roça, roça" by CahSiq

Farm Together 2 - Soundtrack available now!

Today we're releasing the Farm Together 2 Soundtrack for purchase!



This soundtrack features all the cozy tracks composed by Hernán Marandino exclusively for Farm Together 2.

You can get it now with a 10% launch discount, plus an additional 10% discount if you get the Farm Together 2 + Soundtrack bundle (also applicable if you already own Farm Together 2)

https://store.steampowered.com/app/3453350/Farm_Together_2_Soundtrack/

https://store.steampowered.com/bundle/50233/Farm_Together_2__Soundtrack_Bundle/

Early Access Update #68 - Hake, mine changes & lots more!

In today's update we're adding a new fish, the Hake, and doing some changes (again) to how the mine works, attempting to dial down a bit on the unpredictability side, to help fulfilling specific quests, etc.



As usual, we've also added a bunch of QoL improvements and bugfixes based on user feedback.

New content:
  • New fish: Hake (3 variants)


Gameplay changes:
  • Prospection tables are added back to each room in the mine again. They can be used to choose a specific mineral that will show up more frequently on that section. This guarantees a minimum spawn rate for the chosen mineral, but it still depends on its rarity.
  • Minerals with highest rarity in the mine will show up a bit more often (~5% instead of ~2.5%). Adjusted income values and mining price in the process.


Improvements:
  • On-Screen inventory display now shows current item count (doesn't show max value to save clutter).
  • Favor earned by helping townspeople now counts towards achievement progress. Favor from daily rewards won't count towards the achievement.
  • When looking for favorites in the Find Farms section, people favorited that are not available will be shown as disabled buttons.
  • There's now a small time window where you can still fulfill townspeople tasks after they become unavailable. Townspeople Tasks are available for ~1 hour. It could happen that you opened the dialog right before the task became unavailable, and be unable to fulfill it. This fixes it.
  • Lobbies that have been inactive for over 5 minutes will not show up in Find Farms.When the game is shutdown in unconventional ways, "ghost" lobbies could remain visible for over 30 minutes, but be unjoinable, showing an error. Note that "active" means "the game is running and internet connection is available". AFK farms will still show up and be joinable as usual.
  • "Available" sorting now gives priority to items that may unlock others when leveled up. Also added information regarding that as a new line in the shop details.
  • The drone position is now used when opening the map in Terraforming mode. Also, you can now teleport with the drone while terraforming if you open the map.
  • Added some visual aids when terraforming to easily spot slopes. Depending on lighting conditions and camera angle, slopes could be hard to differentiate. This should help spotting them.
  • Added a setting that allows you to override the visual look of the mine to show the same mineral for all pillars in the room. This is only a visual setting, the mineral will still be randomly chosen as usual.


Bugfixes:
  • Fixed FPS counter showing default values in Settings->Video->Advanced
  • Fixed farm name character limit being 25 instead of 30.
  • Fixed being able to hear and see other players' actions when they're on the mine and you're inside a house.
  • Fixed potential invisible players inside buildings issue when having split screen and online players at the same time.


Today's Farm showcase: "BoS (Racing) Farm Team now public!" by Crymsum